Commit graph

15 commits

Author SHA1 Message Date
Henrik Rydgård
4e25f44eef Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
Nemoumbra
ef11d80b84 UPnP logs, wrong NpMatching2 syscall name, more names 2025-01-10 23:34:11 +03:00
Henrik Rydgård
b13987e233 Move some code out from sceNet into sceNp and sceNp2 2025-01-09 09:06:23 +01:00
Henrik Rydgård
3e98f16e6b static-ify a bunch of functions 2025-01-05 23:43:44 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Herman Semenov
c20cb3f4be Minor optimize methods std::string using param as char with simpler implementation 2024-04-10 17:57:05 +03:00
Henrik Rydgård
eb14c87a71 Allow configuring the game language separately from the PPSSPP UI language, with a new setting. 2023-07-23 11:30:04 +02:00
Henrik Rydgård
ecea3844b0 Improved progress bar popups for downloads
Now shows the filename, and also there's a delay mode where they'll only
be visible if the download takes more than a second, plus they can be
named.
2023-07-18 15:13:44 +02:00
Unknown W. Brackets
8f96405ee5 Net: Remove usage of Memory::WriteStruct().
This also validates pointer write size better.
2022-09-03 10:44:11 -07:00
Henrik Rydgård
5f230ee998 Fix some compiler warnings 2022-08-06 18:19:27 +02:00
ANR2ME
0b3fdf0cef Use safe_string when printing %s with Memory::GetCharPointer. 2022-08-06 11:22:38 +07:00
ANR2ME
48deb37cc8 Fix logging warning issue. 2022-08-06 03:11:59 +07:00
ANR2ME
4c9e1dec1a Fix include issue. 2022-08-04 16:35:30 +07:00
ANR2ME
31ea7a6a95 Updated copyright's year. 2022-08-04 16:34:05 +07:00
ANR2ME
41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00