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More vulkan fixes
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parent
5974e0ee6d
commit
ff6fcc9179
3 changed files with 7 additions and 2 deletions
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@ -159,6 +159,7 @@ GPU_Vulkan::GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
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GPU_Vulkan::~GPU_Vulkan() {
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GPU_Vulkan::~GPU_Vulkan() {
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framebufferManagerVulkan_->DestroyAllFBOs();
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framebufferManagerVulkan_->DestroyAllFBOs();
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depalShaderCache_.Clear();
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depalShaderCache_.Clear();
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delete textureCacheVulkan_;
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delete pipelineManager_;
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delete pipelineManager_;
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delete shaderManagerVulkan_;
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delete shaderManagerVulkan_;
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}
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}
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@ -138,6 +138,8 @@ static VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugRep
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return false;
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return false;
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if (msgCode == 11)
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if (msgCode == 11)
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return false;
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return false;
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if (msgCode == 63 && startsWith(pMsg, "vkCmdClearAttachments() issued on command buffer "))
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return false;
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#ifdef _WIN32
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#ifdef _WIN32
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std::string msg = message.str();
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std::string msg = message.str();
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@ -262,11 +262,12 @@ public:
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class VKPipeline : public Pipeline {
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class VKPipeline : public Pipeline {
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public:
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public:
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VKPipeline(size_t size) {
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VKPipeline(VulkanContext *vulkan, size_t size) : vulkan_(vulkan) {
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uboSize_ = (int)size;
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uboSize_ = (int)size;
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ubo_ = new uint8_t[uboSize_];
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ubo_ = new uint8_t[uboSize_];
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}
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}
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~VKPipeline() {
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~VKPipeline() {
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vulkan_->Delete().QueueDeletePipeline(vkpipeline);
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delete[] ubo_;
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delete[] ubo_;
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}
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}
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@ -292,6 +293,7 @@ public:
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int dynamicUniformSize = 0;
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int dynamicUniformSize = 0;
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private:
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private:
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VulkanContext *vulkan_;
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uint8_t *ubo_;
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uint8_t *ubo_;
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int uboSize_;
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int uboSize_;
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};
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};
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@ -831,7 +833,7 @@ VkDescriptorSet VKContext::GetOrCreateDescriptorSet(VkBuffer buf) {
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}
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}
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Pipeline *VKContext::CreateGraphicsPipeline(const PipelineDesc &desc) {
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Pipeline *VKContext::CreateGraphicsPipeline(const PipelineDesc &desc) {
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VKPipeline *pipeline = new VKPipeline(desc.uniformDesc ? desc.uniformDesc->uniformBufferSize : 16 * sizeof(float));
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VKPipeline *pipeline = new VKPipeline(vulkan_, desc.uniformDesc ? desc.uniformDesc->uniformBufferSize : 16 * sizeof(float));
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VKInputLayout *input = (VKInputLayout *)desc.inputLayout;
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VKInputLayout *input = (VKInputLayout *)desc.inputLayout;
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VKBlendState *blend = (VKBlendState *)desc.blend;
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VKBlendState *blend = (VKBlendState *)desc.blend;
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VKDepthStencilState *depth = (VKDepthStencilState *)desc.depthStencil;
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VKDepthStencilState *depth = (VKDepthStencilState *)desc.depthStencil;
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