Henrik Rydgård
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d31ba393af
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Don't load the shader cache on a separate thread - all it does is already async
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2023-09-24 10:53:23 +02:00 |
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Henrik Rydgård
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964f606a9c
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Fix some issues around geometry shaders - like, loading them from shader cache while disabled
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2023-09-24 01:29:38 +02:00 |
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Henrik Rydgård
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10f93875c6
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Fix the semantics of DenseHashMap to be consistent even when inserting nulls
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2023-09-11 12:07:18 +02:00 |
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Henrik Rydgård
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fcd11dfd4c
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Update a comment
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2023-05-04 09:49:14 +02:00 |
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Henrik Rydgård
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67cba831dd
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Slightly more useful assert message in Hashmaps.h
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2022-12-29 00:39:59 +01:00 |
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Henrik Rydgård
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77819c6f80
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Lifetime fixes, cleanups
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Henrik Rydgård
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886a8b1ac6
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
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