Commit graph

35 commits

Author SHA1 Message Date
Henrik Rydgård
4e25f44eef Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
Henrik Rydgård
0f840e6240 Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
971320cf66 Fix memory leak on shutdown in sceHeap 2024-04-02 12:02:19 +02:00
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32feb82d16 HLE: Capture better allocation names.
We know which FPL, so don't just say "FPL".
2023-09-02 22:55:45 -07:00
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f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
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d7fa5928d4 Kernel: Avoid two different Heap structs. 2020-08-19 20:56:05 -07:00
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b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
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1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
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4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård
df6d0a8ae7 PSP kernel: Improve logging when accessing bad kernel object handles. 2020-07-20 11:57:11 +02:00
Henrik Rydgard
8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
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fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
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05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
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9388dd092f Cleanup errors in sceHeapFreeHeapMemory(). 2013-10-13 19:20:04 -07:00
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df285cec64 Fix aligned heap allocation semantics. 2013-10-13 19:14:42 -07:00
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1b5193b13d Cleanup error codes in sceHeapAlloc*(). 2013-10-13 19:08:23 -07:00
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ba5dd0084b Implement sceHeapIsAllocatedHeapMemory(). 2013-10-13 19:01:16 -07:00
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8ffcc26f89 Don't create blank entries in heapList. 2013-10-13 18:57:59 -07:00
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fbffb6fa7f Return an error when deleting a bad heap. 2013-10-13 18:45:49 -07:00
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134138618d Allocate heaps similar to hardware.
Could matter for alignment, since a game might intentionally request 0x108
bytes to get an aligned address or something.
2013-10-13 18:36:34 -07:00
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9a9c4cbea6 Allocate from heaps downward by default. 2013-10-13 18:27:53 -07:00
Lioncash
dc9f839583 Fix a null check in sceHeap.cpp 2013-10-05 18:22:13 -04:00
shenweip
a9d7d84601 Return 0 if recevie a null name. 2013-10-05 08:59:53 +08:00
shenweip
346d277042 Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
shenweip
9a7759c50c Move someting to correct position. 2013-10-02 00:32:22 +08:00
shenweip
efec08f7d6 Oops 2013-10-02 00:04:29 +08:00
shenweip
33f08852c1 Implemented sceHeapGetTotalFreeSize. 2013-10-01 23:38:49 +08:00
shenweip
8cd281223d Implemented some functions for sceHeap. 2013-10-01 23:38:01 +08:00
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91d73d0972 Fix one sceHeap func, add reporting. 2013-09-29 00:07:51 -07:00
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50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
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c93268fdd3 Fix some minor warnings. 2013-09-06 01:13:45 -07:00
shenweip
f74aa2913e Typo 2013-09-04 11:35:16 +08:00
shenweip
c05100e0e3 Add sceHeap,some games will call this.
e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00