Henrik Rydgård
e7214f4f6b
Hide the folder selector for memstick directory on Android 9 and earlier.
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It just doesn't work.
2021-09-10 23:42:21 +02:00
Henrik Rydgård
7632e5e16e
Minor polish to MemStickScreen
2021-09-10 22:52:49 +02:00
Henrik Rydgård
16e820edad
Merge pull request #14816 from iota97/wave-fix
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Fix wave on different dps
2021-09-10 08:20:14 +02:00
iota97
fb5b528b97
Moving Background
2021-09-10 01:55:23 +02:00
Henrik Rydgård
85ac0f8856
Fix a couple sort comparators for the savedata screen
2021-09-10 01:14:59 +02:00
iota97
ecab31ef8b
Keep track of focus position
2021-09-09 17:35:19 +02:00
iota97
9283d14a3d
Fix wave on different dps
2021-09-09 11:58:02 +02:00
Henrik Rydgård
c9bcbf326f
More shortcut fixes
2021-09-09 00:00:54 +02:00
Henrik Rydgård
5e4c478f43
Merge pull request #14807 from iota97/double-bind
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Double binding fix
2021-09-08 21:23:56 +02:00
iota97
79b10c4d53
Add some antialiasing
2021-09-08 16:36:57 +02:00
iota97
01aaed54d6
Wave animation
2021-09-08 15:57:41 +02:00
iota97
7b33325cac
Double binding fix
2021-09-08 08:54:59 +02:00
Henrik Rydgård
2b683ff8c7
Fix typo (and maybe a bug).
2021-09-08 00:19:18 +02:00
iota97
b44c991fc1
Add info check
2021-09-07 16:16:39 +02:00
iota97
227333f45b
Don't show CRC button when we can't get it
2021-09-07 10:17:03 +02:00
Henrik Rydgård
6b76bcf070
Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
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It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).
This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.
Needs a bit more testing before merge, maybe.
Fixes #13888
2021-09-03 00:14:58 +02:00
iota97
f54a24daec
Don't add VIRTKEY_TOGGLE_FULLSCREE in custom key list on mobile device
2021-09-01 17:07:35 +02:00
Unknown W. Brackets
567c7f207d
UI: Fix save state scrollview height.
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Fixes #14785 .
2021-08-31 20:18:22 -07:00
iota97
8f9610d2a0
Reuse translation for combo button as well
2021-08-30 13:17:24 +02:00
iota97
f417bb93d4
Reuse translation
2021-08-30 13:13:09 +02:00
iota97
2821035b1d
Support virutal button in touch gesture
2021-08-30 12:26:13 +02:00
Unknown W. Brackets
01edd695c8
UI: Fix refocus on no control change.
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There's no reason to refresh, and since the views are different without
PersistData being called, it breaks the focus.
Refreshing now handled via the generation value.
2021-08-29 17:14:08 -07:00
Unknown W. Brackets
6e4708733c
UI: Restore focus on PSP view as well.
2021-08-29 17:08:27 -07:00
Unknown W. Brackets
7bb58ce5a0
UI: Refocus better on control mapping change.
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This is less awkward, since it keeps you closer to where you were before.
2021-08-29 16:59:55 -07:00
Unknown W. Brackets
6378cb1693
UI: Fix focus persistence in control mapping.
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Trying to reset focus from the parent was just complicating things.
We persist the focus state when recreating views.
2021-08-29 16:43:15 -07:00
Unknown W. Brackets
5e3ffe94b3
UI: Allow scoll views to have specific height.
2021-08-29 14:11:32 -07:00
Henrik Rydgård
1d29060c3b
Merge pull request #13107 from iota97/touch-gesture
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Basic mappable motion gesture
2021-08-29 21:39:42 +02:00
Henrik Rydgård
06ccadd5d2
Merge pull request #14769 from unknownbrackets/ui-ctrl-mapping
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Add a visual means of control mapping
2021-08-29 18:53:49 +02:00
Unknown W. Brackets
e7666e472f
KeyMap: Simplify UI updates.
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Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Henrik Rydgård
6e8e375eea
Increase the range of cardboard setting sliders to 150%. See #14768
2021-08-29 15:27:51 +02:00
Unknown W. Brackets
f7b92ebb29
UI: Try to keep button visible while mapping.
2021-08-28 16:29:27 -07:00
Unknown W. Brackets
efeca78c1a
UI: Allow binding all typically buttons in a row.
2021-08-28 15:04:16 -07:00
Unknown W. Brackets
4e33a1ef07
UI: Allow rebinding the analog from PSP view.
2021-08-28 14:37:53 -07:00
Unknown W. Brackets
d8a7fdf580
UI: Allow mapping buttons from visual PSP display.
2021-08-28 14:24:27 -07:00
Unknown W. Brackets
202a9db885
UI: Add a screen to visualize PSP controls.
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Currently, doesn't do anything. But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
58e7b6bec2
Tweak defaults some more (no L2 on xbox pads..). Minor code cleanup.
2021-08-28 20:06:05 +02:00
Unknown W. Brackets
82087ccbb7
Common: Reduce some log levels.
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Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Unknown W. Brackets
afcf6d8e65
http: Specify expected mime types in downloads.
2021-08-22 10:03:59 -07:00
Unknown W. Brackets
4c51f4761d
http: Add Accept header as a parameter in requests.
2021-08-22 10:03:59 -07:00
Henrik Rydgård
821a6a60aa
Store: Display the error code in case of error downloading the json.
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See #14572
2021-08-22 12:21:44 +02:00
Henrik Rydgård
c8081f7f44
Fix navigating the analog stick calibration screen with just a gamepad
2021-08-22 00:13:01 +02:00
iota97
d0af5275ba
Fix opacity
2021-08-21 21:30:37 +02:00
iota97
de68436084
Configurable analog head size
2021-08-21 21:24:14 +02:00
Henrik Rydgård
a74e1a422d
GameScreen: Minor logic cleanup, remove Calculate CRC button when not needed.
2021-08-21 20:58:25 +02:00
Henrik Rydgård
467a63813a
Merge branch 'crc32_patch3' of https://github.com/sum2012/ppsspp into sum2012-crc32_patch3
2021-08-21 20:19:43 +02:00
Henrik Rydgård
7733d8a500
Merge pull request #12530 from iota97/tilt
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Allow tilt input on Z instead of X
2021-08-21 13:55:18 +02:00
iota97
c17c045849
Make touch layout accurate
2021-08-20 12:46:46 +02:00
iota97
c302ebdd83
Allow no chat button and make quickchat settings disabled when chat is not enabled
2021-08-20 00:03:42 +02:00
iota97
36df47d9a1
Fix action button size
2021-08-19 21:47:46 +02:00
iota97
3e894b0e9c
Improve touch control layout screen
2021-08-19 20:02:14 +02:00