Henrik Rydgard
|
d9acd27126
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
|
xebra
|
de253a6aef
|
[spline/bezier]Revert #ab9c1d4 about spline/bezier.
|
2017-01-23 14:12:46 +01:00 |
|
Henrik Rydgard
|
ab9c1d4dc0
|
Centralize the spline/bezier/bbox execute functions into GPUCommon
|
2017-01-21 20:43:05 +01:00 |
|
Henrik Rydgard
|
dc5c0c0d2d
|
Centralize ProcessEvent
|
2016-12-21 20:02:05 +01:00 |
|
Henrik Rydgard
|
7634ff7f09
|
Centralize a few more functions, fix DX9
|
2016-12-21 18:51:19 +01:00 |
|
Henrik Rydgard
|
98ebf9ed6f
|
Centralize PerformStencil* and Invalidate* functions
|
2016-12-21 18:33:08 +01:00 |
|
Henrik Rydgard
|
866d4a645f
|
Centralize "PerformMemory*" functions
|
2016-12-21 18:26:06 +01:00 |
|
Henrik Rydgard
|
e15cba0e1b
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
|
Henrik Rydgard
|
7e46a153c0
|
Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
|
2016-12-21 18:07:17 +01:00 |
|
Unknown W. Brackets
|
4d0c457ddc
|
Cleanup display vs. output screenshot terminology.
|
2016-09-25 16:35:43 -07:00 |
|
Unknown W. Brackets
|
fa0e88f1b7
|
Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
|
2016-09-25 16:32:18 -07:00 |
|
Unknown W. Brackets
|
92d930887f
|
Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
|
2016-09-10 21:58:42 -07:00 |
|
Unknown W. Brackets
|
6151f8ef9f
|
Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
|
2016-06-12 07:09:01 -07:00 |
|
Henrik Rydgard
|
7cb6192005
|
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
|
2016-04-10 10:31:42 +02:00 |
|