Commit graph

26 commits

Author SHA1 Message Date
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
157f262cd2 Make some timeouts a bit more visible in the code. Some should be re-evaluated. 2024-01-24 09:50:26 +01:00
Henrik Rydgård
00f53ad767 Handle file type detection of extracted ISO directories better. Reported by Nemoumbra. 2024-01-12 15:37:53 +01:00
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2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
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4c51f4761d http: Add Accept header as a parameter in requests. 2021-08-22 10:03:59 -07:00
Henrik Rydgård
2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård
9480b6672b Loaders: Rename Path() to GetPath().
Path is going to be a struct name.
2021-05-09 17:10:14 -07:00
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4462b0c612
http: Add progress to missing request.
Oops, I guess I had things still cached.
2021-05-02 11:31:40 -07:00
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3379f33882 http: Always use/require progress in requests.
This fixes several cases where we weren't passing cancel flags
consistently.
2021-05-01 11:20:05 -07:00
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1e22966984 http: Separate out net buffer code from formatting. 2021-05-01 11:20:05 -07:00
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a35b21a5d7 http: Set a more useful user agent. 2021-04-30 23:12:42 -07:00
Henrik Rydgård
989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
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94e6950d48 http: Support redirects for load URL too.
Might as well, especially to keep old recent entries working.
2019-06-23 13:12:13 -07:00
Henrik Rydgård
83039f3f90 Remote ISO: Fix bugs from issue #12018 and probably #12019 2019-05-07 23:26:13 +02:00
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872fcecfad http: Report errors reading discs.
For more clarity when they can't load.
2018-12-27 10:33:32 -08:00
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359afb2d6b http: Add timeout on no response.
Firewalls can cause this, by opening a connection but never responding.
2018-12-27 10:15:58 -08:00
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ee5b68f1fc Loaders: Add cancelation to all file loaders.
Mainly, for HTTP which might be stalled trying to connect (especially if
you're not near your PC right now and it's in your recent, for example.)
2017-12-09 16:47:37 -08:00
Simonas Kazlauskas
597a1af85c Add conservative locking arond Caching/HTTP FLs
Making them hopefully thread-safe.
2017-06-24 21:06:18 +03:00
Simonas Kazlauskas
3c3596dbf2 Make the Loader API thread-safe
Since the majority of the code is using ReadAt API already, map this to
a `readp` "syscall" which does not mutate any state about the file
descriptor therefore making it fairly safe multi-threading wise.

This allows to get rid of read-time mutexes in RamCachedFileLoader and
therefore fixes #9803
2017-06-23 17:23:43 +03:00
Henrik Rydgard
fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Florent Castelli
4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
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65c7d0bd04 Add uncached flag for file loader reads.
This allows us to indicate that a read need not be cached.
2016-07-04 12:07:15 -07:00
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429346bb94 http: Make sure we don't hang checking existence.
It's not great to delay loading when the server is down - we'll do a
proper check when we display the games.

This also fixes shutdown being slow.
2016-07-04 00:46:42 -07:00
Henrik Rydgard
b6e9a47974 Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore 2015-07-19 17:33:38 +02:00
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da827d9ef0 Move file loader code into directories.
Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00