Commit graph

2984 commits

Author SHA1 Message Date
Henrik Rydgård
32e8ab3b5d Import all of basisu_transcoder, set up build 2023-03-13 12:37:43 +01:00
Henrik Rydgård
7df51c3d06
Merge pull request #17103 from hrydgard/replacement-dds-mipmaps
Texture replacement: Load DDS mipmaps
2023-03-13 09:58:32 +01:00
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2a20c5757f Build: Fix build on Visual Studio 2019. 2023-03-12 16:46:19 -07:00
Henrik Rydgård
1860a73d58 Address feedback from previous PR 2023-03-12 23:15:09 +01:00
Henrik Rydgård
f88633b696 Add support for loading multiple mipmaps from DDS files. 2023-03-12 23:05:45 +01:00
Henrik Rydgård
b1b8fc65cf Error handling fixes (close the file). 2023-03-12 23:05:45 +01:00
Henrik Rydgård
b595a1dc4d Prepare LoadLevelData for loading multiple mips. 2023-03-12 16:18:49 +01:00
Henrik Rydgård
aaa83897fe Some code moving, tweaks 2023-03-12 16:18:49 +01:00
Henrik Rydgård
a4b5641f11 Add compressed texture format support checks 2023-03-12 16:18:46 +01:00
Henrik Rydgård
b44e879d21 Support DXT1/3/5 (BC1,2,3) in D3D9 2023-03-12 11:37:17 +01:00
Henrik Rydgård
f2673c8f7b Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11. 2023-03-12 10:19:12 +01:00
Henrik Rydgård
d95cd73c2c Address a round of feedback 2023-03-11 21:46:01 +01:00
Henrik Rydgård
996b685294 Fix BC7 textures 2023-03-11 12:34:08 +01:00
Henrik Rydgård
6a84d96a3c Add actual support for DDS textures to the replacer. Vulkan only. 2023-03-11 11:34:28 +01:00
Henrik Rydgård
f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård
8e3428438e Replacement: Fix mip level loading. Fix bug if LoadIni gets rerun for some reason. 2023-03-10 23:58:15 +01:00
Henrik Rydgård
3dc2463b55 Simplify, avoid opening file twice (still rewinding!) 2023-03-10 23:36:00 +01:00
Henrik Rydgård
265ae5d0e9 Make the two methods more compatible 2023-03-10 23:28:11 +01:00
Henrik Rydgård
6ece79c3fa Move PopulateLevel and PrepareData next to each other, for later merging 2023-03-10 21:06:33 +01:00
Henrik Rydgård
84c8fee1f2 Interleave calls to Populate / PrepareData 2023-03-10 20:41:43 +01:00
Henrik Rydgård
9b7a1a2ddc Move the "Populate" phase onto the thread 2023-03-10 20:31:37 +01:00
Henrik Rydgård
dad7777b6f Heap-allocate the desc 2023-03-10 20:13:10 +01:00
Henrik Rydgård
ed7947c94b Finish the move of Populate to ReplacedTexture 2023-03-10 17:50:16 +01:00
Henrik Rydgård
9e8e2e41fa Move most of Populate to ReplacedTexture, although not the cpp 2023-03-10 17:43:12 +01:00
Henrik Rydgård
96111537e2 Move PopulateLevel to the texture 2023-03-10 17:26:41 +01:00
Henrik Rydgård
36f78a46c1 Rename PREPARED->POPULATED 2023-03-10 17:21:23 +01:00
Henrik Rydgård
207e2259e7 Cleanup texture saving a bit 2023-03-10 15:39:45 +01:00
Henrik Rydgård
f459a8f71a Fix ini-less texture replacement 2023-03-10 14:58:44 +01:00
Henrik Rydgård
53791b1816 Restore functionality of the allowVideo flag, while preserving the early-out. 2023-03-10 14:18:42 +01:00
Henrik Rydgård
07fc551e4e State fixes, disable logspam 2023-03-10 14:16:14 +01:00
Henrik Rydgård
9f45271730 Tex replacer state machine instead of flags 2023-03-10 13:43:48 +01:00
Henrik Rydgård
06b83115a5 Replacer: Avoid tracking video textures 2023-03-10 12:20:55 +01:00
Henrik Rydgård
654f4bff40 Split out ReplacedTexture into its own file. 2023-03-09 21:19:20 +01:00
Henrik Rydgård
cb10862510 Move texture replacer to GPU/Common.
Add new files ReplacedTexture.cpp/h too.
2023-03-09 21:11:53 +01:00
Henrik Rydgård
b253225815 Fix another replacer lifecycle issue, causing unnecessary texture invalidation. 2023-03-09 15:03:17 +01:00
Henrik Rydgård
44c4e63753 Simplifies and speeds up D3D11 texture uploads. Also, fixes a bug with replacement off 2023-03-09 14:43:59 +01:00
Henrik Rydgård
092bbf5eaa Fix saving of textures 2023-03-09 10:51:15 +01:00
Henrik Rydgård
bda09be109 Texture color format doesn't belong as a per-level property, that's not supported.
All levels of a texture must have the same format.
2023-03-09 00:10:46 +01:00
Henrik Rydgård
4ba2001479 Replacer: Make the cache data model texture-centric instead of level-centric 2023-03-09 00:10:46 +01:00
Henrik Rydgård
226197f30f Replace "none_" with nullptr. 2023-03-08 13:17:10 +01:00
Henrik Rydgård
3d5526a175 Allow specifying the VFS when loading INI files.
Will be useful in the tex replacer.
2023-03-07 10:04:10 +01:00
Henrik Rydgård
3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Henrik Rydgård
ebd8a63914
Merge pull request #17032 from hrydgard/cache-framebuffer-copy
Cache framebuffer copies (for self-texturing) until the next TexFlush GPU instruction
2023-03-06 09:03:39 +01:00
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9fcc1509e4 GPU: Correct depth clip/cull for zero scale. 2023-03-05 08:51:45 -08:00
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92a18eed01 GPU: Discard framebuffer copy when clearing.
This avoids retaining the framebuffer copy any longer than the current
framebuffer target.
2023-03-01 22:11:20 -08:00
Henrik Rydgård
4d0fbdb96f Add a safety check - don't cache partial copies. 2023-03-01 22:51:23 +01:00
Henrik Rydgård
7a7117f2f7 Cache framebuffer copies (for self-texturing) until the next TexFlush instruction.
Fixes #17030 , or at least improves on it - for optimal performance that
big framebuffer used for bloom should be split like in Killzone, but it's not trivial.

The regression in 1.14 is fixed with this, at least.

I tried it with a few other games with no issues - it seems games are
using TexFlush when needed. But let's see if it really is safe to rely
on that...

There might also be other places we should call DiscardFramebufferCopy
in.
2023-03-01 22:42:22 +01:00
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9c21184352 vertexjit: Simplify CPU core check.
This also avoids allocating the memory we won't use if it's off.
2023-02-28 07:03:12 -08:00
Henrik Rydgård
970f7993df Android: Make font rendering work even absent support for R4G4B4A4 textures.
This shouldn't normally happen as conforming drivers are required to
support that texture format, but the software driver that we
accidentally choose on Poco C40 (see issue #16391) doesn't.

That we choose that driver will be fixed separately. This fix on its own
at least lets the user comfortably navigate to settings and switch to
OpenGL.
2023-02-28 00:01:29 +01:00
Henrik Rydgård
72bed6f2b5 Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00