Henrik Rydgård
15d4495f76
Pass shadergen tests
2022-10-27 11:05:59 +02:00
Henrik Rydgård
2a1526c352
Address feedback
2022-10-27 11:05:59 +02:00
Henrik Rydgård
390a136cb5
Stereo now works through shader depal too
2022-10-27 11:05:59 +02:00
Henrik Rydgård
8413473fa4
Fix more cases, GTA works now.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
524e92374f
Use arrays more consistently.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2bea495981
wip
2022-10-27 11:05:58 +02:00
Henrik Rydgård
f1b515caaf
Minor shaderwriter refactor
2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2e87f0bc0b
More work. Things are starting to work now.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
c668736924
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
Henrik Rydgård
3ce8133656
Non-stereo bugfix
2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29
More multiview work
2022-10-27 11:05:58 +02:00
Henrik Rydgård
d3804ec2e5
Misc multiview hackery
2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa
thin3d: Replace hint at future MRT support with basic multi layer support
2022-10-27 11:05:58 +02:00
Henrik Rydgård
80e1db07a7
Minor ShaderWriter refactor, prep for later changes
2022-10-24 17:45:18 +02:00
Henrik Rydgård
1d8ab38ce5
Vulkan: Use v2 feature checks, and add check for multiview features.
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Extracted from the multiview PR, and renamed some stuff.
2022-10-24 00:21:28 +02:00
Henrik Rydgård
e77ff0281f
Testfix
2022-10-24 00:20:45 +02:00
Henrik Rydgård
ecf2797173
Minor refactor of ShaderWriter flags. Extracted from the stereo PR
2022-10-23 21:57:01 +02:00
Unknown W. Brackets
813bfded92
x86jit: Correct vh2f NAN handling ( #16275 )
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* x86jit: Correct vh2f NAN handling.
Allows another test to pass.
* x86jit: Reuse MAccessibleDisp().
2022-10-23 10:09:29 +02:00
Henrik Rydgård
3af86ec6f7
Make it possible to specify extensions for Vulkan in the ShaderWriter
2022-10-22 17:46:57 +02:00
Luboš Vonásek
df04280c34
OpenXR - Wrong condition removed ( #16271 )
2022-10-22 14:45:57 +00:00
Henrik Rydgård
cafce7365b
Vulkan: Fix frame ordering issue with postprocessing shaders
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Requested an init command buffer outside the frame, which is dangerous
and caused validation problems with command pool resets.
Would like to assert on insideFrame in GetInitCmd, but we use it from
some init code where it does work correctly. Might clean that up at some
point.
2022-10-21 12:52:21 +02:00
Lubos
2fd6438c0e
OpenXR - Camera distance adjust added
2022-10-20 21:23:27 +02:00
Henrik Rydgård
90d395a10d
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
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Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård
8cd602a9c6
Merge pull request #16257 from unknownbrackets/error-cleanup
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Kernel: Fix reported StopThread error
2022-10-19 08:06:30 +02:00
Unknown W. Brackets
a42064eb48
Vulkan: Correct some enum switch warnings.
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Nice to log debug annotations anyway.
2022-10-18 21:52:38 -07:00
Lubos
fbb1e7eda0
OpenXR - Use only the first projection matrix in frame for mirroing detection
2022-10-18 12:39:42 +02:00
Henrik Rydgård
269eb55c17
Build/warning fix
2022-10-18 10:48:16 +02:00
Henrik Rydgård
feb4f9477a
Remove newly added dependencies on PPSSPP
2022-10-18 10:35:42 +02:00
Henrik Rydgård
0251f33ec3
Don't use PPSSPP-specific stuff in Common/VR for now.
2022-10-17 23:13:43 +02:00
Henrik Rydgård
0a222345c1
Buildfixes
2022-10-17 20:43:58 +02:00
Henrik Rydgård
70488be450
Make as much as possible of the VR code build on all platforms
2022-10-17 20:12:48 +02:00
Henrik Rydgård
aa51bfd1ef
Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
2022-10-17 19:57:11 +02:00
Lubos
be2613d495
OpenXR - Move VR passes count calculation
2022-10-17 19:07:27 +02:00
Lubos
8ed105ff83
OpenXR - Simplify projection matrix analyze
2022-10-17 18:57:47 +02:00
Lubos
468a193d6d
OpenXR - Get rid of VR tweaks
2022-10-17 18:52:03 +02:00
Lubos
d5c9d15ec3
OpenXR - Move matrix composing out of VR tweaks
2022-10-17 18:31:01 +02:00
Henrik Rydgård
eb18a87eee
Merge pull request #16186 from lvonasek/feature_openxr_vulkan
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OpenXR - Initial work to support multiple render APIs
2022-10-17 14:47:47 +02:00
Lubos
e90a7de3e4
OpenXR - Add VR mode for stereo flat screen rendering
2022-10-16 20:28:45 +02:00
Henrik Rydgård
cd0cef7aa1
Merge pull request #16219 from catsout/fix-vulkan-wayland
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Vulkan: fix wayland swapchain size 1x1
2022-10-15 22:51:48 +02:00
Unknown W. Brackets
8156f6fe28
D3D9: Correct scissor state cache in Draw.
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Gets reset when updating the render target. This fixes UI scissors.
2022-10-15 12:50:27 -07:00
catsout
b0ceeede79
Vulkan: fix wayland swapchain size 1x1
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From Vulkan spec,
surfaceCapabilities.currentExtent can be 0xFFFFFFFF(-1)
Define a callback to get drawsize from window creator
relate:
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkSurfaceCapabilitiesKHR.html
https://github.com/KhronosGroup/Vulkan-Docs/issues/590#issuecomment-347932321
2022-10-15 19:02:42 +08:00
Lubos
de41650318
OpenXR - Disable VUlkan for now
2022-10-14 16:47:54 +02:00
Henrik Rydgård
f269137c78
Revert "Vulkan: Create depth/stencil buffers on demand"
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This reverts commit be37de106c
.
2022-10-13 22:39:47 +02:00
Henrik Rydgård
4d1da5859c
Add simple way to add debug annotation in the middle of the command stream. Vulkan-only.
2022-10-13 22:39:44 +02:00
Lubos
d0431e494a
OpenXR - Create VR framebuffer for Vulkan
2022-10-12 19:16:17 +02:00
Lubos
ade606bc3c
OpenXR - Hookup VR API into Vulkan
2022-10-12 16:21:54 +02:00
Henrik Rydgård
e0e29a1556
Merge pull request #16197 from hrydgard/more-uniform-optimization
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More uniform optimization, fixes
2022-10-12 01:00:27 +02:00
Henrik Rydgård
b0cf97cf4d
Touchpad/mousewheel scrolling acted very weirdly on Mac due to 0 deltas. Make it work better.
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Ignoring the 0 deltas helps a lot for the feel, even though it still isn't that smooth feel yet.
2022-10-11 14:00:46 +02:00