Unknown W. Brackets
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7531e50d27
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Ignore/fail on bad seeks for atrac3 audio.
This was happening in Disgaea, and causing it to crash.
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2013-06-14 23:26:31 -07:00 |
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oioitff
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1e00e0f519
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Use a hack method to release already finished atrac3 voice.
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2013-06-12 20:55:40 +08:00 |
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oioitff
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64b73ee51d
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Improve Atrac id generating and fix crash.
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2013-06-09 21:10:41 +08:00 |
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oioitff
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406a6adf6d
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Improve _AtracGenarateContext.
Fix tiny bug for savestate.
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2013-06-09 19:06:24 +08:00 |
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Unknown W. Brackets
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f0cdc230d0
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Savestate the context thing properly.
Just to make sure we don't leak kernel memory on load state.
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2013-06-08 12:30:40 -07:00 |
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oioitff
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cac9b89823
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Basically implement _sceAtracGetContextAddress.
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2013-06-09 01:31:45 +08:00 |
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oioitff
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a51291e69c
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Add Info logs for low level decode.
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2013-06-08 01:43:39 +08:00 |
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oioitff
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3e0e1f6f35
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A tiny mistake in low level atrac3 decode.
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2013-06-08 01:38:08 +08:00 |
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oioitff
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4385362369
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Max sample number for atrac3plus should be 0x800.
Fix bgm and voice for Black Rock Shooter.
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2013-06-07 20:38:31 +08:00 |
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oioitff
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a2f9fc9540
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Fix sceAtracGetBufferInfoForReseting.
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2013-06-07 20:21:25 +08:00 |
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oioitff
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5fb92f6fd8
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Bug fix for _AtracSetData.
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2013-06-06 15:51:21 +08:00 |
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oioitff
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4d18a0a9b5
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The correct fix for choppy cg audios and bgm.
And fix missing bgm and voice issue for 7th Dragon 2020.
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2013-06-06 06:10:31 +08:00 |
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raven02
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8efff9ab90
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Re-enable atrac3+ mono audio
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2013-06-04 11:16:55 +08:00 |
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oioitff
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c9d07575f5
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Implement sceAtracGetBufferInfoForReseting
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2013-06-03 21:33:34 +08:00 |
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oioitff
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f9a6c95d93
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fix a tiny bug for atrac crash
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2013-06-03 20:02:44 +08:00 |
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raven02
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4399c460aa
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Temporary disable atrac3+ mono which crash on Android platform
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2013-06-03 08:02:00 +08:00 |
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Henrik Rydgard
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1e84dd23d7
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Hide atrac3+ option if no codec dll/.so installed
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2013-06-01 19:12:11 +02:00 |
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Unknown W. Brackets
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06c19622d5
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
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Unknown W. Brackets
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98f99e1e3c
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Fix some initialization order warnings.
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2013-05-31 23:14:28 -07:00 |
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Unknown W. Brackets
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ffbe28fc61
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Fix some minor type conversion warnings.
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2013-05-31 23:14:26 -07:00 |
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lioncash
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85098289e8
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Fix improper clearing of the sample queue in sceAtrac.cpp
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2013-05-30 12:15:17 -04:00 |
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Henrik Rydgard
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2bdb338bf5
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Turn down some excessive logging.
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2013-05-30 16:21:53 +02:00 |
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King_DuckZ
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61500281a9
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Warning fix on Intel compiler.
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2013-05-30 15:42:11 +02:00 |
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King_DuckZ
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1455452850
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Trailing whitespaces removed.
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2013-05-30 15:42:11 +02:00 |
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oioitff
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852a07d347
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Remove all dshow stuff.
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2013-05-30 19:14:18 +08:00 |
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oioitff
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b0a3f803e0
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Add support for new atrac3plus decoder
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2013-05-30 17:33:47 +08:00 |
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raven02
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c41ac3659f
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Move low level atrac3 audio WARN_LOG to sceAtracLowLevelInitDecoder
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2013-05-27 20:38:31 +08:00 |
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oioitff
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f158eed95b
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Build fix, sorry.
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2013-05-27 18:18:20 +08:00 |
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oioitff
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8ca79f8959
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Implement low level atrac3 decoder.
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2013-05-27 16:49:00 +08:00 |
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raven02
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84ccfde2ef
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Fix crash when low level decode hits atrac3 audio
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2013-05-24 23:20:14 +08:00 |
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raven02
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95cbd3c50c
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Add (low level) to distinguish with high level decode
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2013-05-24 22:43:10 +08:00 |
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raven02
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104c20d787
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Add atrac3+ mono audio WARN_LOG when atrac->atracChannels == 1
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2013-05-24 23:33:22 +09:00 |
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raven02
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bc1c83afc6
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Integrate atrac3+ low level decoding from oioitff media branch
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2013-05-24 21:15:51 +08:00 |
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oioitff
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455708bbc3
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Fake implement low level atrac decoder.
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2013-05-24 01:00:27 +08:00 |
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oioitff
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67eeb112a9
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Normally, remainFrame is not less than 0.
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2013-05-24 00:55:10 +08:00 |
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oioitff
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2fff5b143e
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Fix freeze issue for atrac3plus.
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2013-05-21 00:02:52 +08:00 |
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raven02
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ace7f5bcb4
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Fix Gundam AGE Universe hang up at title screen
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2013-05-20 20:30:04 +08:00 |
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Henrik Rydgard
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5877929fe5
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Add Mersenne Twister random number generator.
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2013-05-20 00:57:45 +02:00 |
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Henrik Rydgård
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a1060ffabd
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Merge pull request #1803 from oioitff/atrac3plus
Add atrac3plus filter for windows
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2013-05-19 08:09:01 -07:00 |
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raven02
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0cf5595b9d
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DBZ Tag Team requires working sceAtracLowLevelDecode()
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2013-05-19 19:54:02 +08:00 |
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Unknown W. Brackets
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f67d4f959f
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Clean up some atrac-related type/shadow warnings.
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2013-05-18 10:20:39 -07:00 |
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oioitff
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41860c5ade
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The hack way for numSamples may be still
necessary for some games. Just use a better hack way.
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2013-05-17 01:17:58 +08:00 |
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oioitff
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7bd3f389c7
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Improve getremainFrame.
Fixed Musou Orochi 2 and so on.
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2013-05-17 01:15:23 +08:00 |
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oioitff
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1a2bcb70ce
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Not to loop or end audios when numSamples is 0.
Some games may check for it and add more data.
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2013-05-14 23:27:04 +08:00 |
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oioitff
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34b4cd29a2
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add atrac3plus support for sceAtrac
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2013-05-14 19:03:53 +08:00 |
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raven02
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61c777983b
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Fix loop problem in Three Kingdom VIII
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2013-05-13 21:15:02 +08:00 |
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aquanull
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6ab94303b9
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av_get_default_channel_layout returns int64_t
And one less signed/unsigned comparison warning.
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2013-05-13 16:20:04 +08:00 |
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Henrik Rydgård
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7d561eb520
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Merge pull request #1779 from oioitff/atrac-fix
Finally got how sceAtracAddStreamData should work.
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2013-05-12 06:28:23 -07:00 |
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oioitff
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64680a2c68
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Revert changes for remainFrame in #1776.
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2013-05-12 21:27:41 +08:00 |
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Henrik Rydgard
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9ea0f60514
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Ugly android buildfix
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2013-05-12 15:24:52 +02:00 |
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