Commit graph

41901 commits

Author SHA1 Message Date
Henrik Rydgård
bdb5f3a91b Reorganize the depth vertex pipeline for future optimizations 2024-12-21 14:27:59 +01:00
Henrik Rydgård
dd31518272 DepthRaster: Merge the decode and transform steps 2024-12-21 14:27:59 +01:00
Henrik Rydgård
c7f0eabc65 DepthRaster: Premultiply world-view-proj matrices 2024-12-21 14:27:59 +01:00
Henrik Rydgård
c92b3b6521 Move prototype cross simd wrapper structs to CrossSIMD.h 2024-12-21 14:27:59 +01:00
Henrik Rydgård
72c954d8c3 Add convenient wrappers 2024-12-21 14:27:59 +01:00
Henrik Rydgård
09afe363ca One less operation in the inner loop 2024-12-21 14:27:59 +01:00
Henrik Rydgård
d27d8c9dae Remove subpixel precision. Some sketching. 2024-12-21 14:27:55 +01:00
Henrik Rydgård
c5ad81e3d5 Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles 2024-12-21 14:27:53 +01:00
Henrik Rydgård
b442183259 Add "Realtime" checkbox to pixel viewer 2024-12-21 14:19:50 +01:00
Henrik Rydgård
58adb379ea GE debugger improvements 2024-12-20 20:31:58 +01:00
Henrik Rydgård
bff2498a3f
Merge pull request #19753 from hrydgard/more-simd
Implement fp64's color conversion function in ConvertRGBA8888ToRGBA5551
2024-12-20 11:07:57 +01:00
Henrik Rydgård
6481fc9989 Implement fp64's color conversion function in ConvertRGBA8888ToRGBA5551 2024-12-20 10:45:17 +01:00
Henrik Rydgård
7b3640ee03
Merge pull request #19751 from hrydgard/simd-cleanup
SIMD include cleanup
2024-12-20 08:31:33 +01:00
Henrik Rydgård
1c2f11a468 Buildfix 2024-12-19 16:57:57 +01:00
Henrik Rydgård
d5bfc1b5eb Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Henrik Rydgård
d2a96dc7b5 Replace some SSE4-specific operations with SSE2 sequences. 2024-12-19 16:08:59 +01:00
Henrik Rydgård
e93c80db4e Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00
Henrik Rydgård
5326d87f9c Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use) 2024-12-19 15:15:43 +01:00
Henrik Rydgård
53cb014c07
Merge pull request #19750 from bslenul/lr-crash-fix
[Libretro] Crash fix
2024-12-19 13:12:08 +01:00
Bobby Smith
c522e53e79 [Libretro] Crash fix 2024-12-19 12:43:55 +01:00
Henrik Rydgård
bf0f08b331
Merge pull request #19749 from hrydgard/restore-algorithm-includes
Restore removed <algorithm> includes.
2024-12-19 11:00:53 +01:00
Henrik Rydgård
c91169e702 Restore removed <algorithm> includes.
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
fb76bd6722
Merge pull request #19747 from hrydgard/move-stuff
Move some stuff to SoftwareTransformCommon, lots of #include cleanup
2024-12-18 17:28:54 +01:00
Henrik Rydgård
4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård
45cf6d423e Buildfixes 2024-12-18 13:57:29 +01:00
Henrik Rydgård
3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård
df6ed8cfc9 Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
Henrik Rydgård
ee297e974d Move more code into SoftwareTransformCommon, cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård
fdaf37b9ec
Merge pull request #19746 from hrydgard/avoid-extra-lookups
Actually avoid looking up the vertex decoder more than once
2024-12-18 12:30:24 +01:00
Henrik Rydgård
0b06cd1379 Actually avoid looking up the vertex decoder more than once 2024-12-17 22:42:07 +01:00
Henrik Rydgård
9da80ac8d5
Merge pull request #19745 from hrydgard/despam-port-error
De-spam an error message about ports
2024-12-17 22:40:20 +01:00
Henrik Rydgård
eb2871f766 Minor debugger fixes 2024-12-17 20:24:55 +01:00
Henrik Rydgård
c1ffebf54c Fix some logic in LogManager, cocoa warning fix 2024-12-17 20:22:58 +01:00
Henrik Rydgård
660a1f76b8 Despam some OSD messages 2024-12-17 20:22:58 +01:00
Henrik Rydgård
365f78a3ae
Merge pull request #19744 from hrydgard/single-decoder-lookup-take-2
Cleanup: Avoid looking up the decoder multiple times per draw
2024-12-17 20:22:30 +01:00
Henrik Rydgård
34148f46e2
Merge pull request #19743 from hrydgard/vertex-decoder-minor-cleanup
Vertex decoder code cleanup
2024-12-17 19:33:43 +01:00
Henrik Rydgård
15b4f0c299 Lookup the decoder outside of DrawEngine 2024-12-17 19:27:01 +01:00
Henrik Rydgård
61b14df329 Delete obsolete empty function ClearTrackedVertexArrays 2024-12-17 19:15:25 +01:00
Henrik Rydgård
fe4504f612 Small simplification 2024-12-17 19:15:06 +01:00
Henrik Rydgård
a2a089b8c1 Remove the member function NormalizeVertices 2024-12-17 19:15:03 +01:00
Henrik Rydgård
a07da939ef Some NormalizeVertices interface cleanup 2024-12-17 19:13:38 +01:00
Henrik Rydgård
fec232f8a8 GPU: Move things around a little, out of DrawEngine. 2024-12-17 19:13:38 +01:00
Henrik Rydgård
abb2558535 When overriding skinning in sw transform mode, don't write/restore member variables 2024-12-17 18:52:49 +01:00
Henrik Rydgård
20ecbfdf57 Pass the VertexDecoder pointer around 2024-12-17 18:24:26 +01:00
Henrik Rydgård
e74101a2fb applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
Henrik Rydgård
ee2f221938
Merge pull request #19742 from hrydgard/more-debugger-work
Fix more GE debugger bugs, add break-on-count
2024-12-17 12:59:28 +01:00
Henrik Rydgård
0af8c558a0 Fix the prim counting to act as before 2024-12-17 12:02:24 +01:00
Henrik Rydgård
b5ed3051e5 Add rudimentary block transfer visualization (in text form) 2024-12-17 11:35:04 +01:00
Henrik Rydgård
db13c09c41 Add break-on-count (with rudimentary UI), break on block transfer 2024-12-17 11:24:07 +01:00
Henrik Rydgård
3a97479116 Correct prim counting when stepping 2024-12-17 10:58:23 +01:00