Unknown W. Brackets
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ba1f862c85
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Allocate the right amount of font memory.
But it should be in multiple blocks...
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2014-02-22 15:34:06 -08:00 |
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Unknown W. Brackets
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afb188956f
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Cleanup sceFontNewLib() parameter handling.
It should error out without alloc/free funcs, and cap numFonts to 9, per
tests. Most games pass these and use numFonts = 4.
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2014-02-22 15:34:06 -08:00 |
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kaienfr
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d6a71355d7
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Load game's user font file (.pgf) from game's image.
Especially support some chinese psp games which use their own fonts zh_gb.pgf from image.
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2014-02-12 11:05:03 +01:00 |
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Henrik Rydgård
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79ff2f0ba8
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
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Lioncash
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19dee283f2
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Access font after the null check in sceFontGetCharImageRect, not before.
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2013-12-27 11:42:14 -05:00 |
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Unknown W. Brackets
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916768d938
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Kill the "packagedFont" hack, correctly fixed now.
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2013-12-10 23:19:25 -08:00 |
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Unknown W. Brackets
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0636a65ad9
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Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
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2013-12-08 12:02:37 -08:00 |
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Unknown W. Brackets
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8f6315e375
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Support replacement chars in sceFontGetCharInfo().
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2013-11-16 23:32:13 -08:00 |
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raven02
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98cbd90178
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Regression font alignment fix
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2013-11-02 20:31:39 +08:00 |
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Unknown W. Brackets
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1d14915d87
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Fix a string pointer comparison.
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2013-10-30 08:14:43 -07:00 |
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raven02
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92042e6b55
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Apply offset by 1px to our provided PSP fonts
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2013-10-27 10:02:13 +08:00 |
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Unknown W. Brackets
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87781736c4
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Use ms0:/PSP/flash0/font/ as an override for fonts.
This won't work for games that use flash0:/ directly, but if they just use
the default fonts (which is common), it will work fine.
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2013-10-12 16:13:11 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Henrik Rydgard
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cb076d1e6f
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Update some log levels in sceFont
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2013-08-16 16:49:52 +02:00 |
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Unknown W. Brackets
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0b5bdeb1d3
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
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Unknown W. Brackets
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5e87d6e45d
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Add _le typedefs to font handling stuff.
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2013-07-25 08:04:36 -07:00 |
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Unknown W. Brackets
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ded3fb5e12
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Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
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2013-05-19 22:12:37 -07:00 |
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Unknown W. Brackets
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7dade9416c
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Correctly call alloc/free font callbacks.
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2013-05-10 22:06:50 -07:00 |
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Unknown W. Brackets
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7741376a38
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Check a potential crash in sceFontOpen().
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2013-05-05 21:29:41 -07:00 |
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Unknown W. Brackets
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f9e4739c64
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Clean up error codes in sceFontGetCharGlyphImage().
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2013-05-05 21:21:58 -07:00 |
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Unknown W. Brackets
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95823a776b
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Don't pass quite so many args to DrawCharacter().
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2013-05-05 21:13:50 -07:00 |
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Unknown W. Brackets
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4ab165ebd7
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Simplify the font code a tiny bit.
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2013-05-05 21:02:13 -07:00 |
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Unknown W. Brackets
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5ffb7f7d23
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Correct error handling in sceFontGet*Info().
And tone down the logging a bit.
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2013-05-05 20:58:52 -07:00 |
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Unknown W. Brackets
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9948da9a21
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Buildfix for everything.
Oops.
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2013-05-05 17:46:16 -07:00 |
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Unknown W. Brackets
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75a2f9bc06
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Improve font matching in sceFontFindOptimumFont().
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2013-05-05 12:53:35 -07:00 |
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Unknown W. Brackets
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832edb0a8f
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Fix some x64 type conversion warnings.
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2013-04-05 20:29:20 -07:00 |
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Unknown W. Brackets
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339b2839b3
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Finish implementing savestates for fonts.
Oops, missed this before. Was crashing FF3 and games using custom fonts.
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2013-03-20 23:37:57 -07:00 |
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Henrik Rydgard
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1f5b6b7f59
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Logging changes and cleanup
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2013-03-15 21:01:57 +01:00 |
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Unknown W. Brackets
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ab66aa4c45
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Fix a shutdown crash with close fonts.
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2013-03-09 00:54:16 -08:00 |
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Unknown W. Brackets
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f3a10fb4c3
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Correct arguments to font alloc function.
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2013-03-09 00:51:49 -08:00 |
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oioitff
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85fb494ee7
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Not to show charCode with "%c"
. Because it may have bad affect when we are not using English font.
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2013-03-08 16:11:53 +08:00 |
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Henrik Rydgard
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a972d211c5
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Call __LoadInternalFonts in __FontDoState to be safe.
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2013-03-06 23:42:55 +01:00 |
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Henrik Rydgard
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43df3c9071
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Lazy font loading (to speed up running unit tests...)
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2013-03-06 22:26:54 +01:00 |
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Unknown W. Brackets
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2d5f647579
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And savestate the rest of fonts.
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2013-03-03 15:59:00 -08:00 |
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Unknown W. Brackets
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affcdfabd5
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Reference fontlibs indirectly for savestates.
Well, not pretty, but much easier to savestate.
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2013-03-03 15:58:59 -08:00 |
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Henrik Rydgard
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f72f471370
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Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails).
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2013-03-03 14:29:03 +01:00 |
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oioitff
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9d49a24924
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use vector instead of Memory read/write
, becasue Memory read/write works incorrectly here...
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2013-03-03 17:22:50 +08:00 |
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oioitff
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7d08dfac70
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break after find optimum font
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2013-03-03 17:14:12 +08:00 |
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Unknown W. Brackets
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a3f93ed203
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Fix some printf size warnings, signed warnings.
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2013-03-02 15:34:15 -08:00 |
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Unknown W. Brackets
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4249e0f6a8
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Fix shutdown crash when there are open fonts.
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2013-02-28 08:33:30 -08:00 |
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Unknown W. Brackets
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128d181558
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Fix crash in sceFontClose().
Still some other issues but Fieldrunners now plays again with
tons of errors showing.
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2013-02-28 08:27:05 -08:00 |
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Unknown W. Brackets
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a44e7e6d52
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Buildfixes for Mac.
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2013-02-28 08:07:33 -08:00 |
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raven02
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e319e2a7c2
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Minor fix
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2013-02-28 23:04:40 +08:00 |
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raven02
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50be9102e4
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Fix crash when font sets not exists
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2013-02-28 22:50:14 +08:00 |
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raven02
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127ee5d30f
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Create flash0:/font/ if not exists
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2013-02-28 22:36:57 +08:00 |
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Henrik Rydgard
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aa06c1452e
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Allow mounting VFS directories. Used to provide flash0 from within APK on Android.
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2013-02-27 17:41:40 +01:00 |
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Henrik Rydgard
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ba0362d817
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PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
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2013-02-27 17:41:39 +01:00 |
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Henrik Rydgard
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ca23c076a1
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Minor sceFont fixes
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2013-02-13 00:50:26 +01:00 |
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vakko
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e2a8095293
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implement some stuff
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2013-02-04 21:22:16 +02:00 |
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