Unknown W. Brackets
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37e96c97d9
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GE Debugger: Add record button.
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2017-06-04 11:20:41 -07:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Florent Castelli
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e0ff68b3f6
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c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
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2016-10-12 11:32:45 +02:00 |
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Unknown W. Brackets
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fa0e88f1b7
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Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
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2016-09-25 16:32:18 -07:00 |
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Unknown W. Brackets
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8b5669828b
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Add watchlist feature to the GE debugger.
This way you can pick out items you want to watch.
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2016-05-21 19:11:42 -07:00 |
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Unknown W. Brackets
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916c53c859
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Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
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2016-05-21 17:55:45 -07:00 |
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Unknown W. Brackets
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2916298695
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
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Unknown W. Brackets
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6ef97f72d2
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gedbg: Show scaled depth values properly.
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2016-01-19 07:23:06 -08:00 |
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Unknown W. Brackets
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23fc832813
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gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
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2016-01-10 10:08:02 -08:00 |
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Kingcom
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1f5c28ca62
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GEDebugger: Add option to force texture opaqueness
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2016-01-03 20:50:43 +01:00 |
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gmvbif
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63ee113af4
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Added break for every switch case in DescribePixelRGBA. Please double check this.
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2016-01-02 09:40:50 +03:00 |
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Henrik Rydgard
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6cc7a85cde
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Rename WndMainWindow to MainWindow
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2015-09-19 13:14:05 +02:00 |
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Unknown W. Brackets
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296173317d
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Let's also show 24-bit values in a 16-bit range.
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2015-08-23 17:55:54 -07:00 |
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Unknown W. Brackets
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95d4f88e01
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Read depth values as floats on OpenGL.
This preserves the full precision better than a 16-bit value does.
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2015-08-23 17:52:15 -07:00 |
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Unknown W. Brackets
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50b2160711
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Show preview pixel values only when displayed.
This prevents it from showing after resume.
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2015-08-23 11:15:52 -07:00 |
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Unknown W. Brackets
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720c6a30d5
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Add scaled float version to GE debugger preview.
This gives a sense of scale (e.g. 24 vs 16 bit values.)
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2015-08-23 09:27:59 -07:00 |
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Unknown W. Brackets
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ba15718db3
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Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
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2015-08-23 09:25:05 -07:00 |
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Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Unknown W. Brackets
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55403e42c2
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Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
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2014-07-19 23:30:19 -07:00 |
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Unknown W. Brackets
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f6649794df
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Respect max texture level in GE debugger preview.
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2014-06-15 10:31:16 -07:00 |
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Unknown W. Brackets
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d7e5b7956e
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Add buttons to select texture level in ge debugger.
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2014-06-15 10:01:32 -07:00 |
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Unknown W. Brackets
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eaf3288304
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
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Unknown W. Brackets
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fc7b5f3141
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Make sure not to break when GE debugger closed.
Also, try to fix a might-be race condition.
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2014-05-15 22:45:51 -07:00 |
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Unknown W. Brackets
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7fd7337911
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Update GE lists when switching.
This uses a mutex, so it should be safe to do any time. Really helps
debugging hung lists.
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2014-04-11 23:50:20 -07:00 |
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Unknown W. Brackets
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8f09a341df
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Fix a few leaks in the Windows UI code.
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2014-02-14 21:08:24 -08:00 |
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Unknown W. Brackets
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9e8e9ec62f
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Add a tab to show matrices as well.
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2014-02-08 23:27:05 -08:00 |
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Unknown W. Brackets
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e7eca477b0
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Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
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2014-02-08 22:03:29 -08:00 |
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Henrik Rydgard
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d4eee74b54
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SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
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2013-12-10 15:33:59 +01:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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95d76c6641
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Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
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2013-11-17 02:14:34 -08:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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5cf13ee84a
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Unknown W. Brackets
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5a90ddcb47
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Add a button to break on a particular texture.
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2013-10-08 00:28:57 -07:00 |
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Unknown W. Brackets
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dd314c83bd
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Add texture and frame break buttons.
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2013-10-08 00:04:11 -07:00 |
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Unknown W. Brackets
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5e54847aaf
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Wait better with broken win32 cond vars.
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2013-10-07 01:45:20 -07:00 |
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Unknown W. Brackets
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ff0e9cf32d
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Make it possible to flip flags in the ge debugger.
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2013-10-06 22:17:56 -07:00 |
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Unknown W. Brackets
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3e7f7e9abd
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Add tabs for depth/stencil to ge debugger.
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2013-10-06 22:17:54 -07:00 |
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Unknown W. Brackets
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77047b5ee4
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Show captions on frame and texture previews.
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2013-10-06 22:17:53 -07:00 |
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Unknown W. Brackets
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d5513c3b58
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Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
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2013-10-06 22:17:51 -07:00 |
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Unknown W. Brackets
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1183c41ed0
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In ge debugger, ignore tex alpha based on texfunc.
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2013-10-05 17:32:41 -07:00 |
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Unknown W. Brackets
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c104c6dee8
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Add plumbing to show depth/stencil in ge debugger.
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2013-10-05 17:27:28 -07:00 |
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Unknown W. Brackets
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67b1a03f90
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Only break on a changed texture, not every level.
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2013-10-03 00:49:16 -07:00 |
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Kingcom
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f388697f88
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Right click menu for CtrlDisplayListView
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2013-10-02 00:41:37 +02:00 |
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Unknown W. Brackets
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444784d3cc
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Add basic plumbing for texture breakpoints.
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2013-10-01 07:53:00 -07:00 |
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Kingcom
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5effea670a
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Toggle display list breakpoints
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2013-10-01 12:05:19 +02:00 |
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