Henrik Rydgård
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d0cdb360fd
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
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Henrik Rydgård
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1e57a358b8
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thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
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2022-08-16 15:10:48 +02:00 |
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Henrik Rydgård
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79ee532609
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Fix feature checks
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2022-08-09 20:05:44 +02:00 |
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Henrik Rydgård
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4ff8f85110
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Forgot these...
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2022-08-07 11:48:59 +02:00 |
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Henrik Rydgård
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5987c355d3
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D3D9: Fix a lot of stuff
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e89174b85
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OpenGL: Fix shader depal too.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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3e1ccf1311
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
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Henrik Rydgård
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269bff9c0b
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Get D3D shaders to build (though not working correctly)
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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d4d92e39ff
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Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
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2022-08-03 13:28:54 +02:00 |
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Henrik Rydgård
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19931c003f
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Clean up blit/copy feature detection. Don't need fast GPU flags for these.
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2022-08-02 09:53:46 +02:00 |
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Henrik Rydgård
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46d6b43618
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Support 3D textures in OpenGL ES, add feature check
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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a0febce3a9
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Make the D3D9 backend handle stencil state in more similar ways to the others.
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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e43b5e2081
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thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation.
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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4a18629e63
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thin3d: Remove dual sided stencil, not supported by all backends anyway
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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62ded69344
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Switch to using the D3D9 state cache in thin3d, to avoid confusion
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2022-07-24 21:49:03 +02:00 |
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Unknown W. Brackets
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1e66a66ed7
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D3D11: Correct clearing samplers.
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2021-10-12 20:34:43 -07:00 |
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Unknown W. Brackets
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4cb6976029
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GPU: Use an empty vertex buf for reinterpret.
See #14552.
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2021-08-07 22:22:36 -07:00 |
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Unknown W. Brackets
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44d2d8a2a3
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Draw: Assert sampler bindings are in valid ranges.
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2021-06-12 10:10:42 -07:00 |
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Unknown W. Brackets
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fe9870bf37
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Draw: Auto ref/release bound textures/samplers.
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2021-02-16 21:48:43 -08:00 |
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Unknown W. Brackets
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e85a8b0f5b
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Unknown W. Brackets
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6247e4d0ee
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Windows: Add some missing override specifiers.
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2021-02-14 10:30:10 -08:00 |
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Henrik Rydgård
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6a5522b185
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thin3d: Add a way to query the current render target for debugging.
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2020-12-13 00:20:13 +01:00 |
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Henrik Rydgård
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7a690f177e
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Move shader language feature detection to the draw context.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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84037f448e
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
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Henrik Rydgård
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6db943e831
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Merge the two ShaderStage enums
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2020-11-05 08:34:35 +01:00 |
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Henrik Rydgård
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b236691548
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Complete the eradication of D3DX9 compiler loader
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2020-10-05 00:13:29 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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