Unknown W. Brackets
7e5052bc9e
Debugger: Add API to read/write chunks of memory.
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Using base64 at this point to keep JSON.
2020-12-28 10:30:58 -08:00
Unknown W. Brackets
f19d957c42
Debugger: Cleanup memory.read/write validation.
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Required parameters fail automatically, better to keep the error
consistent. This was sending two errors.
Additionally, don't allow it when no game is started yet.
2020-12-28 09:31:30 -08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
7115c28c29
Merge pull request #13287 from hrydgard/log-cleanup
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Log system cleanup
2020-08-15 20:32:01 +02:00
Unknown W. Brackets
d35b413105
Debugger: Oops, fix comment typos.
2020-08-15 10:12:14 -07:00
Henrik Rydgård
b22083e7a6
Even more base/logging.h removal and fixes
2020-08-15 19:09:01 +02:00
Henrik Rydgård
5117ded378
Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
2020-08-15 19:08:39 +02:00
Unknown W. Brackets
a0f8e788f3
Global: Move string number parse to text/parsers.
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It's not used as much as the other string utils.
2020-08-10 07:05:23 -07:00
parport0
fd62d30773
Debugger: Add memory.read_*, memory write_*
2020-07-26 01:18:16 +03:00
orbea
c8c7889f0f
cmake: Improve building with the system libpng.
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This also now requires at least libpng16 instead of libpng17.
v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
2020-03-22 18:43:51 -07:00
Unknown W. Brackets
f74e4289ee
Debugger: reset step counter on game stop.
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This way we ensure that a game reset will retrigger a stepping
notification.
2019-09-25 23:36:01 -07:00
Henrik Rydgård
ab407a4a21
TWo warning fixes
2018-12-17 21:07:52 +01:00
pent0
4a53853f79
Update UWP port
2018-12-10 20:55:07 +07:00
Unknown W. Brackets
653129c528
Debugger: Add an event for GE dump recording.
2018-09-01 10:59:37 -07:00
Unknown W. Brackets
4ce2b64ef7
Debugger: Refactor to allow simpler broadcasting.
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It's okay to mix a bit for simple ones, I think.
2018-09-01 10:15:22 -07:00
Henrik Rydgård
eddaf97938
Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
2018-08-13 00:18:54 +02:00
Unknown W. Brackets
91a43c9d32
Debugger: Add force resume/kill thread API.
2018-07-07 18:58:37 -07:00
Unknown W. Brackets
2e6a52ed51
Debugger: Add backtrace API.
2018-07-07 18:36:47 -07:00
Unknown W. Brackets
8a7662adae
Debugger: Add function symbol add/remove API.
2018-07-07 09:56:59 -07:00
Unknown W. Brackets
2133b18198
Debugger: Add APIs for texture and CLUT.
2018-07-07 09:56:59 -07:00
Unknown W. Brackets
f0694ba115
Debugger: Add some docs for new APIs.
2018-06-16 15:42:42 -07:00
Unknown W. Brackets
e6917cccf6
Debugger: Add APIs to retrieve render image.
2018-06-16 15:33:02 -07:00
Unknown W. Brackets
25085fa394
Debugger: Add func name and data symbol to disasm.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
b114656321
Debugger: Allow conditions on threadID/moduleID.
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And now step over/out/into can tie to the correct thread.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
a863ce79ad
Debugger: Allow stepping based on thread.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
5bfba9b284
Debugger: Add HLE API funcs.
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Lumping function symbols in here too, they're pretty related...
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
5670fc03ae
Debugger: Add debug interfaces for threads.
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This way we can switch context.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
3193772e78
Debugger: Use a lock for memory reallocs.
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Simpler this way, no need to remember to lock memory.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
8598fc9912
Debugger: Add some missing memory locks.
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We can restart memory when loading save states, so we need this even while
we've got startup/shutdown locked.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
b2cc4a0965
Debugger: Add memory breakpoint management.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
29d93c56c7
Debugger: Initial breakpoint APIs.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
18dcea4cdc
Debugger: Disasm search API.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
5b132c904a
Debugger: Fix resume not skipping breakpoints.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
65feb5f09c
Debugger: Include assembler API.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
2f3b6c19d0
Debugger: Poll frequently after stepping.
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This will make us listen for events slightly less often, so we don't want
to sustain it.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
fc8ad3b47b
json: Optimize writing a bit.
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This improves the responsiveness of certain APIs.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
ccea863f00
Debugger: Use fragments for long chunks.
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Gets it on the wire faster. More importantly, this allows us to usually
avoid rampant memory allocation even for large responses.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
e746a2d106
Debugger: Add stepping to WebSocket API.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
f66738eac7
Debugger: Add cpu.evaluate method.
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Probably useful for a bunch of things, really.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
8a0e02e223
Debugger: Prevent crazy disasm range.
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Also add some documentation.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
1c107308cd
Debugger: Add additional encoding/symbol info.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
944948a5f4
Debugger: Initial disasm API.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
b756d92139
Debugger: Add version event for future proofing.
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Game isn't precisely right, but it's close enough.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
05c560b52d
Debugger: Include PC and ticks in stepping events.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
3dac5f2103
Debugger: Add current game info.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
77131e737b
Log: Use a separate field for the timestamp.
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Better than parsing it since we already have the header separate. Simpler
too.
2018-06-08 06:59:17 -07:00