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207 commits

Author SHA1 Message Date
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ca0763c7f1 Vulkan: Remove #10097 hack for newer AMD drivers.
Fixes #10643.  Assumes affected drivers only supported 1.0 due to year 1.1
supporting drivers started coming out.
2021-01-03 09:24:14 -08:00
Henrik Rydgård
29b2f2c4ef Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård
90cc325b53 Clears didn't always properly set the RenderArea. Should help #13664 2020-11-15 22:30:16 +01:00
Henrik Rydgård
291742535b Safety, comments 2020-11-02 10:02:52 +01:00
Henrik Rydgård
332bb7feeb VK: Whenever safely possible, shrink the render area.
We just set the render area to the union of the scissor rects used in a pass.

Might help some games on some mobile hardware, a little bit.

Possibly #13464?
2020-10-11 23:23:25 +02:00
Henrik Rydgård
5ece3de8ba Track and accumulate pipeline flags for render passes.
(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Renamed from ext/native/thin3d/VulkanRenderManager.cpp (Browse further)