Henrik Rydgård
9ed96921e1
Cleanup
2022-07-30 16:51:29 +02:00
Henrik Rydgård
b7940f9402
Part 2 of the above
2022-07-30 16:43:31 +02:00
Henrik Rydgård
61cf3e8ba0
D3D: Part 1 of breaking out the API stuff
2022-07-30 16:38:40 +02:00
Henrik Rydgård
063cd18254
Simplify CPU upscaling code
...
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.
Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Henrik Rydgård
d0d53091a8
Change from maxLevel to levelsToLoad, for better readability. Cleanup.
2022-07-30 10:45:02 +02:00
Henrik Rydgård
1e9d85cda1
Define texture loading plan semantics better, pre-port some from Vulkan
2022-07-30 10:44:28 +02:00
Henrik Rydgård
1513978019
Use PrepareBuildTexture from DX9 backend
2022-07-30 10:44:28 +02:00
Henrik Rydgård
043989ca8a
Use PrepareBuildTexture from D3D11 backend
2022-07-30 10:44:27 +02:00
Henrik Rydgård
c031f3085b
Additional cleanup
2022-07-30 10:44:26 +02:00
Henrik Rydgård
679a861204
Make the BuildTexture of DX9 and D3D11 backends more similar
2022-07-30 10:44:01 +02:00
Henrik Rydgård
da9f03e356
Remove indentation, useless code
2022-07-30 10:42:16 +02:00
Henrik Rydgård
f728faffdc
Remove fake-mipmap logic from LoadTextureLevel
2022-07-30 10:38:17 +02:00
Henrik Rydgård
8b398bbbb7
Minor code simplification
2022-07-30 10:32:50 +02:00
Henrik Rydgård
4165e146e6
Remove unused parameters to some conversion functions
2022-07-30 08:52:24 +02:00
Henrik Rydgård
6f484d0aee
Remove unused useBGRA parameter
2022-07-30 08:52:24 +02:00
Henrik Rydgård
c41b780c8c
Remove the ReplacedTextureFormat enum
2022-07-30 08:52:24 +02:00
Henrik Rydgård
ef4a6cf873
Remove support for 16-bit replacement texture formats
2022-07-30 08:52:24 +02:00
Henrik Rydgård
b1af940d8e
Save textures on background tasks when texture dumping is enabled.
...
Should help #15478 , at least a bit.
2022-04-18 00:26:35 +02:00
Henrik Rydgård
c4dfbf4f1a
Delete a lot of specialized alpha checking code.
...
This was now only used to check alpha in CLUTs, and the generic functions will not actually be any slower.
2022-04-15 12:34:50 +02:00
Henrik Rydgård
42cd937de2
Simplification and some cleanup
2022-04-15 00:56:25 +02:00
Henrik Rydgård
9f7e0978a9
AND together colors while decoding, and then check against fullAlphaMask.
2022-04-15 00:56:25 +02:00
Henrik Rydgård
a68ddd0a8d
Merge separate NEON functions into the normal functions.
...
We no longer support non-NEON ARM.
It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Unknown W. Brackets
83b7b33cfd
Replacement: Centralize lookup logic.
...
And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
2356280a9c
Replacement: Add structure for delayed loading.
2021-10-21 17:05:38 -07:00
Henrik Rydgård
1df31e9304
Fix windows menus for the new tex filtering options.
2021-09-05 23:54:41 +02:00
Unknown W. Brackets
82a7a26409
GPU: Look up replaced filtering options.
2021-02-27 17:17:21 -08:00
Unknown W. Brackets
557bf0d963
TexCache: Check for videos rendered as slices.
...
In a few places, we were checking only the start address of the video.
2021-02-20 20:59:04 -08:00
Unknown W. Brackets
da2e722794
Windows: Fix some format warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
0c66f6c6d0
Assorted drive-by code cleanup
2020-12-13 00:20:47 +01:00
Henrik Rydgård
9105249901
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
Henrik Rydgård
84037f448e
Remove colorDepth property of framebuffers. They're all 8888.
2020-11-05 14:51:46 +01:00
Henrik Rydgård
3e6d121016
Partially revert "Clarify some logic, improve framebuffer names"
...
I screwed up a couple things.
Fixes #13619
This reverts commit 32eb882bc6
.
2020-11-03 11:39:12 +01:00
Henrik Rydgård
32eb882bc6
Clarify some logic, improve framebuffer names
2020-11-02 10:02:49 +01:00
Henrik Rydgård
3d36049b65
Rename shader generator functions, a bit of moving around and adding an errorString param.
2020-10-21 23:20:25 +02:00
Henrik Rydgård
92e1dce2db
Error handling fixes
2020-10-18 20:26:19 +02:00
Henrik Rydgård
e80a526015
D3D11: Implement depth texturing. Fixes, for D3D11, #6411 .
2020-10-18 20:14:25 +02:00
Henrik Rydgård
ced83b4785
Libretro/VK: Add a README for debugging, so I don't forget. Minor cleanups.
2020-10-11 19:06:09 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
...
Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
eaca9d1b59
Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
bdcf2c5cff
Have to invalidate "lastBoundTexture" when binding framebuffers as texture.
...
Fixes parts of #13431 for D3D11 at least.
Will probably soon get rid of this concept, it's only useful in D3D9/11 and
those are probably not gonna lose much perf if we remove this minor
state caching.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
7ed1ade56b
A couple of D3D11 fixes.
2020-09-19 14:14:06 +02:00
Henrik Rydgård
1b3413945b
Some header include cleanup
2020-09-16 09:20:41 +02:00
Henrik Rydgård
a222b2017e
Switch to a returned value and rename these functions.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
d8263d50f4
Make the signature of all the SetFramebufferSamplingParams the same
2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821
Workarounds for D3D9's very limited mip level control.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
b81e0669e6
TextureCacheDX9: Use the already centralized sampler setup code from D3D11/Vulkan.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
a4c071261b
TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
2020-09-13 16:40:37 +02:00
Henrik Rydgård
3dff9781fc
Fix GetCurrentTextureDebug
2020-09-13 09:33:06 +02:00