diff --git a/GPU/Directx9/DepalettizeShaderDX9.h b/GPU/Directx9/DepalettizeShaderDX9.h index 7cdcb9413f..7398c40e18 100644 --- a/GPU/Directx9/DepalettizeShaderDX9.h +++ b/GPU/Directx9/DepalettizeShaderDX9.h @@ -20,8 +20,6 @@ #include "Common/CommonTypes.h" #include "GPU/ge_constants.h" -#include "GPU/Directx9/helper/global.h" - namespace DX9 { class DepalShaderDX9 { diff --git a/GPU/Directx9/DrawEngineDX9.cpp b/GPU/Directx9/DrawEngineDX9.cpp index 7d6bd6c5c6..1c702d811a 100644 --- a/GPU/Directx9/DrawEngineDX9.cpp +++ b/GPU/Directx9/DrawEngineDX9.cpp @@ -37,7 +37,6 @@ #include "GPU/Common/TransformCommon.h" #include "GPU/Common/VertexDecoderCommon.h" #include "GPU/Common/SoftwareTransformCommon.h" -#include "GPU/Directx9/StateMappingDX9.h" #include "GPU/Directx9/TextureCacheDX9.h" #include "GPU/Directx9/DrawEngineDX9.h" #include "GPU/Directx9/ShaderManagerDX9.h" @@ -66,7 +65,7 @@ static const int D3DPRIMITIVEVERTEXCOUNT[8][2] = { {1, 2}, // 6 = D3DPT_TRIANGLEFAN, }; -int D3DPrimCount(D3DPRIMITIVETYPE prim, int size) { +inline int D3DPrimCount(D3DPRIMITIVETYPE prim, int size) { return (size / D3DPRIMITIVEVERTEXCOUNT[prim][0]) - D3DPRIMITIVEVERTEXCOUNT[prim][1]; } @@ -86,8 +85,9 @@ static const D3DVERTEXELEMENT9 TransformedVertexElements[] = { D3DDECL_END() }; -DrawEngineDX9::DrawEngineDX9() - : decodedVerts_(0), +DrawEngineDX9::DrawEngineDX9(LPDIRECT3DDEVICE9 device) + : device_(device), + decodedVerts_(0), prevPrim_(GE_PRIM_INVALID), lastVType_(-1), shaderManager_(0), @@ -118,7 +118,7 @@ DrawEngineDX9::DrawEngineDX9() tessDataTransfer = new TessellationDataTransferDX9(); - pD3Ddevice->CreateVertexDeclaration(TransformedVertexElements, &transformedVertexDecl_); + device_->CreateVertexDeclaration(TransformedVertexElements, &transformedVertexDecl_); } DrawEngineDX9::~DrawEngineDX9() { @@ -238,7 +238,7 @@ IDirect3DVertexDeclaration9 *DrawEngineDX9::SetupDecFmtForDraw(VSShader *vshader // Create declaration IDirect3DVertexDeclaration9 *pHardwareVertexDecl = nullptr; - HRESULT hr = pD3Ddevice->CreateVertexDeclaration( VertexElements, &pHardwareVertexDecl ); + HRESULT hr = device_->CreateVertexDeclaration( VertexElements, &pHardwareVertexDecl ); if (FAILED(hr)) { ERROR_LOG(G3D, "Failed to create vertex declaration!"); pHardwareVertexDecl = nullptr; @@ -689,14 +689,14 @@ void DrawEngineDX9::DoFlush() { void * pVb; u32 size = dec_->GetDecVtxFmt().stride * indexGen.MaxIndex(); - pD3Ddevice->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &vai->vbo, NULL); + device_->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &vai->vbo, NULL); vai->vbo->Lock(0, size, &pVb, 0); memcpy(pVb, decoded, size); vai->vbo->Unlock(); if (useElements) { void * pIb; u32 size = sizeof(short) * indexGen.VertexCount(); - pD3Ddevice->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &vai->ebo, NULL); + device_->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &vai->ebo, NULL); vai->ebo->Lock(0, size, &pIb, 0); memcpy(pIb, decIndex, size); vai->ebo->Unlock(); @@ -776,22 +776,22 @@ rotateVBO: IDirect3DVertexDeclaration9 *pHardwareVertexDecl = SetupDecFmtForDraw(vshader, dec_->GetDecVtxFmt(), dec_->VertexType()); if (pHardwareVertexDecl) { - pD3Ddevice->SetVertexDeclaration(pHardwareVertexDecl); + device_->SetVertexDeclaration(pHardwareVertexDecl); if (vb_ == NULL) { if (useElements) { - pD3Ddevice->DrawIndexedPrimitiveUP(glprim[prim], 0, maxIndex + 1, D3DPrimCount(glprim[prim], vertexCount), decIndex, D3DFMT_INDEX16, decoded, dec_->GetDecVtxFmt().stride); + device_->DrawIndexedPrimitiveUP(glprim[prim], 0, maxIndex + 1, D3DPrimCount(glprim[prim], vertexCount), decIndex, D3DFMT_INDEX16, decoded, dec_->GetDecVtxFmt().stride); } else { - pD3Ddevice->DrawPrimitiveUP(glprim[prim], D3DPrimCount(glprim[prim], vertexCount), decoded, dec_->GetDecVtxFmt().stride); + device_->DrawPrimitiveUP(glprim[prim], D3DPrimCount(glprim[prim], vertexCount), decoded, dec_->GetDecVtxFmt().stride); } } else { - pD3Ddevice->SetStreamSource(0, vb_, 0, dec_->GetDecVtxFmt().stride); + device_->SetStreamSource(0, vb_, 0, dec_->GetDecVtxFmt().stride); if (useElements) { - pD3Ddevice->SetIndices(ib_); + device_->SetIndices(ib_); - pD3Ddevice->DrawIndexedPrimitive(glprim[prim], 0, 0, maxIndex + 1, 0, D3DPrimCount(glprim[prim], vertexCount)); + device_->DrawIndexedPrimitive(glprim[prim], 0, 0, maxIndex + 1, 0, D3DPrimCount(glprim[prim], vertexCount)); } else { - pD3Ddevice->DrawPrimitive(glprim[prim], 0, D3DPrimCount(glprim[prim], vertexCount)); + device_->DrawPrimitive(glprim[prim], 0, D3DPrimCount(glprim[prim], vertexCount)); } } } @@ -847,11 +847,11 @@ rotateVBO: // these spam the gDebugger log. const int vertexSize = sizeof(transformed[0]); - pD3Ddevice->SetVertexDeclaration(transformedVertexDecl_); + device_->SetVertexDeclaration(transformedVertexDecl_); if (drawIndexed) { - pD3Ddevice->DrawIndexedPrimitiveUP(glprim[prim], 0, maxIndex, D3DPrimCount(glprim[prim], numTrans), inds, D3DFMT_INDEX16, drawBuffer, sizeof(TransformedVertex)); + device_->DrawIndexedPrimitiveUP(glprim[prim], 0, maxIndex, D3DPrimCount(glprim[prim], numTrans), inds, D3DFMT_INDEX16, drawBuffer, sizeof(TransformedVertex)); } else { - pD3Ddevice->DrawPrimitiveUP(glprim[prim], D3DPrimCount(glprim[prim], numTrans), drawBuffer, sizeof(TransformedVertex)); + device_->DrawPrimitiveUP(glprim[prim], D3DPrimCount(glprim[prim], numTrans), drawBuffer, sizeof(TransformedVertex)); } } else if (result.action == SW_CLEAR) { u32 clearColor = result.color; @@ -870,7 +870,7 @@ rotateVBO: dxstate.colorMask.set((mask & D3DCLEAR_TARGET) != 0, (mask & D3DCLEAR_TARGET) != 0, (mask & D3DCLEAR_TARGET) != 0, (mask & D3DCLEAR_STENCIL) != 0); - pD3Ddevice->Clear(0, NULL, mask, SwapRB(clearColor), clearDepth, clearColor >> 24); + device_->Clear(0, NULL, mask, SwapRB(clearColor), clearDepth, clearColor >> 24); int scissorX1 = gstate.getScissorX1(); int scissorY1 = gstate.getScissorY1(); diff --git a/GPU/Directx9/DrawEngineDX9.h b/GPU/Directx9/DrawEngineDX9.h index 0d15dd46c9..c2a93d6034 100644 --- a/GPU/Directx9/DrawEngineDX9.h +++ b/GPU/Directx9/DrawEngineDX9.h @@ -109,7 +109,7 @@ public: // Handles transform, lighting and drawing. class DrawEngineDX9 : public DrawEngineCommon { public: - DrawEngineDX9(); + DrawEngineDX9(LPDIRECT3DDEVICE9 device); virtual ~DrawEngineDX9(); void SubmitPrim(void *verts, void *inds, GEPrimitiveType prim, int vertexCount, u32 vertType, int *bytesRead); @@ -171,6 +171,8 @@ private: ReliableHashType ComputeHash(); // Reads deferred vertex data. void MarkUnreliable(VertexArrayInfoDX9 *vai); + LPDIRECT3DDEVICE9 device_; + // Defer all vertex decoding to a Flush, so that we can hash and cache the // generated buffers without having to redecode them every time. struct DeferredDrawCall { diff --git a/GPU/Directx9/GPU_DX9.cpp b/GPU/Directx9/GPU_DX9.cpp index 5f97bffce0..321bf11889 100644 --- a/GPU/Directx9/GPU_DX9.cpp +++ b/GPU/Directx9/GPU_DX9.cpp @@ -37,7 +37,6 @@ #include "GPU/GeDisasm.h" #include "GPU/Common/FramebufferCommon.h" -#include "GPU/Directx9/helper/global.h" #include "GPU/Directx9/ShaderManagerDX9.h" #include "GPU/Directx9/GPU_DX9.h" #include "GPU/Directx9/FramebufferDX9.h" @@ -394,11 +393,13 @@ static const CommandTableEntry commandTable[] = { GPU_DX9::CommandInfo GPU_DX9::cmdInfo_[256]; GPU_DX9::GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw) -: GPUCommon(gfxCtx, draw) { +: GPUCommon(gfxCtx, draw), drawEngine_((LPDIRECT3DDEVICE9)draw->GetNativeObject(Draw::NativeObject::DEVICE)) { + device_ = (LPDIRECT3DDEVICE9)draw->GetNativeObject(Draw::NativeObject::DEVICE); + deviceEx_ = (LPDIRECT3DDEVICE9EX)draw->GetNativeObject(Draw::NativeObject::DEVICE_EX); lastVsync_ = g_Config.bVSync ? 1 : 0; dxstate.SetVSyncInterval(g_Config.bVSync); - shaderManagerDX9_ = new ShaderManagerDX9(); + shaderManagerDX9_ = new ShaderManagerDX9(device_); framebufferManagerDX9_ = new FramebufferManagerDX9(draw); framebufferManager_ = framebufferManagerDX9_; textureCacheDX9_ = new TextureCacheDX9(draw); @@ -480,10 +481,10 @@ void GPU_DX9::CheckGPUFeatures() { D3DCAPS9 caps; ZeroMemory(&caps, sizeof(caps)); HRESULT result = 0; - if (pD3DdeviceEx) { - result = pD3DdeviceEx->GetDeviceCaps(&caps); + if (deviceEx_) { + result = deviceEx_->GetDeviceCaps(&caps); } else { - result = pD3Ddevice->GetDeviceCaps(&caps); + result = device_->GetDeviceCaps(&caps); } if (FAILED(result)) { WARN_LOG_REPORT(G3D, "Direct3D9: Failed to get the device caps!"); @@ -544,7 +545,7 @@ void GPU_DX9::InitClearInternal() { if (useNonBufferedRendering) { dxstate.depthWrite.set(true); dxstate.colorMask.set(true, true, true, true); - pD3Ddevice->Clear(0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 0), 1.f, 0); + device_->Clear(0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 0), 1.f, 0); } } @@ -1003,7 +1004,7 @@ bool GPU_DX9::GetCurrentTexture(GPUDebugBuffer &buffer, int level) { HRESULT hr; bool success = false; - hr = pD3Ddevice->GetTexture(0, &baseTex); + hr = device_->GetTexture(0, &baseTex); if (SUCCEEDED(hr) && baseTex != NULL) { hr = baseTex->QueryInterface(IID_IDirect3DTexture9, (void **)&tex); if (SUCCEEDED(hr)) { @@ -1018,9 +1019,9 @@ bool GPU_DX9::GetCurrentTexture(GPUDebugBuffer &buffer, int level) { LPDIRECT3DSURFACE9 renderTarget = nullptr; hr = tex->GetSurfaceLevel(level, &renderTarget); if (renderTarget && SUCCEEDED(hr)) { - hr = pD3Ddevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &offscreen, NULL); + hr = device_->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &offscreen, NULL); if (SUCCEEDED(hr)) { - hr = pD3Ddevice->GetRenderTargetData(renderTarget, offscreen); + hr = device_->GetRenderTargetData(renderTarget, offscreen); if (SUCCEEDED(hr)) { hr = offscreen->LockRect(&locked, &rect, D3DLOCK_READONLY); } diff --git a/GPU/Directx9/GPU_DX9.h b/GPU/Directx9/GPU_DX9.h index 070aebe5e6..5b062b0f93 100644 --- a/GPU/Directx9/GPU_DX9.h +++ b/GPU/Directx9/GPU_DX9.h @@ -110,6 +110,9 @@ private: void BeginFrameInternal() override; void CopyDisplayToOutputInternal() override; + LPDIRECT3DDEVICE9 device_; + LPDIRECT3DDEVICE9EX deviceEx_; + FramebufferManagerDX9 *framebufferManagerDX9_; TextureCacheDX9 *textureCacheDX9_; DepalShaderCacheDX9 depalShaderCache_; diff --git a/GPU/Directx9/ShaderManagerDX9.cpp b/GPU/Directx9/ShaderManagerDX9.cpp index b00d7363a1..d137b030b0 100644 --- a/GPU/Directx9/ShaderManagerDX9.cpp +++ b/GPU/Directx9/ShaderManagerDX9.cpp @@ -75,7 +75,6 @@ PSShader::PSShader(ShaderID id, const char *code) : id_(id), shader(nullptr), fa } PSShader::~PSShader() { - pD3Ddevice->SetPixelShader(NULL); if (shader) shader->Release(); } @@ -125,7 +124,6 @@ VSShader::VSShader(ShaderID id, const char *code, bool useHWTransform) : id_(id) } VSShader::~VSShader() { - pD3Ddevice->SetVertexShader(NULL); if (shader) shader->Release(); } @@ -148,7 +146,7 @@ void ShaderManagerDX9::PSSetColorUniform3(int creg, u32 color) { ((color & 0xFF0000) >> 16) * (1.0f / 255.0f), 0.0f }; - pD3Ddevice->SetPixelShaderConstantF(creg, col, 1); + device_->SetPixelShaderConstantF(creg, col, 1); } void ShaderManagerDX9::PSSetColorUniform3Alpha255(int creg, u32 color, u8 alpha) { @@ -158,12 +156,12 @@ void ShaderManagerDX9::PSSetColorUniform3Alpha255(int creg, u32 color, u8 alpha) (float)((color & 0xFF0000) >> 16), (float)alpha, }; - pD3Ddevice->SetPixelShaderConstantF(creg, col, 1); + device_->SetPixelShaderConstantF(creg, col, 1); } void ShaderManagerDX9::PSSetFloat(int creg, float value) { const float f[4] = { value, 0.0f, 0.0f, 0.0f }; - pD3Ddevice->SetPixelShaderConstantF(creg, f, 1); + device_->SetPixelShaderConstantF(creg, f, 1); } void ShaderManagerDX9::PSSetFloatArray(int creg, const float *value, int count) { @@ -171,12 +169,12 @@ void ShaderManagerDX9::PSSetFloatArray(int creg, const float *value, int count) for (int i = 0; i < count; i++) { f[i] = value[i]; } - pD3Ddevice->SetPixelShaderConstantF(creg, f, 1); + device_->SetPixelShaderConstantF(creg, f, 1); } void ShaderManagerDX9::VSSetFloat(int creg, float value) { const float f[4] = { value, 0.0f, 0.0f, 0.0f }; - pD3Ddevice->SetVertexShaderConstantF(creg, f, 1); + device_->SetVertexShaderConstantF(creg, f, 1); } void ShaderManagerDX9::VSSetFloatArray(int creg, const float *value, int count) { @@ -184,7 +182,7 @@ void ShaderManagerDX9::VSSetFloatArray(int creg, const float *value, int count) for (int i = 0; i < count; i++) { f[i] = value[i]; } - pD3Ddevice->SetVertexShaderConstantF(creg, f, 1); + device_->SetVertexShaderConstantF(creg, f, 1); } // Utility @@ -195,18 +193,18 @@ void ShaderManagerDX9::VSSetColorUniform3(int creg, u32 color) { ((color & 0xFF0000) >> 16) / 255.0f, 0.0f }; - pD3Ddevice->SetVertexShaderConstantF(creg, col, 1); + device_->SetVertexShaderConstantF(creg, col, 1); } void ShaderManagerDX9::VSSetFloatUniform4(int creg, float data[4]) { - pD3Ddevice->SetVertexShaderConstantF(creg, data, 1); + device_->SetVertexShaderConstantF(creg, data, 1); } void ShaderManagerDX9::VSSetFloat24Uniform3(int creg, const u32 data[3]) { const u32 col[4] = { data[0] << 8, data[1] << 8, data[2] << 8, 0 }; - pD3Ddevice->SetVertexShaderConstantF(creg, (const float *)&col[0], 1); + device_->SetVertexShaderConstantF(creg, (const float *)&col[0], 1); } void ShaderManagerDX9::VSSetColorUniform3Alpha(int creg, u32 color, u8 alpha) { @@ -216,7 +214,7 @@ void ShaderManagerDX9::VSSetColorUniform3Alpha(int creg, u32 color, u8 alpha) { ((color & 0xFF0000) >> 16) / 255.0f, alpha/255.0f }; - pD3Ddevice->SetVertexShaderConstantF(creg, col, 1); + device_->SetVertexShaderConstantF(creg, col, 1); } void ShaderManagerDX9::VSSetColorUniform3ExtraFloat(int creg, u32 color, float extra) { @@ -226,26 +224,26 @@ void ShaderManagerDX9::VSSetColorUniform3ExtraFloat(int creg, u32 color, float e ((color & 0xFF0000) >> 16) / 255.0f, extra }; - pD3Ddevice->SetVertexShaderConstantF(creg, col, 1); + device_->SetVertexShaderConstantF(creg, col, 1); } // Utility void ShaderManagerDX9::VSSetMatrix4x3(int creg, const float *m4x3) { float m4x4[16]; ConvertMatrix4x3To4x4Transposed(m4x4, m4x3); - pD3Ddevice->SetVertexShaderConstantF(creg, m4x4, 4); + device_->SetVertexShaderConstantF(creg, m4x4, 4); } void ShaderManagerDX9::VSSetMatrix4x3_3(int creg, const float *m4x3) { float m3x4[16]; ConvertMatrix4x3To3x4Transposed(m3x4, m4x3); - pD3Ddevice->SetVertexShaderConstantF(creg, m3x4, 3); + device_->SetVertexShaderConstantF(creg, m3x4, 3); } void ShaderManagerDX9::VSSetMatrix(int creg, const float* pMatrix) { float transp[16]; Transpose4x4(transp, pMatrix); - pD3Ddevice->SetVertexShaderConstantF(creg, transp, 4); + device_->SetVertexShaderConstantF(creg, transp, 4); } // Depth in ogl is between -1;1 we need between 0;1 and optionally reverse it @@ -511,7 +509,7 @@ void ShaderManagerDX9::VSUpdateUniforms(u64 dirtyUniforms) { } } -ShaderManagerDX9::ShaderManagerDX9() : lastVShader_(nullptr), lastPShader_(nullptr) { +ShaderManagerDX9::ShaderManagerDX9(LPDIRECT3DDEVICE9 device) : device_(device), lastVShader_(nullptr), lastPShader_(nullptr) { codeBuffer_ = new char[16384]; } @@ -626,8 +624,8 @@ VSShader *ShaderManagerDX9::ApplyShader(int prim, u32 vertType) { gstate_c.CleanUniforms(); } - pD3Ddevice->SetPixelShader(fs->shader); - pD3Ddevice->SetVertexShader(vs->shader); + device_->SetPixelShader(fs->shader); + device_->SetVertexShader(vs->shader); lastPShader_ = fs; lastVShader_ = vs; diff --git a/GPU/Directx9/ShaderManagerDX9.h b/GPU/Directx9/ShaderManagerDX9.h index 60e7283d04..2dc9137eaf 100644 --- a/GPU/Directx9/ShaderManagerDX9.h +++ b/GPU/Directx9/ShaderManagerDX9.h @@ -78,7 +78,7 @@ protected: class ShaderManagerDX9 : public ShaderManagerCommon { public: - ShaderManagerDX9(); + ShaderManagerDX9(LPDIRECT3DDEVICE9 device); ~ShaderManagerDX9(); void ClearCache(bool deleteThem); // TODO: deleteThem currently not respected @@ -113,6 +113,8 @@ private: void Clear(); + LPDIRECT3DDEVICE9 device_; + ShaderID lastFSID_; ShaderID lastVSID_; diff --git a/GPU/Directx9/StateMappingDX9.cpp b/GPU/Directx9/StateMappingDX9.cpp index cd137a9209..411e4954b3 100644 --- a/GPU/Directx9/StateMappingDX9.cpp +++ b/GPU/Directx9/StateMappingDX9.cpp @@ -22,7 +22,10 @@ #include "Core/System.h" #include "Core/Config.h" #include "Core/Reporting.h" -#include "GPU/Directx9/StateMappingDX9.h" + +#include "helper/global.h" +#include "helper/dx_state.h" + #include "GPU/Directx9/GPU_DX9.h" #include "GPU/Directx9/ShaderManagerDX9.h" #include "GPU/Directx9/TextureCacheDX9.h" diff --git a/GPU/Directx9/StateMappingDX9.h b/GPU/Directx9/StateMappingDX9.h deleted file mode 100644 index 28bed35866..0000000000 --- a/GPU/Directx9/StateMappingDX9.h +++ /dev/null @@ -1,5 +0,0 @@ -#pragma once - -#include "helper/global.h" -#include "helper/dx_state.h" - diff --git a/GPU/Directx9/TextureCacheDX9.h b/GPU/Directx9/TextureCacheDX9.h index 4c7bc0caca..68b2384518 100644 --- a/GPU/Directx9/TextureCacheDX9.h +++ b/GPU/Directx9/TextureCacheDX9.h @@ -20,7 +20,6 @@ #include #include "../Globals.h" -#include "helper/global.h" #include "helper/dx_fbo.h" #include "GPU/GPU.h" #include "GPU/GPUInterface.h" diff --git a/GPU/Directx9/helper/dx_state.h b/GPU/Directx9/helper/dx_state.h index e9bbb991a3..379e5363ec 100644 --- a/GPU/Directx9/helper/dx_state.h +++ b/GPU/Directx9/helper/dx_state.h @@ -2,6 +2,7 @@ #include #include + #include "global.h" namespace DX9 { @@ -14,7 +15,7 @@ private: public: BoolState() : _value(init) { DirectXState::state_count++; - } + } inline void set(bool value) { if (_value != value) { @@ -51,7 +52,7 @@ private: public: DxState1() : _state1(state1), p1(p1def) { DirectXState::state_count++; - } + } inline void set(DWORD newp1) { if (p1 != newp1) { @@ -132,7 +133,7 @@ private: public: DxState2() : _state1(state1),_state2(state2), p1(p1def), p2(p2def) { DirectXState::state_count++; - } + } inline void set(DWORD newp1, DWORD newp2) { if (p1 != newp1) { @@ -168,8 +169,7 @@ private: public: DxState3() : _state1(state1),_state2(state2), _state3(state3), p1(p1def), p2(p2def), p3(p3def) { - // DirectxState::state_count++; - } + } inline void set(DWORD newp1, DWORD newp2, DWORD newp3) { if (p1 != newp1) { @@ -214,7 +214,6 @@ private: public: DxState4() : _state1(state1), _state2(state2), _state3(state3), _state4(state4), p1(p1def), p2(p2def), p3(p3def), p4(p4def) { - // DirectxState::state_count++; } inline void set(DWORD newp1, DWORD newp2, DWORD newp3, DWORD newp4) { diff --git a/GPU/GPU.vcxproj b/GPU/GPU.vcxproj index a3f5fed3ec..1aebc42a64 100644 --- a/GPU/GPU.vcxproj +++ b/GPU/GPU.vcxproj @@ -212,7 +212,6 @@ - diff --git a/GPU/GPU.vcxproj.filters b/GPU/GPU.vcxproj.filters index 71c542d222..fb0a67cc28 100644 --- a/GPU/GPU.vcxproj.filters +++ b/GPU/GPU.vcxproj.filters @@ -81,9 +81,6 @@ DirectX9 - - DirectX9 - DirectX9 diff --git a/UI/NativeApp.cpp b/UI/NativeApp.cpp index a94c5ea990..e338c90f5c 100644 --- a/UI/NativeApp.cpp +++ b/UI/NativeApp.cpp @@ -775,8 +775,8 @@ void NativeRender(GraphicsContext *graphicsContext) { if (resized) { resized = false; - graphicsContext->Resize(); + // TODO: Move this to new GraphicsContext objects for each backend. #ifndef _WIN32 if (GetGPUBackend() == GPUBackend::OPENGL) {