Commit graph

5317 commits

Author SHA1 Message Date
Henrik Rydgård
cc96e9ad11 Backport Mac/iOS buildfix from a later commit 2020-07-22 18:41:32 +02:00
shenweip
d1cafd103c Use the alloc size from real PSP for FONT_OPEN_INTERNAL_STINGY mode. the 2020-07-22 23:47:29 +08:00
ANR2ME
8daf2ff66e Added UI to change WLAN Channel.
Currently Ridge Racer 2 doesn't works with Auto channel (TODO: Making sure sceUtilityGetSystemParamInt doesn't returns channel 0 when connected to a network for Ridge Racer 2 to works with Auto channel)
2020-07-22 16:46:39 +02:00
ANR2ME
d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME
088e489c91 Fix UPnP error detection
Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2ME
33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
9489c37c4b
Merge pull request #13174 from hrydgard/game-compat-ANR2ME
Extract another few commits from #13132
2020-07-21 00:20:35 +02:00
Henrik Rydgård
ed98785831 Temporary buildfix 2020-07-20 23:05:00 +02:00
Henrik Rydgård
97cfb64272 Warning fixes 2020-07-20 22:55:32 +02:00
Henrik Rydgård
0cbcbaecf8 Backport a macOS buildfix from later 2020-07-20 22:52:07 +02:00
ANR2ME
6c267dff9e Fix Local IP detection on non-Windows system
(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2ME
0d0ccf3b73 Making sure Adhoc codes doesn't have compilation warnings 2020-07-20 19:13:18 +02:00
ANR2ME
b58f4a6e90 Enabling KeepAlive on sockets 2020-07-20 19:13:10 +02:00
ANR2ME
c783aaf40d Increasing the extra delays on Adhoc's callbacks just to be on the safe side, also decreasing the default network's timeout to be noticed sooner 2020-07-20 19:13:05 +02:00
ANR2ME
bcbfefc337 making sure there are no alignment warnings related to member of packed struct on android 2020-07-20 19:13:00 +02:00
ANR2ME
fa36c2edab Improved multiplayer stability regardless of I/O Timing method 2020-07-20 19:12:55 +02:00
ANR2ME
d8186a8330 Fix i18n type 2020-07-20 18:20:06 +02:00
ANR2ME
fb7d50e5c2 Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
Henrik Rydgård
af2ed00232
Merge pull request #13172 from hrydgard/generalized-multi-instance
Generalized multi-instance
2020-07-20 16:23:10 +02:00
Henrik Rydgård
253d82c0ae
Merge pull request #13173 from hrydgard/callback-stuff-ANR2ME
Make sure to run callback on AdhocThread (extracted from #13132).
2020-07-20 16:22:25 +02:00
ANR2ME
da5b54e630 Separate each AdhocMatching callback's buffer, since callback aren't immediately executed thus using shared memory address may corrupt previous data 2020-07-20 12:19:40 +02:00
ANR2ME
4f3b473f29 Making sure adhoc callbacks runs on AdhocThread 2020-07-20 12:18:28 +02:00
Henrik Rydgård
df6d0a8ae7 PSP kernel: Improve logging when accessing bad kernel object handles. 2020-07-20 11:57:11 +02:00
Henrik Rydgård
fa0b9dc1bc Make the instance counter global and initialized at startup.
Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård
fa683bf902 Remove some _XBOX stuff 2020-07-20 10:03:09 +02:00
Henrik Rydgård
9e08f24769 Apply a few lines from "Added UPnP support", removing extra WSA calls. 2020-07-20 10:03:09 +02:00
ANR2ME
0aa899ea0b Make PPSSPP_ID persistent every reset/changing game thus have persistent localhost IP 2020-07-20 10:03:09 +02:00
ANR2ME
46ebdebe05 Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D 2020-07-20 10:03:09 +02:00
ANR2ME
a35acdee43 Oops forgot to change this also for multiple-instance to work properly 2020-07-20 10:03:09 +02:00
ANR2ME
834d086876 Support multiple instance of localhost Multiplayer on 1 PC 2020-07-20 10:03:09 +02:00
Henrik Rydgård
89d563717e
Merge pull request #13168 from hrydgard/assert-cleanup
Code cleanup: Asserts
2020-07-19 22:57:40 +02:00
sum2012
fa59be7e5d sceMpegAvcCsc: added range validity tests.
http://code.google.com/p/jpcsp/source/detail?r=3715
2020-07-19 22:14:00 +02:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Unknown W. Brackets
4ef63843d2 Display: Allow unthrottle to skip only flipping.
Before, it either flipped continuously, or forced frameskip on.  This
makes it so you can still draw frames, but skip actual flips.

This is useful when games draw things only in a single frame and reuse
later.  It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Henrik Rydgård
1897eed9b4 More buildfixes 2020-07-18 21:43:13 +02:00
Unknown W. Brackets
500107a540 Savedata: Correct AM/PM and time/date settings.
The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Henrik Rydgård
b58ca8af12
Merge pull request #12945 from unknownbrackets/io-timing
Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Unknown W. Brackets
fc00b1b972 Kernel: Check thread switch PC in release.
Hopefully won't be noticeable, it's not that hot and very cheap.
2020-07-13 01:51:11 -07:00
Unknown W. Brackets
940066db68 Core: Track exception on bad jumps. 2020-07-12 21:59:08 -07:00
Unknown W. Brackets
04c15c82c9 Kernel: Add a bit more thread info on crash. 2020-07-12 21:22:47 -07:00
Henrik Rydgård
1010a07f65 Expose more information on the crash screen (current kernel thread) 2020-07-12 16:47:53 +02:00
Henrik Rydgård
a722dfe0fb Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Henrik Rydgård
e184ed368d Kernel: Add a little paranoia check on chained mipscalls.
See #13057
2020-07-12 10:39:25 +02:00
twinaphex
649f12f8ab (Libretro) Buildfixes 2020-07-10 06:48:20 +02:00
Henrik Rydgård
893d26b679 Add some paranoid checks in AfterMatchingMipsCall::run().
Might work around a crash in #13057
2020-07-06 21:24:48 +02:00
Henrik Rydgård
177d697a15 Revert "Remove the I/O on Thread option - treat it as always on."
This reverts commit 9c40381db0.
2020-07-05 10:37:44 +02:00
Unknown W. Brackets
e6b42f3921 SaveState: Prevent edge case on old save state.
If we load an old save state and it errors, could crash.
2020-06-29 19:40:54 -07:00
Unknown W. Brackets
20dd7db351 SaveState: Make sure to default init net data.
Otherwise, we may crash when loading a save state.
2020-06-29 19:37:55 -07:00
Henrik Rydgård
df6f216056 Disable the "Duplicate frames" feature if frameskip != 0. Works around / Fixes #13068 2020-06-28 22:20:22 +02:00