Henrik Rydgård
32e8ab3b5d
Import all of basisu_transcoder, set up build
2023-03-13 12:37:43 +01:00
Henrik Rydgård
7df51c3d06
Merge pull request #17103 from hrydgard/replacement-dds-mipmaps
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Texture replacement: Load DDS mipmaps
2023-03-13 09:58:32 +01:00
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2a20c5757f
Build: Fix build on Visual Studio 2019.
2023-03-12 16:46:19 -07:00
Henrik Rydgård
1860a73d58
Address feedback from previous PR
2023-03-12 23:15:09 +01:00
Henrik Rydgård
f88633b696
Add support for loading multiple mipmaps from DDS files.
2023-03-12 23:05:45 +01:00
Henrik Rydgård
b1b8fc65cf
Error handling fixes (close the file).
2023-03-12 23:05:45 +01:00
Henrik Rydgård
b595a1dc4d
Prepare LoadLevelData for loading multiple mips.
2023-03-12 16:18:49 +01:00
Henrik Rydgård
aaa83897fe
Some code moving, tweaks
2023-03-12 16:18:49 +01:00
Henrik Rydgård
a4b5641f11
Add compressed texture format support checks
2023-03-12 16:18:46 +01:00
Henrik Rydgård
b44e879d21
Support DXT1/3/5 (BC1,2,3) in D3D9
2023-03-12 11:37:17 +01:00
Henrik Rydgård
f2673c8f7b
Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11.
2023-03-12 10:19:12 +01:00
Henrik Rydgård
d95cd73c2c
Address a round of feedback
2023-03-11 21:46:01 +01:00
Henrik Rydgård
996b685294
Fix BC7 textures
2023-03-11 12:34:08 +01:00
Henrik Rydgård
6a84d96a3c
Add actual support for DDS textures to the replacer. Vulkan only.
2023-03-11 11:34:28 +01:00
Henrik Rydgård
f936a6e9ce
Structs and enums and build files
2023-03-11 11:19:33 +01:00
Henrik Rydgård
8e3428438e
Replacement: Fix mip level loading. Fix bug if LoadIni gets rerun for some reason.
2023-03-10 23:58:15 +01:00
Henrik Rydgård
3dc2463b55
Simplify, avoid opening file twice (still rewinding!)
2023-03-10 23:36:00 +01:00
Henrik Rydgård
265ae5d0e9
Make the two methods more compatible
2023-03-10 23:28:11 +01:00
Henrik Rydgård
6ece79c3fa
Move PopulateLevel and PrepareData next to each other, for later merging
2023-03-10 21:06:33 +01:00
Henrik Rydgård
84c8fee1f2
Interleave calls to Populate / PrepareData
2023-03-10 20:41:43 +01:00
Henrik Rydgård
9b7a1a2ddc
Move the "Populate" phase onto the thread
2023-03-10 20:31:37 +01:00
Henrik Rydgård
dad7777b6f
Heap-allocate the desc
2023-03-10 20:13:10 +01:00
Henrik Rydgård
ed7947c94b
Finish the move of Populate to ReplacedTexture
2023-03-10 17:50:16 +01:00
Henrik Rydgård
9e8e2e41fa
Move most of Populate to ReplacedTexture, although not the cpp
2023-03-10 17:43:12 +01:00
Henrik Rydgård
96111537e2
Move PopulateLevel to the texture
2023-03-10 17:26:41 +01:00
Henrik Rydgård
36f78a46c1
Rename PREPARED->POPULATED
2023-03-10 17:21:23 +01:00
Henrik Rydgård
207e2259e7
Cleanup texture saving a bit
2023-03-10 15:39:45 +01:00
Henrik Rydgård
f459a8f71a
Fix ini-less texture replacement
2023-03-10 14:58:44 +01:00
Henrik Rydgård
53791b1816
Restore functionality of the allowVideo flag, while preserving the early-out.
2023-03-10 14:18:42 +01:00
Henrik Rydgård
07fc551e4e
State fixes, disable logspam
2023-03-10 14:16:14 +01:00
Henrik Rydgård
9f45271730
Tex replacer state machine instead of flags
2023-03-10 13:43:48 +01:00
Henrik Rydgård
06b83115a5
Replacer: Avoid tracking video textures
2023-03-10 12:20:55 +01:00
Henrik Rydgård
654f4bff40
Split out ReplacedTexture into its own file.
2023-03-09 21:19:20 +01:00
Henrik Rydgård
cb10862510
Move texture replacer to GPU/Common.
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Add new files ReplacedTexture.cpp/h too.
2023-03-09 21:11:53 +01:00
Henrik Rydgård
b253225815
Fix another replacer lifecycle issue, causing unnecessary texture invalidation.
2023-03-09 15:03:17 +01:00
Henrik Rydgård
44c4e63753
Simplifies and speeds up D3D11 texture uploads. Also, fixes a bug with replacement off
2023-03-09 14:43:59 +01:00
Henrik Rydgård
092bbf5eaa
Fix saving of textures
2023-03-09 10:51:15 +01:00
Henrik Rydgård
bda09be109
Texture color format doesn't belong as a per-level property, that's not supported.
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All levels of a texture must have the same format.
2023-03-09 00:10:46 +01:00
Henrik Rydgård
4ba2001479
Replacer: Make the cache data model texture-centric instead of level-centric
2023-03-09 00:10:46 +01:00
Henrik Rydgård
226197f30f
Replace "none_" with nullptr.
2023-03-08 13:17:10 +01:00
Henrik Rydgård
3d5526a175
Allow specifying the VFS when loading INI files.
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Will be useful in the tex replacer.
2023-03-07 10:04:10 +01:00
Henrik Rydgård
3b39e9e068
Turn the VFS into a class, to be able to reuse it for other purposes.
2023-03-06 16:42:47 +01:00
Henrik Rydgård
ebd8a63914
Merge pull request #17032 from hrydgard/cache-framebuffer-copy
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Cache framebuffer copies (for self-texturing) until the next TexFlush GPU instruction
2023-03-06 09:03:39 +01:00
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9fcc1509e4
GPU: Correct depth clip/cull for zero scale.
2023-03-05 08:51:45 -08:00
Unknown W. Brackets
92a18eed01
GPU: Discard framebuffer copy when clearing.
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This avoids retaining the framebuffer copy any longer than the current
framebuffer target.
2023-03-01 22:11:20 -08:00
Henrik Rydgård
4d0fbdb96f
Add a safety check - don't cache partial copies.
2023-03-01 22:51:23 +01:00
Henrik Rydgård
7a7117f2f7
Cache framebuffer copies (for self-texturing) until the next TexFlush instruction.
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Fixes #17030 , or at least improves on it - for optimal performance that
big framebuffer used for bloom should be split like in Killzone, but it's not trivial.
The regression in 1.14 is fixed with this, at least.
I tried it with a few other games with no issues - it seems games are
using TexFlush when needed. But let's see if it really is safe to rely
on that...
There might also be other places we should call DiscardFramebufferCopy
in.
2023-03-01 22:42:22 +01:00
Unknown W. Brackets
9c21184352
vertexjit: Simplify CPU core check.
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This also avoids allocating the memory we won't use if it's off.
2023-02-28 07:03:12 -08:00
Henrik Rydgård
970f7993df
Android: Make font rendering work even absent support for R4G4B4A4 textures.
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This shouldn't normally happen as conforming drivers are required to
support that texture format, but the software driver that we
accidentally choose on Poco C40 (see issue #16391 ) doesn't.
That we choose that driver will be fixed separately. This fix on its own
at least lets the user comfortably navigate to settings and switch to
OpenGL.
2023-02-28 00:01:29 +01:00
Henrik Rydgård
72bed6f2b5
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00