diff --git a/Core/MemMap.cpp b/Core/MemMap.cpp index aea9633e7e..4c31cef02b 100644 --- a/Core/MemMap.cpp +++ b/Core/MemMap.cpp @@ -109,8 +109,7 @@ void DoState(PointerWrap &p) if (!g_RemasterMode) g_MemorySize = RAM_NORMAL_SIZE; g_PSPModel = PSP_MODEL_FAT; - } - else { + } else { p.Do(g_PSPModel); p.DoMarker("PSPModel"); if (!g_RemasterMode) diff --git a/Windows/WndMainWindow.cpp b/Windows/WndMainWindow.cpp index 303889c6f2..19e39a9007 100644 --- a/Windows/WndMainWindow.cpp +++ b/Windows/WndMainWindow.cpp @@ -472,7 +472,7 @@ namespace MainWindow void CreateShadersSubmenu() { I18NCategory *des = GetI18NCategory("DesktopUI"); - + I18NCategory *shdr = GetI18NCategory("PostShaders"); const std::wstring key = ConvertUTF8ToWString(des->T("Postprocessing Shader")); HMENU optionsMenu = GetSubMenu(menu, MENU_OPTIONS); @@ -488,6 +488,8 @@ namespace MainWindow int item = ID_SHADERS_BASE + 1; int checkedStatus = -1; + const char *translatedShaderName = nullptr; + for (auto i = info.begin(); i != info.end(); ++i) { checkedStatus = MF_UNCHECKED; availableShaders.push_back(i->section); @@ -495,7 +497,9 @@ namespace MainWindow checkedStatus = MF_CHECKED; } - AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, ConvertUTF8ToWString(i->name).c_str()); + translatedShaderName = shdr->T(i->section.c_str()); + + AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, ConvertUTF8ToWString(translatedShaderName).c_str()); } }