Add a setting to launch a separate CPU thread.

This commit is contained in:
Unknown W. Brackets 2013-08-07 08:07:13 -07:00
parent e03acc4c58
commit e7c7c5b3db
6 changed files with 190 additions and 51 deletions

View file

@ -89,6 +89,7 @@ void Config::Load(const char *iniFileName)
#else
cpu->Get("Jit", &bJit, true);
#endif
cpu->Get("UseCPUThread", &bUseCPUThread, false);
cpu->Get("FastMemory", &bFastMemory, false);
cpu->Get("CPUSpeed", &iLockedCPUSpeed, false);
@ -226,6 +227,7 @@ void Config::Save()
IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
cpu->Set("Jit", bJit);
cpu->Set("UseCPUThread", bUseCPUThread);
cpu->Set("FastMemory", bFastMemory);
cpu->Set("CPUSpeed", iLockedCPUSpeed);

View file

@ -56,6 +56,7 @@ public:
bool bIgnoreBadMemAccess;
bool bFastMemory;
bool bJit;
bool bUseCPUThread;
int iLockedCPUSpeed;
bool bAutoSaveSymbolMap;
std::string sReportHost;

View file

@ -40,6 +40,7 @@ struct CoreParameter
std::string fileToStart;
std::string mountIso; // If non-empty, and fileToStart is an ELF or PBP, will mount this ISO in the background.
std::string errorString;
bool startPaused;
bool disableG3Dlog;

View file

@ -39,31 +39,73 @@
#include "Core/PSPLoaders.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/SaveState.h"
#include "Common/StdConditionVariable.h"
#include "Common/Thread.h"
#include "Common/StdThread.h"
#include "Common/LogManager.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
enum CPUThreadState {
CPU_THREAD_NOT_RUNNING,
CPU_THREAD_PENDING,
CPU_THREAD_STARTING,
CPU_THREAD_RUNNING,
CPU_THREAD_SHUTDOWN,
CPU_THREAD_EXECUTE,
};
MetaFileSystem pspFileSystem;
ParamSFOData g_paramSFO;
GlobalUIState globalUIState;
static CoreParameter coreParameter;
static PSPMixer *mixer;
static std::thread *cpuThread = NULL;
static std::mutex cpuThreadLock;
static std::condition_variable cpuThreadCond;
static u64 cpuThreadUntil;
// This can be read and written from ANYWHERE.
volatile CoreState coreState = CORE_STEPPING;
// Note: intentionally not used for CORE_NEXTFRAME.
volatile bool coreStatePending = false;
static volatile CPUThreadState cpuThreadState = CPU_THREAD_NOT_RUNNING;
void Core_UpdateState(CoreState newState)
{
if ((coreState == CORE_RUNNING || coreState == CORE_NEXTFRAME) && newState != CORE_RUNNING)
coreStatePending = true;
coreState = newState;
bool CPU_NextState(CPUThreadState from, CPUThreadState to) {
if (cpuThreadState == from) {
cpuThreadState = to;
cpuThreadCond.notify_all();
return true;
} else {
return false;
}
}
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
INFO_LOG(HLE, "PPSSPP %s", PPSSPP_GIT_VERSION);
void CPU_SetState(CPUThreadState to) {
cpuThreadState = to;
cpuThreadCond.notify_all();
}
coreParameter = coreParam;
bool CPU_IsReady() {
return cpuThreadState == CPU_THREAD_RUNNING || cpuThreadState == CPU_THREAD_NOT_RUNNING;
}
bool CPU_IsShutdown() {
return cpuThreadState == CPU_THREAD_NOT_RUNNING;
}
bool CPU_HasPendingAction() {
return cpuThreadState != CPU_THREAD_RUNNING;
}
void CPU_WaitStatus(bool (*pred)()) {
std::unique_lock<std::mutex> uniqueLock(cpuThreadLock);
cpuThreadCond.wait(uniqueLock, pred);
}
void CPU_Init() {
currentCPU = &mipsr4k;
numCPUs = 1;
@ -73,11 +115,12 @@ bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
g_RemasterMode = false;
g_DoubleTextureCoordinates = false;
std::string filename = coreParam.fileToStart;
std::string filename = coreParameter.fileToStart;
EmuFileType type = Identify_File(filename);
if(type == FILETYPE_PSP_ISO || type == FILETYPE_PSP_ISO_NP || type == FILETYPE_PSP_DISC_DIRECTORY)
if (type == FILETYPE_PSP_ISO || type == FILETYPE_PSP_ISO_NP || type == FILETYPE_PSP_DISC_DIRECTORY) {
InitMemoryForGameISO(filename);
}
Memory::Init();
mipsr4k.Reset();
@ -85,14 +128,12 @@ bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
host->AttemptLoadSymbolMap();
if (coreParameter.enableSound)
{
if (coreParameter.enableSound) {
mixer = new PSPMixer();
host->InitSound(mixer);
}
if (coreParameter.disableG3Dlog)
{
if (coreParameter.disableG3Dlog) {
LogManager::GetInstance()->SetEnable(LogTypes::G3D, false);
}
@ -104,7 +145,7 @@ bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly
// Why did we check for CORE_POWERDOWN here?
if (!LoadFile(filename, error_string)) { // || coreState == CORE_POWERDOWN) {
if (!LoadFile(filename, &coreParameter.errorString)) {
pspFileSystem.Shutdown();
CoreTiming::Shutdown();
__KernelShutdown();
@ -112,36 +153,27 @@ bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
host->ShutdownSound();
Memory::Shutdown();
coreParameter.fileToStart = "";
return false;
CPU_SetState(CPU_THREAD_NOT_RUNNING);
return;
}
if (coreParam.updateRecent)
if (coreParameter.updateRecent) {
g_Config.AddRecent(filename);
}
// Setup JIT here.
if (coreParameter.startPaused)
coreState = CORE_STEPPING;
else
coreState = CORE_RUNNING;
return true;
coreState = coreParameter.startPaused ? CORE_STEPPING : CORE_RUNNING;
}
bool PSP_IsInited()
{
return currentCPU != 0;
}
void PSP_Shutdown()
{
void CPU_Shutdown() {
pspFileSystem.Shutdown();
CoreTiming::Shutdown();
if (g_Config.bAutoSaveSymbolMap)
if (g_Config.bAutoSaveSymbolMap) {
host->SaveSymbolMap();
}
if (coreParameter.enableSound)
{
if (coreParameter.enableSound) {
host->ShutdownSound();
mixer = 0; // deleted in ShutdownSound
}
@ -151,17 +183,112 @@ void PSP_Shutdown()
currentCPU = 0;
}
void CPU_RunLoop() {
Common::SetCurrentThreadName("CPUThread");
if (!CPU_NextState(CPU_THREAD_PENDING, CPU_THREAD_STARTING)) {
ERROR_LOG(CPU, "CPU thread in unexpected state: %d", cpuThreadState);
return;
}
CPU_Init();
CPU_NextState(CPU_THREAD_STARTING, CPU_THREAD_RUNNING);
while (cpuThreadState != CPU_THREAD_SHUTDOWN)
{
CPU_WaitStatus(&CPU_HasPendingAction);
switch (cpuThreadState) {
case CPU_THREAD_EXECUTE:
mipsr4k.RunLoopUntil(cpuThreadUntil);
CPU_NextState(CPU_THREAD_EXECUTE, CPU_THREAD_RUNNING);
break;
// These are fine, just keep looping.
case CPU_THREAD_RUNNING:
case CPU_THREAD_SHUTDOWN:
break;
default:
ERROR_LOG(CPU, "CPU thread in unexpected state: %d", cpuThreadState);
// Begin shutdown, otherwise we'd just spin on this bad state.
cpuThreadState = CPU_THREAD_SHUTDOWN;
cpuThreadCond.notify_all();
break;
}
}
if (coreState != CORE_ERROR) {
coreState = CORE_POWERDOWN;
}
CPU_Shutdown();
CPU_SetState(CPU_THREAD_NOT_RUNNING);
}
void Core_UpdateState(CoreState newState) {
if ((coreState == CORE_RUNNING || coreState == CORE_NEXTFRAME) && newState != CORE_RUNNING)
coreStatePending = true;
coreState = newState;
}
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string) {
INFO_LOG(HLE, "PPSSPP %s", PPSSPP_GIT_VERSION);
coreParameter = coreParam;
coreParameter.errorString = "";
if (g_Config.bUseCPUThread) {
CPU_SetState(CPU_THREAD_PENDING);
cpuThread = new std::thread(&CPU_RunLoop);
CPU_WaitStatus(&CPU_IsReady);
} else {
CPU_Init();
}
bool success = coreParameter.fileToStart != "";
*error_string = coreParam.errorString;
if (success) {
GPU_Init();
}
return success;
}
bool PSP_IsInited() {
return currentCPU != 0;
}
void PSP_Shutdown() {
if (coreState == CORE_RUNNING)
coreState = CORE_ERROR;
if (g_Config.bUseCPUThread) {
CPU_SetState(CPU_THREAD_SHUTDOWN);
CPU_WaitStatus(&CPU_IsShutdown);
} else {
CPU_Shutdown();
}
GPU_Shutdown();
}
void PSP_RunLoopUntil(u64 globalticks) {
SaveState::Process();
mipsr4k.RunLoopUntil(globalticks);
if (g_Config.bUseCPUThread) {
cpuThreadUntil = globalticks;
if (CPU_NextState(CPU_THREAD_RUNNING, CPU_THREAD_EXECUTE)) {
// TODO: Run GPU here.
CPU_WaitStatus(&CPU_IsReady);
} else {
ERROR_LOG(CPU, "Unable to execute CPU run loop, unexpected state: %d", cpuThreadState);
}
} else {
mipsr4k.RunLoopUntil(globalticks);
}
}
void PSP_RunLoopFor(int cycles) {
PSP_RunLoopUntil(CoreTiming::GetTicks() + cycles);
}
CoreParameter &PSP_CoreParameter()
{
CoreParameter &PSP_CoreParameter() {
return coreParameter;
}

View file

@ -28,6 +28,25 @@ GPUStateCache gstate_c;
GPUInterface *gpu;
GPUStatistics gpuStats;
void GPU_Init() {
switch (PSP_CoreParameter().gpuCore) {
case GPU_NULL:
gpu = new NullGPU();
break;
case GPU_GLES:
gpu = new GLES_GPU();
break;
case GPU_SOFTWARE:
gpu = new NullGPU();
break;
}
}
void GPU_Shutdown() {
delete gpu;
gpu = 0;
}
void InitGfxState()
{
memset(&gstate, 0, sizeof(gstate));
@ -56,24 +75,10 @@ void InitGfxState()
for (int i = 0; i < 8; i++) {
memcpy(gstate.boneMatrix + i * 12, identity4x3, 12 * sizeof(float));
}
switch (PSP_CoreParameter().gpuCore) {
case GPU_NULL:
gpu = new NullGPU();
break;
case GPU_GLES:
gpu = new GLES_GPU();
break;
case GPU_SOFTWARE:
gpu = new NullGPU();
break;
}
}
void ShutdownGfxState()
{
delete gpu;
gpu = NULL;
}
// When you have changed state outside the psp gfx core,

View file

@ -427,6 +427,9 @@ struct GPUStatistics {
int numFBOs;
};
void GPU_Init();
void GPU_Shutdown();
void InitGfxState();
void ShutdownGfxState();
void ReapplyGfxState();