Unknown W. Brackets
1c7a5bbb49
Debugger: Fix off-by-one in func scanning.
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This is inclusive.
2022-10-08 17:51:04 -07:00
Henrik Rydgård
ed3cd1dc26
Merge pull request #16150 from unknownbrackets/vram-mirrors
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GPU: Mask away unused bits in framebuf/zbuf ptr, cleanup
2022-10-03 11:56:24 +02:00
Herman Semenov
29b87e0c0b
Merge branch 'master' into master
2022-10-03 07:49:13 +00:00
Unknown W. Brackets
09f0c0c8fd
Fixed syntax accessing method reviewed by Unknown W. Brackets <checkins@unknownbrackets.org>
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Signed-off-by: lainon <GermanAizek@yandex.ru>
2022-10-03 10:47:55 +03:00
Unknown W. Brackets
58a4376998
GPU: Normalize framebuf addresses.
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In VRAM, always store without mirror. In RAM, always store without
cache/kernel bits.
2022-10-02 21:28:53 -07:00
Unknown W. Brackets
753ac95307
Debugger: Fix game.reset by adding a reboot status.
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We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock. Let's just handle reboot specifically.
2022-10-01 18:13:22 -07:00
Unknown W. Brackets
ac335ad61a
armips: Update to UTF-8/c++17 armips.
2022-09-30 19:48:14 -07:00
lainon
3cdf72b68b
Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back'
2022-09-30 12:35:28 +03:00
lainon
b304551747
Code readability, vec reserve() and remove excess c_str()
2022-09-30 12:31:32 +03:00
lainon
fec708489a
Correct cleaning string and remove unused vars
2022-09-30 12:26:30 +03:00
Unknown W. Brackets
3b0c0f2916
Debugger: Add API to scan memory for funcs.
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For example, when you know a range is being used or when you've deleted
the functions.
2022-09-27 19:14:32 -07:00
Unknown W. Brackets
b60217d962
Debugger: Fix doc typo for disasm/assemble names.
2022-09-27 19:02:33 -07:00
Henrik Rydgård
ecb84987ef
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
2022-09-01 11:59:35 +02:00
Unknown W. Brackets
1233d1d376
Reporting: Disable when debugger methods used.
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This won't catch all means of hacking memory, but will catch some.
Trying to reduce noise in reporting from debugging.
2022-07-30 18:21:32 -07:00
Unknown W. Brackets
7f07b4154a
Debugger: Keep separate tag dirty for RAM.
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VRAM and RAM can often be separately dirty, so keeping two ranges helps
reduce flushing, and flushing things together is more efficient.
2022-03-20 13:24:42 -07:00
Unknown W. Brackets
7eafbb54bd
Debugger: Fast path write tag lookup.
2022-03-20 13:19:13 -07:00
Unknown W. Brackets
6945151384
Debugger: Improve tag on copies.
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MemInit shows up sometimes when the allocation would be more useful.
2022-03-20 12:05:31 -07:00
Unknown W. Brackets
80e054b797
Debugger: Avoid write tag lookup on small alloc.
2022-02-06 09:28:48 -08:00
Unknown W. Brackets
2e2b222983
Debugger: Use detailed meminfo with breakpoints.
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Usually there won't be any breakpoints, so it makes sense to enable detail
when they're added automatically.
2022-02-06 09:23:53 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
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This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
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Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
664d18cc9d
Debugger: Encourage better meminfo accounting.
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This makes MSVC generate a tighter loop and inline.
2022-01-30 08:03:54 -08:00
Unknown W. Brackets
0f2fc00f1b
Debugger: Avoid flushing meminfo on write lookup.
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Small improvement on frequent block transfers, etc.
2022-01-15 19:43:16 -08:00
Henrik Rydgård
cc767622d0
Merge pull request #15247 from unknownbrackets/debugger-hash
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Debugger: Don't try to hash invalid RAM
2021-12-21 08:29:37 +01:00
Unknown W. Brackets
9017f91253
Debugger: Don't try to hash invalid RAM.
2021-12-20 16:17:18 -08:00
Unknown W. Brackets
db2eddcf27
Debugger: Remove double debug window updates.
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Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Unknown W. Brackets
9155cd7491
Debugger: Reduce meminfo block check hazard.
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If a debugger (i.e. the memory view) checks for memory block info while a
save state is being loaded, it can crash. This was already rare, but this
change makes it significantly rarer.
Of course, it's still possible without a mutex, but I'm wanting to avoid
slowing down the lookups as they are used at runtime within emulation.
2021-12-04 14:51:02 -08:00
Unknown W. Brackets
e2425a1e00
Debugger: Speed up GetFunctionSize().
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Tested games with lots of functions, it's just never worth generating the
full active symbols. Direct lookup saves 0.005s startup on desktop in a
typical game.
2021-12-04 14:49:50 -08:00
Unknown W. Brackets
b8ab7f39df
jit: Lock around changes to the jit pointer.
2021-11-28 10:04:22 -08:00
Unknown W. Brackets
fc2efe5dff
Debugger: Add reason to cpu.stepping event.
2021-10-23 22:08:15 -07:00
Unknown W. Brackets
2bd13c5d9d
Debugger: Track reason for entering stepping.
2021-10-23 16:56:15 -07:00
Unknown W. Brackets
83909f816e
Debugger: Add APIs for GPU stats.
2021-10-19 10:01:41 -07:00
Unknown W. Brackets
ce3b80dcea
Debugger: Add initial GPU stats shell.
2021-10-19 10:01:40 -07:00
Unknown W. Brackets
c48a203363
Debugger: Avoid infinite loop in disasm API.
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This allows for wrap around, but prevents getting stuck looping in out of
bound addresses.
2021-08-29 11:11:01 -07:00
Henrik Rydgård
bea9f67c02
Fix assorted path issues
2021-07-19 17:34:51 +02:00
Henrik Rydgård
cd8cfcfcd7
Merge __CtrlSetAnalogX/Y into one function. Always called together.
2021-07-09 10:41:26 +02:00
Unknown W. Brackets
09bd12f6c9
Merge pull request #14502 from Kingcom/armips
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Transform labels to lower case for armips
2021-06-04 23:59:32 -07:00
Kingcom
bb6f6051fc
Transform labels to lower case for armips
2021-06-04 17:51:28 +02:00
Henrik Rydgård
914b4478b6
Merge pull request #14493 from unknownbrackets/replay
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Add debugger APIs for replay recording
2021-05-31 11:45:39 +02:00
Unknown W. Brackets
6e128eb510
Debugger: Expose API to reset game.
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This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
2021-05-30 21:12:30 -07:00
Unknown W. Brackets
ea59fa3562
Debugger: Add replay execute/flush APIs.
2021-05-30 15:25:07 -07:00
Unknown W. Brackets
85c64d3ec3
Replay: Properly load RTC time on load file.
2021-05-29 14:50:57 -07:00
Unknown W. Brackets
64e007c0ce
Debugger: Add stub API for replay functionality.
2021-05-29 14:50:57 -07:00
Henrik Rydgård
4d344f556a
Additional feedback.
2021-05-13 10:39:17 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
Unknown W. Brackets
56bcf04c49
Debugger: Try harder to validate UTF-8.
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When sending this in the websocket debugger, it needs to be valid utf-8 or
it will cause clients to abort the connection. We want to reject invalid
utf-8 anyway.
2021-04-23 23:24:47 -07:00
Unknown W. Brackets
012d47bcbf
Debugger: Show string in status bar for li, etc.
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This is helpful when stepping through the debugger. Only shows likely
UTF-8 or similar formatted text, but often names or error messages are.
2021-04-21 23:50:59 -07:00
Unknown W. Brackets
5904900d37
Debugger: Add APIs to set/list/search mem tags.
2021-04-06 12:09:39 -07:00