Henrik Rydgård
b2b0ff1753
Consolidate error codes in ErrorCodes.h
2025-02-04 11:53:00 -06:00
Henrik Rydgård
ca54fe9234
Deduplicate some code, fix some style
2025-01-14 12:38:20 +01:00
Henrik Rydgård
eccd7f3767
More const/static-ification
2024-09-17 15:22:37 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Unknown W. Brackets
fcc1abc7c3
Dialog: Update by button flag consistently.
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Always check for the flag to change in Update().
2023-02-08 19:02:37 -08:00
Henrik Rydgård
21647cd3c1
Blind workaround for Shining Ark circle button problem
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Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.
Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Henrik Rydgård
c9048c3748
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
2022-09-01 11:59:33 +02:00
Henrik Rydgård
70b9dcc9a3
Initialize a bunch of Dialog structs
2022-08-18 16:46:22 +02:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
429b4594d0
Dialog: Use a thread to init dialogs too.
2021-04-07 18:13:46 -07:00
Unknown W. Brackets
88fe2e9863
Dialog: Use dialog type header more consistently.
2021-02-27 13:43:12 -08:00
Unknown W. Brackets
52c5f4bf95
Dialog: Respect accessThread priority on shutdown.
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This influences shutdown timing.
2021-02-27 13:15:12 -08:00
Unknown W. Brackets
aa13f5afb7
Dialog: Track type id on dialog class.
2021-02-27 12:01:52 -08:00
Unknown W. Brackets
2a9dde684d
Dialog: Unlock volatile without Update call.
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Crisis Core depends on this unlocking, likely it should really be on a
thread.
2021-02-16 19:15:09 -08:00
Unknown W. Brackets
e42dac2fb4
Dialog: Simulate volatile memory lock behavior.
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Also simply clear to zero, which isn't exactly correct but should be
fairly close. See #8288 (NBA Live 08 hang.)
2021-01-18 11:07:21 -08:00
Unknown W. Brackets
8bd32b6009
Dialog: Manage status only through accessors.
2021-01-18 10:46:57 -08:00
Unknown W. Brackets
4573907098
Savedata: Prevent garbage bleeding into save icons.
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This pads out the icon data and also fixes a potential buffer overflow
during image data copy.
2021-01-03 16:26:31 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Unknown W. Brackets
143ba22097
PPGe: Handle text shadows more consistently.
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Don't really want them wrapping differently or etc. Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
sum2012
e5001a115f
Implemented sceUtilityGetSystemParamInt
2017-06-06 19:05:59 +02:00
sum2012
8c33284901
Fix sceUtilityScreenshotUpdate
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Fix "After the developer/publisher screen and the age warning only a
black screen."
2014-03-30 09:29:11 +08:00
Unknown W. Brackets
996fa39684
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
Unknown W. Brackets
e30e8937c1
Make it possible to override dialog fade out.
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Useful to show multiple osk dialogs. Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
67b1aee1f8
Use a time delay to change sceUtility statuses.
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This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.
May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
77acd0729f
Use the latch in dialogs throughout.
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This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Unknown W. Brackets
05ad9721d9
Allow msgdialog override of ok/cancel button text.
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Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
The Dax
92ab821f14
Allow the OSK text input buttons to be held and thus repeat.
2013-12-14 18:18:18 -05:00
The Dax
814a81b692
Allow held directional buttons to scroll up and down the list repeatedly.
2013-12-08 20:33:16 -05:00
Henrik Rydgard
1ec0a977e4
Fix too-slow fade in/out of save dialogs and others in 30hz games.
2013-10-16 18:54:40 +02:00
Unknown W. Brackets
0b5bdeb1d3
Fix some compile failures under big endian.
2013-07-28 21:04:17 -07:00
Unknown W. Brackets
777074cfe1
Switch to _le memory layout specs in dialogs.
2013-07-27 15:30:18 -07:00
aquanull
b5440ecb65
Unify some common elements of dialogs.
2013-06-10 21:24:49 +08:00
aquanull
3c140106be
Auto-height the "borders" of the message text area.
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More dialog tweaks.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets
7d17ed8a8e
Correctly shutdown dialogs on game reset.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
f8d726c5ea
Validate OSK struct size and don't do copying.
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The PSP itself only allows the correct size struct.
2013-04-20 15:03:32 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Xele02
1f4f5eaf9a
Add fade in / out on dialog to allow time for the user to release
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button.
2013-01-19 00:46:05 +01:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00