Commit graph

723 commits

Author SHA1 Message Date
Unknown W. Brackets
97620d4cca GPU: Rebuild FBOs when they now have storage. 2017-04-24 09:37:54 -07:00
Unknown W. Brackets
8e9945df97 D3D11: Approximate AUTO/CONST mip bias.
These generally work, as long as the mip levels are halving.
2017-04-22 18:22:22 -07:00
Unknown W. Brackets
98ba7afa83 Destroy FBOs only on actual resize.
As a side effect, this means going to settings won't reset all FBOs
anymore.  The behavior can still be obtained by changing render resolution
or rendering mode.

This makes resizing the window faster on Windows, and resumes quicker from
pause.
2017-04-13 23:36:17 -07:00
Unknown W. Brackets
030f803002 Remove unused parameter to DestroyAllFBOs(). 2017-04-13 23:07:21 -07:00
Henrik Rydgård
a85b76e671 Merge pull request #9585 from unknownbrackets/gpu-clear
Skip VRAM clears when no download has been made
2017-04-10 00:51:01 +02:00
Unknown W. Brackets
70d17d1bc7 Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again.  This is the most common case.
2017-04-09 15:10:07 -07:00
Unknown W. Brackets
ff14495511 Fix out-of-bounds framebuffer blit on color bind.
This corrects a crash reported in Persona 3 using D3D11.
2017-04-06 18:49:48 -07:00
Henrik Rydgard
22d5acb40e Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
Henrik Rydgård
156bd47155 D3D11: Don't manually wipe the state keys. Make sure that the keys are properly initialized. 2017-04-03 17:20:31 +02:00
Henrik Rydgård
5a8e9c4f71 Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
Henrik Rydgård
1faae8b6d6 Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
Henrik Rydgård
0903bfb5f5 More D3D11 reorg 2017-04-03 16:37:11 +02:00
Henrik Rydgård
73d762f506 Reorganize raster state mapping 2017-04-03 16:37:11 +02:00
Henrik Rydgard
cffb1d7014 Reorganize depth-stencil 2017-04-03 16:37:11 +02:00
Henrik Rydgard
d581a96d79 All backends: Reorganize blend state mapping to make dirty-tracking easier 2017-04-03 16:37:08 +02:00
Henrik Rydgard
2ebba56758 Fix crash in LocoRoco with D3D11 when hitting a spiky (a broken texture gets created with too many mipmaps for its size) 2017-04-01 20:36:44 +02:00
Unknown W. Brackets
7fb7a4877d Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
2017-03-25 11:42:24 -07:00
xebra
e6af91f1b0 [spline/bezier]Trying to fix a problem that wrong texture format causes a crash. 2017-03-23 23:57:03 +09:00
Henrik Rydgård
5e2d5fdcab Merge pull request #9486 from xebra/fake_mipmap
Add support fake mipmap hacks to D3D11.
2017-03-23 09:57:33 +01:00
xebra
d475c752d4 Add support fake mipmap hacks to D3D11. 2017-03-23 15:14:49 +09:00
Unknown W. Brackets
3fbb545451 Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords.  Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
Unknown W. Brackets
1932f4097b Fix a type conversion warning. 2017-03-20 07:21:54 -07:00
Unknown W. Brackets
d4ff7cc928 Spline: Simplify uniforms/dirty to one check.
This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
splines.
2017-03-19 20:05:56 -07:00
Henrik Rydgard
c502692490 Minor cleanup 2017-03-19 18:00:57 +01:00
Henrik Rydgard
1566ab9ac3 With this, lens flare works in 2x+ in Burnout Legends. #9361 2017-03-19 17:54:21 +01:00
Henrik Rydgard
2eed2a28c7 D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x
Fix the size of the framebuffer copy.
2017-03-19 17:54:21 +01:00
Unknown W. Brackets
9b42515ef7 D3D11: Correct GE debugger stencil value display.
When hovering over a pixel, if we send a float, it won't show the 0-255
value, which we'd prefer for stencil values.  This is the easy fix.
2017-03-19 07:45:52 -07:00
Henrik Rydgard
ef26ee267d D3D11: Get rid of a forgotten half pixel offset. Improves #9361 2017-03-19 14:57:48 +01:00
Henrik Rydgard
478b5dcbe1 Fix bug in D3D11 framebuffer readbacks, helps #9361, though seems off by half a pixel? 2017-03-19 14:22:06 +01:00
Henrik Rydgard
032c340f50 Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size."
This reverts commit 0bbb61e5d2.
2017-03-19 12:47:12 +01:00
Henrik Rydgard
0bbb61e5d2 Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size. 2017-03-19 12:08:21 +01:00
Unknown W. Brackets
ae2c0193b8 D3D11: Report unexpected self-renders. 2017-03-18 13:52:30 -07:00
Henrik Rydgard
23367925f1 Change a PanicAlert to an ERROR_LOG. Should possibly report..
http://forums.ppsspp.org/showthread.php?tid=1310&page=3

Add a comment.
2017-03-18 21:25:30 +01:00
Unknown W. Brackets
48a5488bf3 Merge pull request #9442 from hrydgard/clut-texture-format-compatibility
D3D11: Expand 16-bit CLUT textures to 32-bit if not supported.
2017-03-17 12:57:12 -04:00
Henrik Rydgård
5d613bf565 Set pitch correctly when uploading converted CLUT textures 2017-03-17 16:56:45 +01:00
Henrik Rydgård
94f16e3b7c GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
Also wipe the input layout cache on D3D11 on resize.

Fixes #9438.
2017-03-17 11:26:11 +01:00
Henrik Rydgård
20f9ae3114 Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
(well, at least the software skinning part. not sure if there are more).
2017-03-17 10:48:43 +01:00
Henrik Rydgård
17a250df7a Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
2017-03-17 10:27:49 +01:00
Henrik Rydgård
58c2ba987d D3D11: Expand 16-bit CLUT textures to 32-bit if not supported. 2017-03-17 10:11:17 +01:00
Henrik Rydgård
d8abcb8d74 D3D9: Set the right Z in ApplyBounds 2017-03-17 10:00:45 +01:00
Henrik Rydgård
4fec3187e4 D3D11: Fix stencil=255 bug 2017-03-15 17:50:10 +01:00
Henrik Rydgard
5a946d985b Unify most of the rest of the command table entries 2017-03-14 13:47:34 +01:00
Henrik Rydgard
c74d6fcde7 Unify some vertex shader related settings in the command tables 2017-03-14 13:44:18 +01:00
Henrik Rydgard
cd6d5a0d7f Unify fragment shader settings in the command table 2017-03-14 13:42:48 +01:00
Henrik Rydgard
bc641e6c56 Unify minz/maxz in command tables 2017-03-14 13:41:13 +01:00
Henrik Rydgard
903ac2fc42 Unify texture settings in the command tables 2017-03-14 13:39:32 +01:00
Henrik Rydgard
934b3db800 Unify logicop, antialias in the command table 2017-03-14 13:37:12 +01:00
Henrik Rydgard
8e6d546921 Unify the control commands in the tables 2017-03-14 13:35:25 +01:00
Henrik Rydgard
7302aca7b3 Some reordering, fixing in the command tables 2017-03-14 13:32:56 +01:00
Henrik Rydgard
ff57cacfe6 Unify morph weight, patch parameter command table entries 2017-03-14 13:30:03 +01:00