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OpenXR - Make VR camera parameters floating numbers
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parent
0bfab4cd81
commit
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5 changed files with 13 additions and 13 deletions
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@ -319,9 +319,9 @@ bool StartVRRender() {
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// Set customizations
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VR_SetConfig(VR_CONFIG_6DOF_ENABLED, g_Config.bEnable6DoF);
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VR_SetConfig(VR_CONFIG_CAMERA_DISTANCE, g_Config.iCameraDistance);
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VR_SetConfig(VR_CONFIG_CANVAS_DISTANCE, g_Config.iCanvasDistance);
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VR_SetConfig(VR_CONFIG_FOV_SCALE, g_Config.iFieldOfViewPercentage);
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VR_SetConfig(VR_CONFIG_CAMERA_DISTANCE, g_Config.fCameraDistance * 1000);
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VR_SetConfig(VR_CONFIG_CANVAS_DISTANCE, g_Config.fCanvasDistance);
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VR_SetConfig(VR_CONFIG_FOV_SCALE, g_Config.fFieldOfViewPercentage);
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VR_SetConfig(VR_CONFIG_MIRROR_UPDATED, false);
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return true;
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}
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@ -339,7 +339,7 @@ bool VR_InitFrame( engine_t* engine ) {
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vrMatrix[matrix].M[2][3] -= hmdposition.z * (vrConfig[VR_CONFIG_MIRROR_AXIS_Z] ? -1.0f : 1.0f) * scale;
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}
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if (abs(vrConfig[VR_CONFIG_CAMERA_DISTANCE]) > 0) {
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XrVector3f forward = {0.0f, 0.0f, (float)vrConfig[VR_CONFIG_CAMERA_DISTANCE] * scale};
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XrVector3f forward = {0.0f, 0.0f, (float)vrConfig[VR_CONFIG_CAMERA_DISTANCE] * 0.001f * scale};
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forward = XrQuaternionf_Rotate(invView.orientation, forward);
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forward = XrVector3f_ScalarMultiply(forward, vrConfig[VR_CONFIG_MIRROR_AXIS_Z] ? -1.0f : 1.0f);
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vrMatrix[matrix].M[0][3] += forward.x;
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@ -1208,9 +1208,9 @@ static ConfigSetting vrSettings[] = {
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ConfigSetting("VREnable", &g_Config.bEnableVR, true),
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ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, true),
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ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false),
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ConfigSetting("VRCameraDistance", &g_Config.iCameraDistance, 0),
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ConfigSetting("VRCanvasDistance", &g_Config.iCanvasDistance, 6),
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ConfigSetting("VRFieldOfView", &g_Config.iFieldOfViewPercentage, 100),
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ConfigSetting("VRCameraDistance", &g_Config.fCameraDistance, 0.0f),
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ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 6.0f),
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ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f),
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ConfigSetting(false),
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};
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@ -463,9 +463,9 @@ public:
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bool bEnableVR;
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bool bEnable6DoF;
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bool bEnableStereo;
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int iCameraDistance;
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int iCanvasDistance;
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int iFieldOfViewPercentage;
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float fCameraDistance;
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float fCanvasDistance;
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float fFieldOfViewPercentage;
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// Debugger
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int iDisasmWindowX;
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@ -1165,9 +1165,9 @@ void GameSettingsScreen::CreateViews() {
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vrStereo->SetEnabledPtr(&g_Config.bEnableVR);
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vrSettings->Add(new ItemHeader(vr->T("VR camera")));
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vrSettings->Add(new PopupSliderChoice(&g_Config.iCameraDistance, -10, 10, vr->T("Camera distance adjust", "Camera distance adjust"), 1, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoice(&g_Config.iCanvasDistance, 1, 10, vr->T("Distance to 2D menus and scenes", "Distance to 2D menus and scenes"), 1, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoice(&g_Config.iFieldOfViewPercentage, 100, 200, vr->T("Field of view scale", "Headset's field of view scale"), 10, screenManager(), vr->T("% of native FoV")));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCameraDistance, -10.0f, 10.0f, vr->T("Camera distance adjust", "Camera distance adjust"), 1.0f, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCanvasDistance, 1.0f, 10.0f, vr->T("Distance to 2D menus and scenes", "Distance to 2D menus and scenes"), 1.0f, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fFieldOfViewPercentage, 100.0f, 200.0f, vr->T("Field of view scale", "Headset's field of view scale"), 10.0f, screenManager(), vr->T("% of native FoV")));
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}
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}
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