diff --git a/UI/PauseScreen.cpp b/UI/PauseScreen.cpp index 44a3d327a0..5f6d99fed4 100644 --- a/UI/PauseScreen.cpp +++ b/UI/PauseScreen.cpp @@ -380,9 +380,9 @@ void GamePauseScreen::CreateViews() { leftColumnItems->Add(new NoticeView(NoticeLevel::INFO, notAvailable, "")); } - ViewGroup *middleColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64, FILL_PARENT, Margins(0, 10, 0, 15))); + LinearLayout *middleColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64, FILL_PARENT, Margins(0, 10, 0, 15))); root_->Add(middleColumn); - + middleColumn->SetSpacing(0.0f); ViewGroup *rightColumnHolder = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(vertical ? 200 : 300, FILL_PARENT, actionMenuMargins)); ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); @@ -404,7 +404,7 @@ void GamePauseScreen::CreateViews() { root_->SetDefaultFocusView(continueChoice); continueChoice->OnClick.Handle(this, &UIScreen::OnBack); - rightColumnItems->Add(new Spacer(25.0)); + rightColumnItems->Add(new Spacer(20.0)); std::string gameId = g_paramSFO.GetDiscID(); if (g_Config.hasGameConfig(gameId)) { @@ -438,7 +438,7 @@ void GamePauseScreen::CreateViews() { auto rp = GetI18NCategory(I18NCat::REPORTING); rightColumnItems->Add(new Choice(rp->T("ReportButton", "Report Feedback")))->OnClick.Handle(this, &GamePauseScreen::OnReportFeedback); } - rightColumnItems->Add(new Spacer(25.0)); + rightColumnItems->Add(new Spacer(20.0)); if (g_Config.bPauseMenuExitsEmulator) { auto mm = GetI18NCategory(I18NCat::MAINMENU); rightColumnItems->Add(new Choice(mm->T("Exit")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu); @@ -453,7 +453,7 @@ void GamePauseScreen::CreateViews() { playButton_->SetImageID(g_Config.bRunBehindPauseMenu ? ImageID("I_PAUSE") : ImageID("I_PLAY")); return UI::EVENT_DONE; }); - + middleColumn->Add(new Spacer(20.0)); Button *infoButton = middleColumn->Add(new Button("", ImageID("I_INFO"), new LinearLayoutParams(64, 64))); infoButton->OnClick.Add([=](UI::EventParams &e) { screenManager()->push(new GameScreen(gamePath_, true));