Henrik Rydgård
9f3dfe7ebe
Vulkan: Don't compile pipeline variants that don't make sense given their flags.
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Ran into this with cache files from previous version of my change.
Also bumping the shader cache ID again to avoid this in other ways, but
good to be robust here.
2022-09-24 22:39:22 +02:00
Henrik Rydgård
c3b4caa30b
Merge pull request #15984 from lvonasek/compat_openxr_gta
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OpenXR - Sky fix for GTA games
2022-09-24 17:16:28 +02:00
Unknown W. Brackets
c76d31dfa8
GPU: Cleanup unused CheckAlpha() funcs.
2022-09-24 02:00:03 -07:00
Unknown W. Brackets
6e6535c263
softjit: Skip reading dst pixel where blended out.
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Sometimes used by blends used purely to multiply the source color by
something, usually prep for bloom.
2022-09-24 02:00:03 -07:00
Unknown W. Brackets
a4c3718431
softgpu: Optimize rectangle sampling/blending.
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Sometimes the vertex color or alpha can allow us to optimize away some
multiplication.
2022-09-24 02:00:03 -07:00
Unknown W. Brackets
794a5c07ad
softgpu: Ignore a needless color test case.
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This happens in Ridge Racer, and we can entirely skip the color test.
2022-09-24 02:00:03 -07:00
Unknown W. Brackets
7ff5434968
GE Debugger: Tag frame dump replay VRAM writes.
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Just for debugging, it's helpful especially paired with softgpu tagging.
2022-09-23 21:20:14 -07:00
Unknown W. Brackets
c3c5450b8f
GE Debugger: Fix small tex/clut recopying.
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If it's less than 256 bytes, we can't mark the entire VRAM area copied.
This still helps frame dumps avoid excessively slow VRAM recopying
situations, but fixes issues like missing trees in #12738 .
2022-09-23 21:18:39 -07:00
Unknown W. Brackets
b56bd0d0fc
Merge pull request #16090 from hrydgard/more-vulkan-cleanup-work
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Simplify synchronization in VulkanRenderManager
2022-09-23 17:24:34 -07:00
Henrik Rydgård
d743bfac93
Merge pull request #16085 from unknownbrackets/softgpu-vert
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softgpu: Cache reused indexed verts
2022-09-24 00:00:26 +02:00
Henrik Rydgård
1259283c2e
More tweaks, fix crash on exit (double-join thread)
2022-09-23 22:10:29 +02:00
Lubos
adffbb2ea7
Merge branch 'master' into compat_openxr_gta
2022-09-23 14:16:58 +02:00
Henrik Rydgård
7884e4ccb3
Another uninitialized variable (VAI minihash/hash)
2022-09-23 12:33:16 +02:00
Henrik Rydgård
ac7ca963db
Make valgrind happy
2022-09-23 12:24:43 +02:00
Henrik Rydgård
bb6919ebcb
Merge pull request #16087 from unknownbrackets/depth-upload
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GPU: Upload depth only on first usage
2022-09-23 09:07:33 +02:00
Unknown W. Brackets
93c909a88e
GPU: Upload depth only on first usage.
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Fixes various glitches in Kingdom Hearts, etc.
2022-09-23 00:04:14 -07:00
Unknown W. Brackets
66b6dfd0a5
softgpu: Fix self-render detect in Ridge Racer.
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When we flush we mark all pending writes zero, but we rely on this being
set to detect self-render.
TRANSFORM_ALL was wrong as well, sometimes clearing BINNER_RANGE.
2022-09-22 20:36:15 -07:00
Unknown W. Brackets
88b3b26ed3
softgpu: Cache reused indexed verts.
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This happens a lot for spline/bezier, so can significantly speed up curve
heavy scenes. Isn't necessarily that common otherwise, though.
2022-09-22 18:27:59 -07:00
Unknown W. Brackets
067fac6817
softgpu: Skip matrix multiply for fog factor calc.
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We can just use a dot product instead, and always skip viewpos.
2022-09-22 18:19:53 -07:00
Unknown W. Brackets
84a3f6de71
softgpu: Remove unnecessary state param.
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Oops, meant to remove this when refactoring imm prims.
2022-09-22 18:18:49 -07:00
Henrik Rydgård
a6d6e0a3cc
Texture/Framebuffer match: Ignore stride if texHeight == 1. Fixes Ridge Racer lens flares.
2022-09-22 22:11:16 +02:00
Henrik Rydgård
078fa9beb2
Fix corruption of Ridge Racer speedometers with AutoMaxQuality enabled.
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See #8509
2022-09-22 15:27:17 +02:00
Henrik Rydgård
c3cbb68452
Merge pull request #16072 from hrydgard/depth-free-renderpass
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Vulkan: Don't have renderpasses store/load depth buffers when we don't use them
2022-09-22 11:05:25 +02:00
Henrik Rydgård
c108db0e71
Merge pull request #16081 from hrydgard/zbuffer-upload-heuristic
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Fix green flashes with Burnout Dominator lens flare
2022-09-22 11:02:27 +02:00
Henrik Rydgård
a31c5c8239
Cleanup logic
2022-09-22 10:48:45 +02:00
Henrik Rydgård
8e30a7ccfc
Vulkan: Don't have renderpasses store/load depth buffers when we don't use them
2022-09-22 10:06:05 +02:00
Henrik Rydgård
e9bcefb052
Merge pull request #16080 from unknownbrackets/softgpu-spline
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softgpu: Avoid unnecessary flushing for curves
2022-09-22 10:05:23 +02:00
Henrik Rydgård
bd196f7a50
Preserve depth buffer on framebuffer resize, if has been used.
2022-09-22 09:59:49 +02:00
Henrik Rydgård
188ab67d6a
More lenient heuristic for uploading depth buffers. Still behind compat flag. See #11100
2022-09-22 09:29:33 +02:00
Henrik Rydgård
287e025978
Minor cleanups around dirtying of render state
2022-09-22 09:12:58 +02:00
Unknown W. Brackets
fc39f042ae
softgpu: Avoid unnecessary flushing for curves.
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We don't need to flush all drawing between curves in softgpu, let them
queue up.
2022-09-22 00:08:38 -07:00
Henrik Rydgård
594139885e
Merge pull request #16077 from unknownbrackets/hwtess
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GPU: Use hardware tess params for texgen
2022-09-22 08:58:30 +02:00
Unknown W. Brackets
a8eced4773
GLES: Avoid resizing tessellation data textures.
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Just recreate when it needs to be larger. Fixes Test Drive Unlimited
issues noted in #16069 .
2022-09-21 23:30:00 -07:00
Unknown W. Brackets
1e78f3aa57
GPU: Correct neg normal for hwtess texgen.
2022-09-21 22:06:32 -07:00
Unknown W. Brackets
a681d149db
GPU: Use hardware tess params for texgen.
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Fixes field in Test Drive Unlimited with hardware tessellation.
2022-09-21 21:15:58 -07:00
Henrik Rydgård
a92aaf9311
Dirty more state after depal
2022-09-21 23:57:19 +02:00
Henrik Rydgård
8ed1694a2f
Don't try to replace or scale CLUT8-on-GPU textures.
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See #8509
2022-09-21 23:50:03 +02:00
Henrik Rydgård
78ab013914
Shouldn't 'floor' there
2022-09-21 18:37:40 +02:00
Henrik Rydgård
94ae0fabfa
CLUTs can be loaded from small rectangular textures. Need to linearize.
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Fixes #8406 , although technically, we should wrap by bufw, not the
texture width.
2022-09-21 18:33:15 +02:00
Henrik Rydgård
3ff400e40e
Merge pull request #16069 from unknownbrackets/depth-clamp
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GPU: Simplify depth clamped clip planes
2022-09-21 10:01:49 +02:00
Henrik Rydgård
95ea0450fc
Merge pull request #16066 from unknownbrackets/softgpu-fastrect
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softgpu: Narrow blend check for fast path further
2022-09-21 10:01:04 +02:00
Henrik Rydgård
7f0405b777
Merge pull request #16067 from unknownbrackets/lines
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GPU: Account for w properly in lines, fixing width
2022-09-21 09:13:39 +02:00
Unknown W. Brackets
f8d29fdc1a
GPU: Simplify depth clamped clip planes.
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There's no need to think about the scaled Z if we're using w anyway, just
use the existing Z clipping.
2022-09-20 16:23:19 -07:00
Henrik Rydgård
a223e2a572
Merge pull request #16068 from unknownbrackets/depth-clamp
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GPU: Clip clamped depth accounting for perspective
2022-09-21 01:15:12 +02:00
Unknown W. Brackets
2fc7f72d72
GPU: Clip clamped depth accounting for perspective.
2022-09-20 15:55:39 -07:00
Unknown W. Brackets
0a24004eac
GPU: Account for w properly in lines, fixing width.
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See #15756 .
2022-09-20 15:12:16 -07:00
Unknown W. Brackets
cefef3b4f9
softgpu: Narrow blend check for fast path further.
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See #15756 , frame was largely black because of a full screen blend
rectangle intended to brighten the screen slighty (I assume.)
2022-09-20 14:29:33 -07:00
Henrik Rydgård
0c39c434d0
Merge pull request #16065 from unknownbrackets/softgpu-tests
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Correct some minor issues shown in a few tests
2022-09-20 23:27:41 +02:00
Unknown W. Brackets
bf86f00df8
GPU: Correct display framebuffer reading.
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The displayFramebuf_ might not be set yet, but that doesn't mean we want
an INVALID format and zero stride. We might also be rendering to a
different target, but still want the display.
2022-09-20 14:01:36 -07:00
Unknown W. Brackets
78a3925198
softgpu: Fix display framebuffer read.
2022-09-20 13:43:19 -07:00