Commit graph

203 commits

Author SHA1 Message Date
Henrik Rydgård
b56eef487c Strict mode checking - no way to forget detaching now.
And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00
Unknown W. Brackets
17d94cd358 SaveState: Restore replacements in only one place. 2022-10-29 17:59:35 -07:00
Unknown W. Brackets
48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Unknown W. Brackets
2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
iota97
0c664aa820 Fix savestate undo consistency 2021-08-11 08:35:41 +02:00
Henrik Rydgård
a0225a5e7a
Merge pull request #14708 from unknownbrackets/ui-crash
Add Reset button on crash screen, allow load state and related
2021-08-09 09:32:55 +02:00
Unknown W. Brackets
32c7ff8436 SaveState: Allow loading save state in exception.
And allow saving as well, since we can maybe resume.
2021-08-08 23:15:27 -07:00
Unknown W. Brackets
a1b88bedd9 SaveState: Validate size matches measured.
In #14653, a save state appears to have been generated truncated.
This attempts to detect that at generation time.
2021-08-07 13:55:29 -07:00
Henrik Rydgård
229e18420a
Merge pull request #14434 from unknownbrackets/savestate
SaveState: Show a warning when loading if saved after savestate
2021-08-07 17:23:26 +02:00
iota97
b643d60f72 Undo last save 2021-08-07 13:28:43 +02:00
Unknown W. Brackets
eba67d5fcd SaveState: Show a warning if saved after savestate.
If you load a save state from before you created savedata (or from a
different path of savedata), some games will refuse to save.  This shows a
warning since it can be a confusing situation.

We could potentially add an undo for loading state, to give an option for
getting back after this warning.
2021-08-07 00:01:20 -07:00
iota97
157bbb99ae Address feedback 2021-08-05 09:16:10 +02:00
iota97
626dfb5bd7 Savestate load undo 2021-08-03 11:10:54 +02:00
iota97
2b8d05cfa9 Add savestate undo UI 2021-08-03 07:49:28 +02:00
Henrik Rydgård
bea9f67c02 Fix assorted path issues 2021-07-19 17:34:51 +02:00
Unknown W. Brackets
b74ecd5fa0 SaveState: Use Path instead of strings. 2021-05-14 23:00:22 -07:00
Henrik Rydgård
47039b4bcd Address all the easy feedback. Some is left. 2021-05-13 10:39:17 +02:00
Henrik Rydgård
2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård
ae06499a0c Change Copy, Rename to use Path. Remove std::string version of Exists().
Buildfixes

Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
TotalCaesar659
13c5badfa1
Fix double space again 2021-03-02 21:18:36 +03:00
Unknown W. Brackets
8c655750fe SaveState: Delay restart handling until end frame.
Otherwise, we end up having unmatched pushbuffer map/unmap.
2021-02-21 08:18:13 -08:00
Unknown W. Brackets
fd7d8a7c02 SaveState: Allow rewind on mobile.
It's in the settings, so it should work.  Mobile devices have a lot more
RAM than they did 7 years ago.
2021-01-03 10:42:40 -08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
iota97
6b5de6c27b Use system date format on savestate as well 2020-09-17 07:52:09 +02:00
Henrik Rydgård
7aacf3df37 Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats. 2020-08-16 09:37:18 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
5ec2da0f2d Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård
3869ade72a libretro buildfix 2020-08-02 17:54:03 +02:00
Henrik Rydgård
bf4db22165 SaveState: On section version failure, log out the name of the bad section.
Also some other minor improvements to logging and comments.
2020-08-02 17:11:09 +02:00
Henrik Rydgård
6aa3681f7c Minor logging improvements 2020-08-02 15:41:00 +02:00
Henrik Rydgård
5e7a837ff9 Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
c9c34c4ca1 SaveState: Handle compression thread better.
Was leaking before.
2019-09-28 11:43:44 -07:00
Henrik Rydgård
a461dbeecb Fix crash in Zip UI. Make another crash happen earlier. 2019-09-27 22:56:37 +02:00
Unknown W. Brackets
b8b4763ef2 SaveState: Retry failed state screenshots.
See #10815 - happens when the device is resized before the save state.
2018-11-25 08:20:23 -08:00
Unknown W. Brackets
d715ed8fba Core: More consistently use directory constants. 2018-09-02 10:27:11 -07:00
weihuoya
535def4b74 max res x2 2018-07-09 10:00:29 +08:00
Unknown W. Brackets
1d430ffac9 SaveState: Fix stale state threshold.
Micro not milli...
2018-07-04 18:00:06 -07:00
hissingshark
7fd7afeba9 Added "oldest save" and "slots 1-5" as options for "auto load savestate" 2018-06-25 21:45:51 +01:00
Unknown W. Brackets
76ff2adda9 SaveState: Show only after 4 hours.
This is 4 hours of the virtual PSP running the game continuously, perhaps
from multiple PPSSPP play sessions using save states.
2018-06-16 08:06:35 -07:00
Unknown W. Brackets
16b11138b4 SaveState: Use latest version if initial missing.
This may be useful for debugging or if we decide on a buffer between
versions.
2018-06-14 18:29:55 -07:00