Henrik Rydgård
cc96e9ad11
Backport Mac/iOS buildfix from a later commit
2020-07-22 18:41:32 +02:00
shenweip
d1cafd103c
Use the alloc size from real PSP for FONT_OPEN_INTERNAL_STINGY mode. the
2020-07-22 23:47:29 +08:00
ANR2ME
8daf2ff66e
Added UI to change WLAN Channel.
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Currently Ridge Racer 2 doesn't works with Auto channel (TODO: Making sure sceUtilityGetSystemParamInt doesn't returns channel 0 when connected to a network for Ridge Racer 2 to works with Auto channel)
2020-07-22 16:46:39 +02:00
ANR2ME
d0045947f1
An attempt to fix socket's behavior inconsistencies across platforms.
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Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME
088e489c91
Fix UPnP error detection
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Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
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Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
9489c37c4b
Merge pull request #13174 from hrydgard/game-compat-ANR2ME
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Extract another few commits from #13132
2020-07-21 00:20:35 +02:00
Henrik Rydgård
ed98785831
Temporary buildfix
2020-07-20 23:05:00 +02:00
Henrik Rydgård
97cfb64272
Warning fixes
2020-07-20 22:55:32 +02:00
Henrik Rydgård
0cbcbaecf8
Backport a macOS buildfix from later
2020-07-20 22:52:07 +02:00
ANR2ME
6c267dff9e
Fix Local IP detection on non-Windows system
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(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2ME
0d0ccf3b73
Making sure Adhoc codes doesn't have compilation warnings
2020-07-20 19:13:18 +02:00
ANR2ME
b58f4a6e90
Enabling KeepAlive on sockets
2020-07-20 19:13:10 +02:00
ANR2ME
c783aaf40d
Increasing the extra delays on Adhoc's callbacks just to be on the safe side, also decreasing the default network's timeout to be noticed sooner
2020-07-20 19:13:05 +02:00
ANR2ME
bcbfefc337
making sure there are no alignment warnings related to member of packed struct on android
2020-07-20 19:13:00 +02:00
ANR2ME
fa36c2edab
Improved multiplayer stability regardless of I/O Timing method
2020-07-20 19:12:55 +02:00
ANR2ME
d8186a8330
Fix i18n type
2020-07-20 18:20:06 +02:00
ANR2ME
fb7d50e5c2
Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
2020-07-20 18:09:16 +02:00
Henrik Rydgård
af2ed00232
Merge pull request #13172 from hrydgard/generalized-multi-instance
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Generalized multi-instance
2020-07-20 16:23:10 +02:00
Henrik Rydgård
253d82c0ae
Merge pull request #13173 from hrydgard/callback-stuff-ANR2ME
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Make sure to run callback on AdhocThread (extracted from #13132 ).
2020-07-20 16:22:25 +02:00
ANR2ME
da5b54e630
Separate each AdhocMatching callback's buffer, since callback aren't immediately executed thus using shared memory address may corrupt previous data
2020-07-20 12:19:40 +02:00
ANR2ME
4f3b473f29
Making sure adhoc callbacks runs on AdhocThread
2020-07-20 12:18:28 +02:00
Henrik Rydgård
df6d0a8ae7
PSP kernel: Improve logging when accessing bad kernel object handles.
2020-07-20 11:57:11 +02:00
Henrik Rydgård
fa0b9dc1bc
Make the instance counter global and initialized at startup.
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Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård
fa683bf902
Remove some _XBOX stuff
2020-07-20 10:03:09 +02:00
Henrik Rydgård
9e08f24769
Apply a few lines from "Added UPnP support", removing extra WSA calls.
2020-07-20 10:03:09 +02:00
ANR2ME
0aa899ea0b
Make PPSSPP_ID persistent every reset/changing game thus have persistent localhost IP
2020-07-20 10:03:09 +02:00
ANR2ME
46ebdebe05
Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D
2020-07-20 10:03:09 +02:00
ANR2ME
a35acdee43
Oops forgot to change this also for multiple-instance to work properly
2020-07-20 10:03:09 +02:00
ANR2ME
834d086876
Support multiple instance of localhost Multiplayer on 1 PC
2020-07-20 10:03:09 +02:00
Henrik Rydgård
89d563717e
Merge pull request #13168 from hrydgard/assert-cleanup
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Code cleanup: Asserts
2020-07-19 22:57:40 +02:00
sum2012
fa59be7e5d
sceMpegAvcCsc: added range validity tests.
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http://code.google.com/p/jpcsp/source/detail?r=3715
2020-07-19 22:14:00 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Unknown W. Brackets
4ef63843d2
Display: Allow unthrottle to skip only flipping.
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Before, it either flipped continuously, or forced frameskip on. This
makes it so you can still draw frames, but skip actual flips.
This is useful when games draw things only in a single frame and reuse
later. It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Henrik Rydgård
1897eed9b4
More buildfixes
2020-07-18 21:43:13 +02:00
Unknown W. Brackets
500107a540
Savedata: Correct AM/PM and time/date settings.
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The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Henrik Rydgård
b58ca8af12
Merge pull request #12945 from unknownbrackets/io-timing
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Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Unknown W. Brackets
fc00b1b972
Kernel: Check thread switch PC in release.
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Hopefully won't be noticeable, it's not that hot and very cheap.
2020-07-13 01:51:11 -07:00
Unknown W. Brackets
940066db68
Core: Track exception on bad jumps.
2020-07-12 21:59:08 -07:00
Unknown W. Brackets
04c15c82c9
Kernel: Add a bit more thread info on crash.
2020-07-12 21:22:47 -07:00
Henrik Rydgård
1010a07f65
Expose more information on the crash screen (current kernel thread)
2020-07-12 16:47:53 +02:00
Henrik Rydgård
a722dfe0fb
Formalize "core excpetions" as a concept
2020-07-12 15:25:21 +02:00
Henrik Rydgård
efc3f4f5e4
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
2020-07-12 15:25:20 +02:00
Henrik Rydgård
e184ed368d
Kernel: Add a little paranoia check on chained mipscalls.
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See #13057
2020-07-12 10:39:25 +02:00
twinaphex
649f12f8ab
(Libretro) Buildfixes
2020-07-10 06:48:20 +02:00
Henrik Rydgård
893d26b679
Add some paranoid checks in AfterMatchingMipsCall::run().
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Might work around a crash in #13057
2020-07-06 21:24:48 +02:00
Henrik Rydgård
177d697a15
Revert "Remove the I/O on Thread option - treat it as always on."
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This reverts commit 9c40381db0
.
2020-07-05 10:37:44 +02:00
Unknown W. Brackets
e6b42f3921
SaveState: Prevent edge case on old save state.
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If we load an old save state and it errors, could crash.
2020-06-29 19:40:54 -07:00
Unknown W. Brackets
20dd7db351
SaveState: Make sure to default init net data.
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Otherwise, we may crash when loading a save state.
2020-06-29 19:37:55 -07:00
Henrik Rydgård
df6f216056
Disable the "Duplicate frames" feature if frameskip != 0. Works around / Fixes #13068
2020-06-28 22:20:22 +02:00