Commit graph

35 commits

Author SHA1 Message Date
Henrik Rydgård
4e25f44eef Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
Henrik Rydgård
3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Unknown W. Brackets
5b1235537f Debugger: Make disasm more thread safe. 2023-04-29 09:56:17 -07:00
Unknown W. Brackets
6da10463f9 Debugger: Make reg names safer, stop using v000.
Better to use S000, etc. as that's more clear throughout.
2023-04-29 09:48:33 -07:00
Unknown W. Brackets
46101581c0 Core: Cleanup disasm buffer usage. 2023-04-29 09:07:25 -07:00
Unknown W. Brackets
5233a3bc84 Debugger: Cleanup some sign extends in disassembly. 2023-04-09 10:36:20 -07:00
Unknown W. Brackets
6df939034a Core: Cleanup some sign extensions for clarity. 2023-04-05 17:16:51 -07:00
Unknown W. Brackets
63e623ecb2 Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
2021-12-11 10:45:27 -08:00
Unknown W. Brackets
5d60fa0d0d Common: Maintain C++11 support in sign extend. 2021-01-31 08:44:02 -08:00
Unknown W. Brackets
1b00da2f3a Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
2021-01-31 01:25:52 -08:00
Unknown W. Brackets
7bfe100b0f Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
2015-11-25 16:11:53 -08:00
Henrik Rydgard
75a9420b21 Reduce the number of places we include JitCommon.h. Update native. 2014-12-12 23:49:08 +01:00
Unknown W. Brackets
78296d15c6 Don't recurse when disasming an emuhack.
Although, should this happen?  Apparently does in Peace Walker.
2014-08-17 18:43:59 -07:00
Unknown W. Brackets
ac94dbcc69 Show the replaced instruction in disassembly.
Useful while debugging.
2014-08-03 19:23:29 -07:00
Unknown W. Brackets
abd1f4e58a Disassemble bne/etc. using rs, rt order.
The order makes more logical sense from game disassembly, and matches the
assembler.  Fixes #6632.
2014-08-03 19:22:18 -07:00
Unknown W. Brackets
737c96eced More cstring includes, grr. 2014-03-15 12:03:33 -07:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Henrik Rydgard
1e300447e1 Fix some replace-related bugs. Add "jal" replace inlining, not activated. 2013-12-18 16:27:23 +01:00
Henrik Rydgard
2d8429ac48 Assorted cleanup in the MIPS emulation 2013-12-10 13:15:16 +01:00
Unknown W. Brackets
2e8ef3027f Write the retaddr to rd, not always ra, in jalr.
Thanks go entirely to @Kingcom for pointing this out.

Don't know of any games not using RA as the rd.
2013-10-17 07:39:33 -07:00
Kingcom
480c766776 Fix rotrv (dis)assembly 2013-10-13 10:36:43 +02:00
Kingcom
46c9142406 Correct move pseudo opcode 2013-09-01 10:23:12 +02:00
adrian17
06a015983a Fixed some doubled semicolons 2013-08-25 19:43:18 +02:00
Unknown W. Brackets
109ad17ac6 Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Unknown W. Brackets
243c8c7a34 Clean up disasm immediates.
They were still a bit wrong.
2013-03-11 23:45:29 -07:00
Unknown W. Brackets
f7e476e72e Correct sign in disasm for immediates.
Fixes #943.
2013-03-11 08:55:33 -07:00
StorMyu
282e5be93e Update Core/MIPS/MIPSDis.cpp 2013-02-20 22:10:54 +01:00
StorMyu
197e5fc630 Change %i/%d to %X
Cause it's just an easier read for every instruction to do Hexadecimal operation on Hexadecimal Immediate.
2013-02-20 21:04:19 +01:00
Lioncash
eb84b00a3d Fix a duplicate branch in MIPS/MIPSDis.cpp
Copypaste error for beql.

Thanks go out to [Unknown] for specifying the correct value of o.
2013-01-25 17:57:12 -05:00
Sacha
3c903dda24 Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Henrik Rydgard
a385ec6056 MIPSDis cleanup, allow mfv zero, 255 (appears to be used to flush VFPU state or something) 2012-11-23 10:35:28 +01:00
Sacha
41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00