Commit graph

254 commits

Author SHA1 Message Date
Unknown W. Brackets
fe525a52f9 Update native (shutdown crash) + comment. 2014-11-23 11:04:07 -08:00
Unknown W. Brackets
473f388088 Disable the simd stuff for now.
Won't have time to look at this for a bit...
2014-11-20 14:07:56 -08:00
Unknown W. Brackets
ab7dd0df25 x86jit: Add an option to enable/disable vpfu simd. 2014-11-17 20:37:27 -08:00
Unknown W. Brackets
5bb9d32eaa jit: Fix partial invalidation of larger blocks.
Fixes #7031.
2014-10-27 19:04:19 -07:00
Unknown W. Brackets
d98adf27d6 x86jit: Add proxy blocks for continuing. 2014-10-12 17:15:31 -07:00
Unknown W. Brackets
01f9521dc5 jit: Invalidate blocks even if they end unevenly.
This allows blocks to start and end where ever they need, which should be
good for replacements and for continuing.
2014-10-12 17:13:04 -07:00
Unknown W. Brackets
90821b761d x86jit: Pad linked exits with breakpoints.
So that we don't get garbage, and so we see if we end up there.
2014-10-12 16:00:58 -07:00
Unknown W. Brackets
0f32103615 x86jit: Consistently use mips_. 2014-10-12 15:16:09 -07:00
Unknown W. Brackets
4d30288601 x86jit: Fix force flush to zero. 2014-10-12 12:51:46 -07:00
Unknown W. Brackets
928e2adfc9 jit: Avoid applying/restoring the rounding mode.
If the game never sets it, we can skip around syscalls, interpreter,
replacements, etc.
2014-10-12 12:51:45 -07:00
Unknown W. Brackets
8d0dca71fe jit: Rename the rounding mode funcs to clarify.
They apply/restore the value, set/clear is confusing.
2014-10-12 11:35:20 -07:00
Unknown W. Brackets
52b6f1095e armjit: Fix rounding mode, allow non flush-to-zero.
Default: force flush to zero (for RunFast mode.)  But now it's an ini
option so we can more easily compare armjit differences.
2014-09-11 07:58:51 -07:00
Andrew Church
3033dc5138 Revert to unconditional ClearRoundingMode() when setting FCR31. 2014-09-04 11:36:56 +09:00
Andrew Church
128122af39 Fix broken rounding mode handling. 2014-09-04 11:30:11 +09:00
Andrew Church
5816685668 Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT. 2014-09-04 01:50:24 +09:00
Unknown W. Brackets
e8cdbcc33f x86jit: Fix some flags/EAX trashing in rounding.
Fixes #6810.
2014-08-30 16:46:43 -07:00
Unknown W. Brackets
925557ed47 x86jit: Maintain the rounding mode always.
This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
2014-08-22 09:53:00 -07:00
Unknown W. Brackets
dc91dc1ce8 x86jit: Support fpu rounding modes for mul, etc.
Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Unknown W. Brackets
245a2a3be0 Don't zero out downcount in replacements.
It doesn't write out js.downcountAmount in any of these cases, so zeroing
it is wrong.
2014-08-03 13:22:30 -07:00
Unknown W. Brackets
d060a06fa6 Disable a bunch of function replacements.
These are just for speed, let's turn them off.  Using a flag because:
 * I think there's still some issue with savestates, not sure.
 * We might swap this flag to a separate option.
2014-08-03 13:15:41 -07:00
Unknown W. Brackets
09b9d2ad81 Keep track of ranges that have emuhack ops.
So that we can invalidate them smarter.
2014-07-05 16:25:16 -07:00
Unknown W. Brackets
5db79dcf11 Fix some missing semicolons on log statements. 2014-06-29 19:09:37 -07:00
Unknown W. Brackets
f544a87b2f jit: Initialize startDefaultPrefix when switching. 2014-06-28 00:38:56 -07:00
Unknown W. Brackets
9efbc2694b Add an invalidate all method to the jit. 2014-06-19 01:13:06 -07:00
Unknown W. Brackets
d09be5a4bc Update PC before going into a replacement func.
This way we can report the PC properly on errors, and the replacement func
can even look at PC.
2014-05-31 10:03:01 -07:00
Unknown W. Brackets
f489694515 Add the option to hook, rather than replace, funcs.
This can be useful for debugging or developing translations/game hacks,
and also gives us options when dealing with GLES incompatibilities.
2014-05-31 10:03:00 -07:00
Unknown W. Brackets
6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
Unknown W. Brackets
dc39e75fc1 Oops, forgot about proxy blocks for replace jal.
Also fix a crash when they are used.
2014-04-17 01:03:46 -07:00
Unknown W. Brackets
ddd6e3024d Skip jals when replacing funcs.
Improves performance in God Eater (when replacements enabled.)
2014-04-16 23:57:52 -07:00
Unknown W. Brackets
dde2f3ade6 Re-replace functions after loading a savestate.
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.

Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
601fc72ac6 Don't clear js.afterOp in WriteExit*().
It needs to be handled in each exit, not just the first one.

Fixes #5587.
2014-03-02 14:23:27 -08:00
Unknown W. Brackets
f2ba0f136d Fix stack overflow on x64 with memchecks, darn it. 2014-02-16 19:18:08 -08:00
Henrik Rydgård
efd44a6933 Merge branch 'debugger2' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-debugger2
Conflicts:
	Core/Debugger/Breakpoints.cpp
2014-01-26 23:10:37 +01:00
Unknown W. Brackets
fe2b62c27d Make the "on change" checkbox for memchecks work.
But, for now, only on sw and similar instructions, the rest don't work
yet and just always break.
2014-01-26 11:57:39 -08:00
Unknown W. Brackets
76afb2a8d5 Avoid returning points from the symbol map.
Now that it uses a lookup, this is even more dangerous.  But, the maps
could be reordered while it's trying to print the pointer and cause that
data to become invalid.

This should be safe from race conditions.
2014-01-25 21:40:23 -08:00
Unknown W. Brackets
2347498667 x86jit: Use templates to avoid some void * casts.
Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgård
be74da8f3c More include cleanup, hopefully buildfix Symbian 2013-12-30 00:23:04 +01:00
Henrik Rydgard
455a73bba7 Bugfix replace function inlining (compilerPC needs to be increased). Misc. 2013-12-20 15:37:37 +01:00
Henrik Rydgård
3957b5fb42 Call ProxyBlock in ArmJit too. Plus various cleanup and one more string function. 2013-12-19 11:45:39 +01:00
Unknown W. Brackets
438361d0bc Clean up code pointer naming for the jit.
Now it properly identifies thunk code which is actually a decent percent
when fastmem is off at least.
2013-12-18 23:57:39 -08:00
Henrik Rydgard
1cb7965cb1 Jit feature preparation: Introduce "proxy blocks".
When these are invalidated, the block they point to gets invalidated too.

Will be useful to implement various types of block merging and function inlining
without affecting correctness of cache clears etc.

Also, with this commit we can now fully inline replaced functions. fabsf() boils
down to 1-2 instructions and the block continues, for example.
2013-12-19 00:39:49 +01:00
Henrik Rydgard
1e300447e1 Fix some replace-related bugs. Add "jal" replace inlining, not activated. 2013-12-18 16:27:23 +01:00
Henrik Rydgard
6937719c3b Minor fixes around function replacement, a couple of math funcs 2013-12-18 10:35:50 +01:00
Henrik Rydgard
2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgard
ca9efb1619 Linux build fix 2013-12-17 12:41:45 +01:00
Henrik Rydgard
2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgard
2d8429ac48 Assorted cleanup in the MIPS emulation 2013-12-10 13:15:16 +01:00
Unknown W. Brackets
fd38b10ab6 x86jit: Rename imm funcs to match armjit. 2013-11-10 21:59:49 -08:00
Unknown W. Brackets
359110f010 x86/armjit: Add jump following (off by default.)
Inlines function calls up to a certain extent.  Allows us to get
immediates all the way to a syscall, for example, usually.

Not sure if faster.
2013-11-10 21:59:49 -08:00