Commit graph

4251 commits

Author SHA1 Message Date
Henrik Rydgård
bbcaeb9d13
Merge pull request #18557 from GermanAizek/reserve-add
Using reserve in different places PPSSPP
2023-12-15 12:28:21 +01:00
Herman Semenov
b8748ae9e5 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Henrik Rydgård
06ba0027c7 Vulkan: Lift unmotivated restriction on texture size 2023-12-15 10:47:51 +01:00
Henrik Rydgård
43a2af46ee Fix error handling on texture creation failure 2023-12-15 10:47:20 +01:00
Henrik Rydgård
812b1024f0 Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
Henrik Rydgård
ed4941f416 Remove Vulkan (and Windows.h) include from DevScreens.cpp 2023-12-14 19:01:18 +01:00
Henrik Rydgård
88b19432fe
Merge pull request #18548 from hrydgard/adrenotools-followup
Adrenotools followup
2023-12-14 19:00:56 +01:00
Henrik Rydgård
155222145a
Merge pull request #18550 from GermanAizek/fix-memsize-type
[Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer
2023-12-14 17:51:08 +01:00
Herman Semenov
309f0d97f2 [Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer 2023-12-14 19:26:10 +03:00
Henrik Rydgård
d64b61010d
Merge pull request #18547 from GermanAizek/fix-render-state4
Fixed all set render state4 after DirectXState::Restore()
2023-12-14 16:40:18 +01:00
Henrik Rydgård
969cb8ac18 Driver choice: Add error message for wrong file type 2023-12-14 16:26:12 +01:00
Herman Semenov
9b4cf5fad8 Fixed all set render state4 after DirectXState::Restore() 2023-12-14 17:55:54 +03:00
Henrik Rydgård
7634eba083
Merge pull request #18532 from dima-xd/adrenotools
Android: Implement custom driver loading for ARM64 Android devices
2023-12-14 15:54:24 +01:00
Henrik Rydgård
ebaebf5945
Merge pull request #18546 from GermanAizek/make-smart-ptr
[Common Data/Core Dialog HLE/GPU Common Vulkan] Optimize create smart pointers using C++17 std::make_*
2023-12-14 14:02:55 +01:00
Henrik Rydgård
b78c7ad470
Merge pull request #18545 from GermanAizek/const-ref-params
Objects in function parameters have been replaced with constant references
2023-12-14 13:49:33 +01:00
Herman Semenov
08070e7f31 [Common Data/Core Dialog HLE/GPU Common Vulkan] Optimize create smart pointer using C++17 std::make_* 2023-12-14 15:44:16 +03:00
Herman Semenov
5a0d54be83 [Common/Data/GPU/Input/System/UI] Added const reference for function params 2023-12-14 14:21:11 +03:00
Dzmitry Dubrova
a461800973 Implement custom driver loading for ARM64 Android devices 2023-12-14 08:53:03 +03:00
Herman Semenov
315340fc62 Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
Henrik Rydgård
1ac780aacc Reduce flicker on savestate screenshot load 2023-12-13 12:26:11 +01:00
Henrik Rydgård
d549817245 Add missing check 2023-12-13 12:21:12 +01:00
Henrik Rydgård
f8927df9a6 Load savestate screenshots in the background 2023-12-13 12:07:23 +01:00
Henrik Rydgård
e5d2e09f02 Some code simplification 2023-12-13 10:45:42 +01:00
Henrik Rydgård
2aca8fe3f9 Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
Henrik Rydgård
4c3f82da55 Remove ManagedTexture from HttpImageView 2023-12-12 22:44:03 +01:00
Henrik Rydgård
82bdc9ec50 Add CreateTextureFromFileData (without ManagedTexture) 2023-12-12 22:24:13 +01:00
Henrik Rydgård
d2e10a058e Some renaming 2023-12-12 22:15:55 +01:00
Henrik Rydgård
76c7540173 First part of UI texture loading refactor 2023-12-12 22:13:15 +01:00
Henrik Rydgård
6d3c34ecd5 Eliminate inf values resulting from depth range computation.
Fixes #17981
2023-12-12 18:48:22 +01:00
Henrik Rydgård
5763ec1b88 Move NativeQueryConfig into app-android.cpp 2023-12-12 09:56:33 +01:00
Henrik Rydgård
79ab67e3b2 Run-behind-pause: Fix some edge cases with the transparent background setting 2023-12-11 17:47:19 +01:00
Henrik Rydgård
25ab7b9170 Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
Henrik Rydgård
6e369e5188 Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
Henrik Rydgård
e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård
ae1009c92b Warning fix 2023-12-11 02:10:08 +01:00
Henrik Rydgård
6d51fbc1e6 Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
Henrik Rydgård
48d60d8613 Remove UIContext knowledge of screen tags 2023-12-10 22:21:50 +01:00
Henrik Rydgård
3832b32bbc Add the concept of a background screen 2023-12-10 22:21:48 +01:00
Henrik Rydgård
0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Henrik Rydgård
22295a6412 Plumb through a ScreenRenderMode parameter 2023-12-10 13:05:17 +01:00
Henrik Rydgård
600fb7cc22 Minor cleanups 2023-12-10 12:37:35 +01:00
Henrik Rydgård
db4993bfdc Implement full support for mouse input on Android
The smoothing algorithm changed a bit now that I centralized that logic
in a way that can work with all backends.
2023-12-10 09:52:19 +01:00
Henrik Rydgård
7e85d3d10a Disable the new culling on RISC-V for now. 2023-12-09 16:49:02 +01:00
Henrik Rydgård
4e2a1bf81c NEON: vcvtq can scale directly, no need for a mul by const. 2023-12-09 16:48:59 +01:00
Henrik Rydgård
99548be8a3 NEON culling: Use mla operations to shave off some more cycles. ARM32 compat. 2023-12-09 16:36:01 +01:00
Henrik Rydgård
6a7ef83f4b NEON-optimize the culling 2023-12-09 15:55:51 +01:00
Henrik Rydgård
0905b6a5ad Frustum-cull small draws
Some games do a poor job of culling stuff, and some transparent
sprites can be very expensive if they cause a copy.
Skipping them if outside the viewport makes sense in that case.

One example are the flame sprites in #17797 .

Additionally, we should be able to cull through-mode draws easily, this
one doesn't even try.
2023-12-09 15:55:51 +01:00
Henrik Rydgård
6645ddfa38
Merge pull request #18489 from hrydgard/memory-profiling-notes
Some changes and comments after running the memory profiler on Windows
2023-12-08 23:58:48 +01:00
Henrik Rydgård
d234fa24e6 Add progress bar (without %) to install/uninstall. Other fixes. 2023-12-08 16:16:28 +01:00
Henrik Rydgård
376db1f931 Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM. 2023-12-08 12:29:24 +01:00