From fbdbbc3d36e981687dd7e7d672d5e35d80437176 Mon Sep 17 00:00:00 2001 From: sum2012 Date: Wed, 27 Nov 2013 05:57:14 +0800 Subject: [PATCH] Re-use "Cancel" transate in change umd --- UI/MainScreen.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/UI/MainScreen.cpp b/UI/MainScreen.cpp index e46d1f2750..3c760f4407 100644 --- a/UI/MainScreen.cpp +++ b/UI/MainScreen.cpp @@ -841,6 +841,7 @@ void GamePauseScreen::sendMessage(const char *message, const char *value) { void UmdReplaceScreen::CreateViews() { Margins actionMenuMargins(0, 100, 15, 0); I18NCategory *m = GetI18NCategory("MainMenu"); + I18NCategory *d = GetI18NCategory("Dialog"); TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(1.0)); leftColumn->SetClip(true); @@ -871,7 +872,7 @@ void UmdReplaceScreen::CreateViews() { tabRecentGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected); tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected); - rightColumnItems->Add(new Choice(m->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel); + rightColumnItems->Add(new Choice(d->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel); rightColumnItems->Add(new Choice(m->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings); if (g_Config.recentIsos.size() > 0) {