Henrik Rydgård
f18715bb7c
Some renaming
2024-07-16 22:04:41 +02:00
Henrik Rydgård
cde71fc2b3
Misc cleanup
2024-07-16 22:04:41 +02:00
Henrik Rydgård
b7f0a9029e
More cleanup
2024-04-07 12:36:32 +02:00
Henrik Rydgård
79c553d004
Remove the zero-write in BuildHash
2024-04-07 12:31:45 +02:00
Henrik Rydgård
404600faa3
SavedataParam/ParamSFO: Minor code cleanups
2024-04-07 12:31:45 +02:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
db5011d7f1
Savedata: Cache SFO data during processing.
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This only caches between touching PSP code, in case something changes.
Reduces cases of multiple SFO lookups and reads.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
5bed35b293
Savedata: Skip and defer texture exist check.
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We can skip if there's no UI.
2022-10-09 14:42:31 -07:00
Henrik Rydgård
c9048c3748
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
2022-09-01 11:59:33 +02:00
Henrik Rydgård
70b9dcc9a3
Initialize a bunch of Dialog structs
2022-08-18 16:46:22 +02:00
Unknown W. Brackets
e75d2a097b
Savedata: Fix indeterminate timing of field update.
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This makes the test pass consistently, instead of depending on thread
timing.
2022-01-26 00:31:30 -08:00
Henrik Rydgård
de3d711616
Move FixPathCase to Common/File/Path
2021-09-11 21:17:23 +02:00
Henrik Rydgård
36079b86d0
Optimize away a couple of existence checks
2021-09-11 19:53:19 +02:00
Unknown W. Brackets
1b57739eb7
Debugger: Memcheck and tag loading savedata to RAM.
2021-04-03 18:28:22 -07:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
shenweip
721696b9bc
Fixes incorrect date of savedata.
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Updates the date to the latest.
2020-12-14 00:27:23 +08:00
shenweip
81ad9a930a
SaveData:Displays all saves like a PSP for LISTALLDELETE mode.
2020-10-05 00:00:28 +08:00
shenweip
c84f9542d7
Savedata:Corrects the performances when the data is broken.
2020-10-01 15:41:27 +08:00
shenweip
925944d5b2
Savedata:Improves the deleting functions.
2020-10-01 00:39:14 +08:00
shenweip
290efbc349
Check whether there may be more than one save file names by mode.
2020-09-15 21:48:55 +08:00
Unknown W. Brackets
f16a6b8abd
MsgDialog: Show better error messages.
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I think the PSP really did just show error codes, but that's not a reason
to keep that confusion going. For common save errors, let's show the
messages.
Some games, for example, simply show the no data found error when you play
for the first time and trigger anything to check for data.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
c4717fae2f
Savedata: Reset data size when retrying hash.
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It's even possible we might've not loaded the key before, so let's play it
safe and reset everything.
The previous fix only worked in some games, when dataSize was larger than
necessary.
2018-07-28 09:41:44 -07:00
Unknown W. Brackets
1976be48ab
Savedata: Use file hash to validate hash mode.
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This makes older PPSSPP save data also work, and also logs when save data
is detected as corrupt.
2018-06-30 12:17:52 -07:00
Unknown W. Brackets
46d7ead781
Savedata: Add validation on secureVersion param.
2018-06-24 15:30:33 -07:00
Unknown W. Brackets
aad6377580
Savedata: Return result codes from Save/Load.
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This doesn't change anything, yet.
2018-06-24 13:28:57 -07:00
Unknown W. Brackets
d2be5beccc
Savedata: Show icon for new saves more often.
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In fact, it may even be wrong to show the new data icon in this case...
Also fixes crashes when save title is 128 characters long.
Should improve #9632 .
2017-12-03 06:35:41 -08:00
Unknown W. Brackets
42c0e7d5dd
Savedata: Handle disk full properly in GETSIZE.
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Games use these fields to determine how much more space is needed to
create savedata. Some also use it for install data.
This allows more games to properly report free space issues.
2017-10-14 21:55:38 -07:00
Chin
37f50a3792
Change to pass some arguments by reference
2015-03-01 16:49:00 +01:00
Unknown W. Brackets
2958c575a1
Check actual free disk space when games ask.
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Windows only for the moment.
2014-11-01 00:33:19 -07:00
daniel229
70fac3a65e
savedata
2014-10-03 15:16:12 +08:00
Unknown W. Brackets
30f8ec447a
Hash and detect savedata hashmode correctly.
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Fixes Persona 1 savedata compatibility.
2014-07-06 19:27:51 -07:00
Yifan Lu
c5336d5817
Added printing of game save key to debug log when loading/saving
2014-03-22 16:13:30 +01:00
Unknown W. Brackets
fe8ada4d7e
Log the name of the save operation, not just #.
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Makes it a lot easier to read...
2014-03-15 17:20:34 -07:00
Unknown W. Brackets
8d29b583e8
Reduce a few Core/Dialog/ includes.
2014-03-15 10:52:13 -07:00
sky-zer
2ba30e3f97
SceUtilitySavedataFileListEntry correction.
2014-01-28 00:24:56 +04:00
Unknown W. Brackets
e00a244d1e
Handled fixed-length strings in savedata properly.
2014-01-24 01:21:13 -08:00
Henrik Rydgård
87f203a5b8
More include untangling
2013-12-29 23:44:35 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
2d3f0758c1
Dynamically manage PPGe images so 50+ are okay.
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Otherwise, we try to allocate all at once and could run out of ram.
Should fix #2242 .
2013-12-08 11:06:18 -08:00
Henrik Rydgård
c9475b17b8
Merge pull request #4514 from shenweip/patch-3
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Skip the read of secure files which are not in SFO.
2013-11-14 14:02:21 -08:00
Kingcom
7f9182033e
Partially implement SCE_UTILITY_SAVEDATA_FOCUS_NAME
2013-11-12 10:10:56 +01:00
shenweip
d3fbbebe16
Only skip when load fail.
2013-11-12 12:14:16 +08:00
shenweip
c5a6e4653b
Only check in secure mode.
2013-11-12 12:08:11 +08:00
shenweip
02ceb312cf
Skip the load of secure files which are not in SFO.
2013-11-12 11:21:26 +08:00
shenweip
8a26da6e45
Load another files of save.
2013-11-03 23:52:16 +08:00
shenweip
b9d655f602
Code CleanUp,make it clearer.
2013-11-03 23:10:05 +08:00
shenweip
07e39b2247
Implemented DELETEDATA mode of saveDialog.
2013-11-02 19:48:25 +08:00
shenweip
f4b60f22b0
Add a check to avoid the same savedatas are set into SaveDataList.
2013-10-28 00:07:32 +08:00
Henrik Rydgård
2b278d4c13
Buildfix
2013-10-23 17:00:10 +02:00