Herman Semenov
3c66f149d3
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
Unknown W. Brackets
161ddbeac0
Mpeg: Allow full use of the buffer queue.
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Track filled size separately so we can be entirely filled.
2021-02-28 08:56:08 -08:00
Unknown W. Brackets
e9325cdb97
Mpeg: Correct stream buffer wrapping, cleanup.
2021-02-22 06:54:40 -08:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
16f08cfde0
Oops, always grab the first, not latest, audio pts.
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In case it wraps around.
2014-05-15 01:09:38 -07:00
Unknown W. Brackets
2042672ec7
Correct the audio pts from the actual stream data.
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Before, we would just increment it and hope we were right. There's no
reason we'd be wrong, but with seeking we have to be more careful.
2014-05-15 00:05:40 -07:00
shenweip
dc0d221900
Fix buffer queue.
2014-01-13 21:44:05 +08:00
Unknown W. Brackets
7287da38cb
Fix buffer queue when filled in one shot.
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It would mod by the size and think it was empty, even though it had plenty
of data. This could happen if a game creates a ringbuffer with 512
packets and then does a single put operation with 512 packets.
Such behavior is rare though, since it will cause lag in starting the
video.
2014-01-10 16:13:34 -08:00
Unknown W. Brackets
f14361c3b8
Add a bunch more missing cstring includes.
2013-12-30 21:37:19 -08:00
Henrik Rydgård
ac2334386a
Move BufferQueue out of the at3 plugin header
2013-10-17 12:31:22 +02:00