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Implement a simple SSAA function
Seems that 2x has the best effect for now but this is not the best way of implementing AA function because it requires much greater video card memory and memory bandwidth than other avaible methods like MSAA, CSAA etc.
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parent
c1f76b0475
commit
eda8252d7d
6 changed files with 13 additions and 2 deletions
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@ -64,6 +64,7 @@ void CConfig::Load(const char *iniFileName)
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graphics->Get("BufferedRendering", &bBufferedRendering, true);
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graphics->Get("HardwareTransform", &bHardwareTransform, true);
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graphics->Get("LinearFiltering", &bLinearFiltering, false);
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graphics->Get("SSAA", &SSAntiAlaising, 0);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Get("Enable", &bEnableSound, true);
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@ -103,6 +104,7 @@ void CConfig::Save()
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graphics->Set("BufferedRendering", bBufferedRendering);
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graphics->Set("HardwareTransform", bHardwareTransform);
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graphics->Set("LinearFiltering", bLinearFiltering);
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graphics->Set("SSAA", SSAntiAlaising);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Set("Enable", bEnableSound);
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@ -54,6 +54,7 @@ public:
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bool bDrawWireframe;
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bool bLinearFiltering;
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int iWindowZoom; // for Windows
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bool SSAntiAlaising; //for Windows, too
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// Sound
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bool bEnableSound;
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@ -72,8 +72,8 @@ DWORD TheThread(LPVOID x)
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coreParameter.enableDebugging = true;
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coreParameter.printfEmuLog = false;
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coreParameter.headLess = false;
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coreParameter.renderWidth = 480 * g_Config.iWindowZoom;
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coreParameter.renderHeight = 272 * g_Config.iWindowZoom;
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coreParameter.renderWidth = (480 * g_Config.iWindowZoom) * (g_Config.SSAntiAlaising + 1);
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coreParameter.renderHeight = (272 * g_Config.iWindowZoom) * (g_Config.SSAntiAlaising + 1);
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coreParameter.outputWidth = 480 * g_Config.iWindowZoom;
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coreParameter.outputHeight = 272 * g_Config.iWindowZoom;
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coreParameter.pixelWidth = 480 * g_Config.iWindowZoom;
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@ -499,6 +499,10 @@ namespace MainWindow
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g_Config.bLinearFiltering = !g_Config.bLinearFiltering;
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UpdateMenus();
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break;
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case ID_OPTIONS_SIMPLE2XSSAA:
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g_Config.SSAntiAlaising = !g_Config.SSAntiAlaising;
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UpdateMenus();
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break;
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case ID_OPTIONS_CONTROLS:
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DialogManager::EnableAll(FALSE);
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DialogBox(hInst, (LPCTSTR)IDD_CONTROLS, hWnd, (DLGPROC)Controls);
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@ -642,6 +646,7 @@ namespace MainWindow
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CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
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CHECKITEM(ID_OPTIONS_FASTMEMORY, g_Config.bFastMemory);
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CHECKITEM(ID_OPTIONS_LINEARFILTERING, g_Config.bLinearFiltering);
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CHECKITEM(ID_OPTIONS_SIMPLE2XSSAA, g_Config.SSAntiAlaising);
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CHECKITEM(ID_EMULATION_RUNONLOAD, g_Config.bAutoRun);
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UINT enable = !Core_IsStepping() ? MF_GRAYED : MF_ENABLED;
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@ -663,6 +668,7 @@ namespace MainWindow
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EnableMenuItem(menu,ID_EMULATION_STOP,!enable);
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EnableMenuItem(menu,ID_OPTIONS_SETTINGS,enable);
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EnableMenuItem(menu,ID_PLUGINS_CHOOSEPLUGINS,enable);
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EnableMenuItem(menu,ID_OPTIONS_SIMPLE2XSSAA,enable);
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const int zoomitems[4] = {
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ID_OPTIONS_SCREEN1X,
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@ -255,6 +255,7 @@ BEGIN
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MENUITEM "&Buffered Rendering\tF5", ID_OPTIONS_BUFFEREDRENDERING
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MENUITEM "&Hardware Transform\tF6", ID_OPTIONS_HARDWARETRANSFORM
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MENUITEM "&Linear Filtering", ID_OPTIONS_LINEARFILTERING
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MENUITEM "Si&mple 2x SSAA", ID_OPTIONS_SIMPLE2XSSAA
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MENUITEM SEPARATOR
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MENUITEM "&Wireframe (experimental)", ID_OPTIONS_WIREFRAME
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MENUITEM "&Display Raw Framebuffer", ID_OPTIONS_DISPLAYRAWFRAMEBUFFER
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@ -254,6 +254,7 @@
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#define ID_OPTIONS_CONTROLS 40130
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#define ID_EMULATION_RUNONLOAD 40131
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#define ID_DEBUG_DUMPNEXTFRAME 40132
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#define ID_OPTIONS_SIMPLE2XSSAA 40133
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#define IDC_STATIC -1
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// Next default values for new objects
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