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Add BindFramebufferDepth()
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@ -138,6 +138,8 @@ public:
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void UpdateFromMemory(u32 addr, int size, bool safe);
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void UpdateFromMemory(u32 addr, int size, bool safe);
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void SetLineWidth();
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void SetLineWidth();
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void BindFramebufferDepth(VirtualFramebuffer *sourceframebuffer, VirtualFramebuffer *targetframebuffer);
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// Just for logging right now. Might remove/change.
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// Just for logging right now. Might remove/change.
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void NotifyBlockTransfer(u32 dst, u32 src);
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void NotifyBlockTransfer(u32 dst, u32 src);
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