Henrik Rydgård
45cf6d423e
Buildfixes
2024-12-18 13:57:29 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
e567a58684
Remove StdioListener
2024-12-16 12:33:58 +01:00
Henrik Rydgård
638607d29a
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
Henrik Rydgård
6baaa2607a
GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War.
2024-12-13 20:36:31 +01:00
Henrik Rydgård
4a8a87764c
Remove unused state
2024-12-13 19:15:33 +01:00
Henrik Rydgård
cccdfad0ba
Show basic framebuffer preview
2024-12-10 21:50:14 +01:00
Henrik Rydgård
419c329b06
Show active compat flags on crash screen
2024-12-10 01:43:44 +01:00
Henrik Rydgård
b2a8b4168b
Core: Minor changes to stepping (and some log changes)
2024-12-10 01:06:19 +01:00
Henrik Rydgård
c842e3f137
Fix discrepancy between stepping and running across frame endings. Add some more menu options in the ImDebugger
2024-12-10 01:06:04 +01:00
Henrik Rydgård
93baf22369
ImDebugger: Add frame-stepping and a "skim" button (single-steps while held down)
2024-12-08 15:12:13 +01:00
Henrik Rydgård
f74e7fb6f5
Fix running when pc is at breakpoint. Fix issue when stepping through Ge-enqueuing functions.
2024-12-08 15:00:11 +01:00
Henrik Rydgård
080798b5dd
Move out two more functions from Core.cpp. Clean up Windows includes
2024-12-08 12:12:02 +01:00
Henrik Rydgård
83af54950f
Move more core-related stuff into Core.cpp/h
2024-12-08 11:54:58 +01:00
Henrik Rydgård
df91f699fc
Move the core loop to Core.cpp
2024-12-08 11:47:12 +01:00
Henrik Rydgård
6adf8cabae
Fix regression in break-on-load functionality
2024-12-06 00:40:21 +01:00
Henrik Rydgård
474e7acf54
Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
2024-12-05 00:51:59 +01:00
Henrik Rydgård
9ed8d8871e
Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
2024-12-05 00:36:48 +01:00
Henrik Rydgård
ea43e07cce
Move some stuff around, rename some stuff
2024-12-05 00:36:48 +01:00
Henrik Rydgård
0f97578a35
Replace a bad function
2024-12-03 20:33:12 +01:00
Henrik Rydgård
2b8414b437
Move irrelevant code out of Core.cpp
2024-12-02 13:26:41 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
e94defbb15
Get the CORE_RUNNING_GE coreState working!
2024-12-01 22:49:18 +01:00
Henrik Rydgård
96c4a10e8c
Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping.
2024-12-01 21:04:21 +01:00
Henrik Rydgård
e6ae256da8
Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code.
2024-11-29 17:18:34 +01:00
Henrik Rydgård
1eadea2589
Show the filesystem types and origins in the list (except ISO)
2024-11-26 00:36:58 +01:00
Henrik Rydgård
20c4649963
Fix step over, other stepping issues
2024-11-25 19:02:17 +01:00
Henrik Rydgård
9801f4c810
Add "Rename function" functionality. Fix some input and stepping bugs.
2024-11-25 10:18:56 +01:00
Henrik Rydgård
7992ff4627
Make CBreakpoints an object
2024-11-25 00:22:53 +01:00
Henrik Rydgård
59a56d66c7
Add a "reason" argument to sleep_ms().
...
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.
This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00
Henrik Rydgård
df104e7e31
Fix crash due to null break reason
2024-11-12 11:25:35 +01:00
Henrik Rydgård
3a5968ba33
Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers.
2024-11-05 12:53:21 +01:00
Henrik Rydgård
e19ad1f359
Remove return value from Core_PerformStep
2024-11-05 12:53:21 +01:00
Henrik Rydgård
785ce86f76
Apply that to breaking execution as well.
2024-11-03 17:54:55 +01:00
Henrik Rydgård
5598228462
Better notification mechanism to scroll the disasm window after step
2024-11-03 17:54:55 +01:00
Henrik Rydgård
828523165f
Rework the step functions.
2024-11-03 17:54:54 +01:00
Henrik Rydgård
73aba606e7
Harmonize the various step functions in the disasm window
2024-11-03 17:54:54 +01:00
Henrik Rydgård
69177f7fa6
Same with Step Out
2024-11-03 17:54:54 +01:00
Henrik Rydgård
251fc8d905
Same with Step Over
2024-11-03 17:54:54 +01:00
Henrik Rydgård
c787149472
Start moving the CPU debug-step logic to Core.cpp
2024-11-03 17:54:51 +01:00
Henrik Rydgård
d3e9398cb3
Split Core_EnableStepping into Core_Break and Core_Resume
2024-11-03 17:53:42 +01:00
Nemoumbra
25f6b01d86
Added the initialization code + UI bindings + logs
2024-09-14 19:46:05 +03:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
20626ebfee
When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen
2024-01-21 12:02:30 +01:00
Henrik Rydgård
3ce843819e
Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew.
2024-01-15 10:36:32 +01:00
Henrik Rydgård
8228e59423
Check if multiplayer if connected, enforce run-behind if so
2023-12-30 21:50:22 +01:00
Henrik Rydgård
acd719448e
Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions
2023-12-30 21:50:20 +01:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Henrik Rydgård
ae0c1e88c3
Move the menu frame-rate throttling to NativeFrame
...
Now needed on Android since we added the ability to turn off vsync,
which caused the menu to burn battery by rendering too fast.
2023-10-04 16:57:06 +02:00
Henrik Rydgård
e39980fc73
Reduce refresh rate checks.
...
These turned out to be unexpectedly expensive, so cache the value and
also try to check it a bit less.
2023-10-03 11:00:47 +02:00