Unknown W. Brackets
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3e77cb1475
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D3D9: Support old-style user clip planes.
This fixes negative Z issues on D3D9 in many cases, such as #14168
and #16574, but only when clip planes are supported.
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2022-12-18 11:04:33 -08:00 |
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Unknown W. Brackets
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ce79649c02
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GLES: Use GL_LUMINANCE on GLES for indexed tex.
See #16176, used for rendered CLUTs.
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2022-10-08 17:32:11 -07:00 |
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Henrik Rydgård
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d0cdb360fd
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
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Henrik Rydgård
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fecf9127a0
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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16d4545967
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Clarity improvement in dx state cache stencil func
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2022-07-24 21:44:12 +02:00 |
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Henrik Rydgård
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e758506bdb
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Remove unnecessary complexity from the D3D9 state cache
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2022-07-24 21:26:40 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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