diff --git a/UI/MainScreen.cpp b/UI/MainScreen.cpp index a1e843a8e9..c150863609 100644 --- a/UI/MainScreen.cpp +++ b/UI/MainScreen.cpp @@ -327,8 +327,8 @@ void GameBrowser::Refresh() { if (allowBrowsing_) { LinearLayout *topBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); -#ifdef ANDROID topBar->Add(new TextView(path_.GetFriendlyPath().c_str(), ALIGN_VCENTER, 1.0f, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 1.0f))); +#ifdef ANDROID topBar->Add(new Choice("Home"))->OnClick.Handle(this, &GameBrowser::HomeClick); #endif ChoiceStrip *layoutChoice = topBar->Add(new ChoiceStrip(ORIENT_HORIZONTAL)); @@ -585,10 +585,10 @@ void GamePauseScreen::CreateViews() { leftColumn->Add(leftColumnItems); saveSlots_ = leftColumnItems->Add(new ChoiceStrip(ORIENT_HORIZONTAL, new LinearLayoutParams(300, WRAP_CONTENT))); - saveSlots_->AddChoice("1"); - saveSlots_->AddChoice("2"); - saveSlots_->AddChoice("3"); - saveSlots_->AddChoice("4"); + saveSlots_->AddChoice(" 1 "); + saveSlots_->AddChoice(" 2 "); + saveSlots_->AddChoice(" 3 "); + saveSlots_->AddChoice(" 4 "); saveSlots_->SetSelection(g_Config.iCurrentStateSlot); leftColumnItems->Add(new Choice(gs->T("Save State")))->OnClick.Handle(this, &GamePauseScreen::OnSaveState); diff --git a/native b/native index c3ea52bad5..569cdb9c08 160000 --- a/native +++ b/native @@ -1 +1 @@ -Subproject commit c3ea52bad545439454ca60612efd56071e0b94d9 +Subproject commit 569cdb9c081e7af82125510dbd38ba2cedfff6f3