1
0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2025-04-02 11:01:50 -04:00
Commit graph

116 commits

Author SHA1 Message Date
Henrik Rydgård
05930ea32e MotoGP: Compat hack to disable framebuffer readbacks.
This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.

This eliminates the readback.
2017-11-10 16:32:56 +01:00
zminhquanz
ea0aab9340 Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgard
e37decc9a8 Warn if trying to run some games that are known to require buffered rendering with it not enabled. 2017-03-14 10:36:51 +01:00
xebra
e2f9dc8f28 Add support compat to fake mipmap hacks. 2017-02-15 01:02:51 +09:00
LunaMoo
8d37b97b20 Place the hack into compat.ini 2017-02-03 15:30:22 +01:00
Henrik Rydgard
d7da981a62 Make the Dangan Ronpa hack use the compat system instead of hacky code 2017-01-29 00:12:20 +01:00
Henrik Rydgard
9c55e1e0de Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of  which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
Unknown W. Brackets
0e85225e29 Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
Henrik Rydgard
7e24801fc1 Specify which games need vertex depth rounding instead of which ones don't.
Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.

See issue .
2016-01-16 11:31:27 +01:00
Henrik Rydgard
03674fd571 Flip around how compat.ini works (now the settings are the categories, games are listed within) 2016-01-16 11:24:42 +01:00
Unknown W. Brackets
18cdf9f352 Remove the depth range hack.
Ths removes the game-specific hack to workaround depth issues.
2016-01-03 12:05:59 -08:00
Henrik Rydgard
4b360a571c Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
I hate doing this, but it's not really better off as an option.

See 
2015-11-15 23:00:25 +01:00
Unknown W. Brackets
2037977292 Revert compatibility flag for GTA Music Hack.
This reverts commit eb4ca0cf81.
2015-10-17 16:20:19 -07:00
Henrik Rydgard
65b78b18ea Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
Doens't fix but helps 
2015-10-11 20:52:00 +02:00
Henrik Rydgard
eb4ca0cf81 Add a compatibility flag to revert sceAtrac to before . Makes audio work in GTA again.
Hopefully we will find a better fix in the future.

Also see issue .
2015-09-27 11:51:46 +02:00
Henrik Rydgard
b07b002040 Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.

Should help , by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00