mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Remove a very minor difference between the backends in state mapping
This commit is contained in:
parent
ca9dbec830
commit
fadb19acc6
2 changed files with 2 additions and 1 deletions
|
@ -616,7 +616,7 @@ static const BlendEq eqLookup[] = {
|
||||||
BlendEq::REVERSE_SUBTRACT,
|
BlendEq::REVERSE_SUBTRACT,
|
||||||
BlendEq::MIN, // GE_BLENDMODE_MIN
|
BlendEq::MIN, // GE_BLENDMODE_MIN
|
||||||
BlendEq::MAX, // GE_BLENDMODE_MAX
|
BlendEq::MAX, // GE_BLENDMODE_MAX
|
||||||
BlendEq::ADD, // GE_BLENDMODE_ABSDIFF
|
BlendEq::MAX, // GE_BLENDMODE_ABSDIFF
|
||||||
};
|
};
|
||||||
|
|
||||||
static BlendFactor toDualSource(BlendFactor blendfunc) {
|
static BlendFactor toDualSource(BlendFactor blendfunc) {
|
||||||
|
|
|
@ -144,6 +144,7 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) {
|
||||||
// Set blend - unless we need to do it in the shader.
|
// Set blend - unless we need to do it in the shader.
|
||||||
GenericBlendState blendState;
|
GenericBlendState blendState;
|
||||||
ConvertBlendState(blendState, gstate_c.allowShaderBlend);
|
ConvertBlendState(blendState, gstate_c.allowShaderBlend);
|
||||||
|
|
||||||
ViewportAndScissor vpAndScissor;
|
ViewportAndScissor vpAndScissor;
|
||||||
ConvertViewportAndScissor(useBufferedRendering,
|
ConvertViewportAndScissor(useBufferedRendering,
|
||||||
framebufferManager_->GetRenderWidth(), framebufferManager_->GetRenderHeight(),
|
framebufferManager_->GetRenderWidth(), framebufferManager_->GetRenderHeight(),
|
||||||
|
|
Loading…
Add table
Reference in a new issue