From f31a7a058223c9f36feef0327ab79a02718ef4fd Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 9 Apr 2023 10:12:54 -0700 Subject: [PATCH] Debugger: Update VFPU dialog more evenly. Was previously not updating when you hit a breakpoint, stepped out, etc. --- Windows/Debugger/Debugger_Disasm.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Windows/Debugger/Debugger_Disasm.cpp b/Windows/Debugger/Debugger_Disasm.cpp index 462099909e..05b36f12aa 100644 --- a/Windows/Debugger/Debugger_Disasm.cpp +++ b/Windows/Debugger/Debugger_Disasm.cpp @@ -239,8 +239,6 @@ void CDisasm::stepInto() ptr->gotoPC(); UpdateDialog(); - if (vfpudlg) - vfpudlg->Update(); threadList->reloadThreads(); stackTraceView->loadStackTrace(); @@ -525,8 +523,6 @@ BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) Sleep(1); //let cpu catch up ptr->gotoPC(); UpdateDialog(); - if (vfpudlg) - vfpudlg->Update(); } else { // go lastTicks = CoreTiming::GetTicks(); @@ -885,6 +881,8 @@ void CDisasm::UpdateDialog() { // Update memory window too. if (memoryWindow) memoryWindow->Update(); + if (vfpudlg) + vfpudlg->Update(); } void CDisasm::ProcessUpdateDialog() {