From e6df3ab23a4e460354272bc17b6251df41f8f927 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 11 Apr 2022 23:39:20 +0200 Subject: [PATCH] Comments --- GPU/Common/TextureCacheCommon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GPU/Common/TextureCacheCommon.cpp b/GPU/Common/TextureCacheCommon.cpp index 84bbed70be..dd15638db8 100644 --- a/GPU/Common/TextureCacheCommon.cpp +++ b/GPU/Common/TextureCacheCommon.cpp @@ -1431,7 +1431,7 @@ inline u32 TfmtRawToFullAlpha(GETextureFormat fmt) { } // TODO: SSE/SIMD -// At least on x86, compiler actually parallelizes these pretty well. +// At least on x86, compiler actually SIMDs these pretty well. void CopyAndSumMask16(u16 *dst, const u16 *src, int width, u32 *outMask) { u16 mask = 0xFFFF; for (int i = 0; i < width; i++) { @@ -1491,7 +1491,7 @@ void TextureCacheCommon::DecodeTextureLevel(u8 *out, int outPitch, GETextureForm case GE_CMODE_16BIT_ABGR4444: { if (clutAlphaLinear_ && mipmapShareClut && !expandTo32bit) { - // We don't bother with fullalpha here + // We don't bother with fullalpha here (clutAlphaLinear_) // Here, reverseColors means the CLUT is already reversed. if (reverseColors) { for (int y = 0; y < h; ++y) {