Commit graph

1333 commits

Author SHA1 Message Date
iota97
fb88741565 Update all 2022-06-20 17:53:49 +02:00
iota97
71c879a101 Update eng lang 2022-06-20 17:27:34 +02:00
Henrik Rydgård
8922be2015 Out of performance paranoia, limit the Mali workaround to known affected games 2022-06-19 01:48:37 +02:00
Henrik Rydgård
31aca546e5
Merge pull request #15603 from xujibbs/patch-21
Update zh_TW.ini
2022-06-17 10:14:56 +02:00
xujibbs
1a09e943a2
Update zh_TW.ini 2022-06-17 12:49:24 +08:00
xujibbs
f86a43b92f
Update zh_CN.ini 2022-06-17 12:38:42 +08:00
Bylkov Maksim
61ca7fbd55 Update gamecontrollerdb.txt 2022-06-13 12:26:23 +04:00
Henrik Rydgård
a62fc9e5e4
Merge pull request #15591 from xujibbs/patch-15
Update zh_TW.ini
2022-06-13 09:49:33 +02:00
xujibbs
4dfe0dbb13
Update zh_CN.ini 2022-06-13 14:45:57 +08:00
xujibbs
6daa49d19d
Update zh_TW.ini 2022-06-13 14:12:17 +08:00
nassau-tk
8a7f0e5bb9 Fix-ja_jp.ini 2022-06-12 07:42:26 +09:00
nassau-tk
2c04764fdd Fix-ja_jp.ini 2022-06-11 21:37:05 +09:00
Henrik Rydgård
63fdb99ca2 Shaun White Snowboarding: Use compat flag to eliminate a readback per frame
Should be a good performance improvement.

Just another case of a game copying a framebuffer to RAM, then texturing
directly from it.
2022-06-11 12:00:06 +02:00
Henrik Rydgård
59352bd78f
Merge pull request #15583 from hrydgard/echochrome-lines
Fix and further improve line drawing in Echochrome
2022-06-11 11:39:03 +02:00
xujibbs
02c10a43db
Update zh_CN.ini 2022-06-11 07:26:58 +08:00
xujibbs
54400522fc
Update zh_TW.ini 2022-06-11 06:40:48 +08:00
xujibbs
c224446436
Update zh_CN.ini 2022-06-11 06:21:31 +08:00
Henrik Rydgård
c82d8a04e0 Add centered line drawing for Echochrome. 2022-06-11 00:20:35 +02:00
xujibbs
509f1ef81d
Update zh_CN.ini 2022-06-08 09:06:15 +08:00
PutuDesca
19b1421a54
Update id_ID.ini 2022-06-07 15:18:40 +08:00
Henrik Rydgård
3e5f18c560
Merge pull request #15572 from PutuDesca/patch-4
Indonesian Translation Update
2022-06-07 08:18:14 +02:00
Henrik Rydgård
da9b9106e0
Merge pull request #15574 from xujibbs/patch-8
Update zh_TW.ini
2022-06-07 08:17:43 +02:00
xujibbs
98479c5bed
Update zh_CN.ini 2022-06-07 09:11:25 +08:00
PutuDesca
a140f10827
Small Change 2022-06-07 09:05:57 +08:00
xujibbs
fb62bdae8e
Update zh_TW.ini 2022-06-07 09:01:47 +08:00
PutuDesca
3e57327b7f
Update
Indonesian translate
2022-06-07 08:57:23 +08:00
PutuDesca
0d9e555b9d
Indonesian Translation Update
Update Indonesian
2022-06-07 08:54:21 +08:00
Henrik Rydgård
492f4f6a90
Merge pull request #15565 from iota97/log-missing-lines
Log missing lines
2022-06-06 21:05:58 +02:00
iota97
4d2419981c Fix commending wrong lines 2022-06-06 14:12:44 +02:00
fp64
8b74a7cc78
Update defaultshaders.ini 2022-06-03 18:00:56 -04:00
fp64
022bca3b06
Add files via upload 2022-06-03 17:59:28 -04:00
fp64
c9d658b261
Update upscale_spline36.fsh 2022-06-03 17:56:55 -04:00
iota97
8587fbf8ed Log missing lines on shutdown, update lang files 2022-06-01 18:37:46 +02:00
xujibbs
bcbc8b5cfb
Update zh_CN.ini 2022-05-29 11:01:28 +08:00
Benjamin Benda Gates
b706e4ac5d
Update th_TH.ini 2022-05-25 22:34:43 +07:00
qwas0514
9c248234e2
Update zh_TW.ini 2022-05-25 17:57:06 +08:00
Felipe
5d60a059e5
Update pt_BR.ini 2022-05-18 12:44:29 -03:00
Felipe
defcd0d4d6
Add files via upload 2022-05-18 11:19:31 -03:00
xujibbs
dd691ee96f
Update zh_CN.ini 2022-05-18 19:23:30 +08:00
Narugakuruga
5e8a4038b4
Update zh_CN.ini 2022-05-16 10:58:26 +08:00
iota97
c7a7a321b0 Fix missing GPU and run tools 2022-05-15 00:57:56 +02:00
Hasster1
8cbd2cbd76
Update Russian translation
I didn't change that much, just translated whatever i could've translated and what wasn't translated, added a few lines from en_US and changed positions of a few lines to look more like en_US.
2022-05-12 00:29:36 +03:00
Unknown W. Brackets
b15d4f284d
Lang: Remove some duplicate lines in German. 2022-05-08 07:36:44 -07:00
Makanda
aa205563c0
uptated German Translation 2022-05-08 19:57:54 +05:30
Henrik Rydgård
6b2dec91b5 Finish BlueToAlpha functionality 2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.

Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
32df78a2cc Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
It took writing and debugging #15500 for me to understand what the issue with the old path was..

Much simpler alternative to #15500, or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
dbce1b06aa Disable the compat.ini workaround for Crash Team Racing. Reported by Panderner to not be needed anymore. 2022-04-16 23:45:43 +02:00
iota97
1d37ec48a4 Allow to set default background color in a theme 2022-02-18 21:02:07 +01:00
Henrik Rydgård
ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00