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UWP: fix && in English UI labels
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@ -317,7 +317,7 @@ void TextDrawerUWP::DrawString(DrawBuffer &target, const char *str, float x, flo
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}
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else {
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// Render the string to our bitmap and save to a GL texture.
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std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
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std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(ReplaceAll(str, "\n", "\r\n"), "&&", "&"));
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SIZE size;
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IDWriteTextFormat* format = nullptr;
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