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Add some documentation to KernelWaitHelpers.
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@ -25,6 +25,9 @@
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namespace HLEKernel
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{
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// Move a thead from the waiting thread list to the paused thread list.
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// This version is for vectors which contain structs, which must have SceUID threadID and u64 pausedTimeout.
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// Should not be called directly.
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template <typename WaitInfoType, typename PauseType>
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inline bool WaitPauseHelperUpdate(SceUID pauseKey, SceUID threadID, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits, u64 pauseTimeout) {
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WaitInfoType waitData = {0};
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@ -47,6 +50,9 @@ inline bool WaitPauseHelperUpdate(SceUID pauseKey, SceUID threadID, std::vector<
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return true;
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}
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// Move a thread from the waiting thread list to the paused thread list.
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// This version is for a simpler list of SceUIDs. The paused list is a std::map<SceUID, u64>.
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// Should not be called directly.
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template <>
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inline bool WaitPauseHelperUpdate<SceUID, u64>(SceUID pauseKey, SceUID threadID, std::vector<SceUID> &waitingThreads, std::map<SceUID, u64> &pausedWaits, u64 pauseTimeout) {
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// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
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@ -55,6 +61,9 @@ inline bool WaitPauseHelperUpdate<SceUID, u64>(SceUID pauseKey, SceUID threadID,
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return true;
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}
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// Retrieve the paused wait info from the list, and pop it.
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// Returns the pausedTimeout value.
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// Should not be called directly.
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template <typename WaitInfoType, typename PauseType>
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inline u64 WaitPauseHelperGet(SceUID pauseKey, SceUID threadID, std::map<SceUID, PauseType> &pausedWaits, WaitInfoType &waitData) {
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waitData = pausedWaits[pauseKey];
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@ -63,6 +72,9 @@ inline u64 WaitPauseHelperGet(SceUID pauseKey, SceUID threadID, std::map<SceUID,
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return waitDeadline;
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}
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// Retrieve the paused wait info from the list, and pop it.
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// This version is for a simple std::map paused list.
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// Should not be called directly.
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template <>
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inline u64 WaitPauseHelperGet<SceUID, u64>(SceUID pauseKey, SceUID threadID, std::map<SceUID, u64> &pausedWaits, SceUID &waitData) {
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waitData = threadID;
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@ -72,12 +84,26 @@ inline u64 WaitPauseHelperGet<SceUID, u64>(SceUID pauseKey, SceUID threadID, std
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}
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enum WaitBeginEndCallbackResult {
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// Returned when the thread cannot be found in the waiting threads list.
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// Only returned for struct types, which have other data than the threadID.
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WAIT_CB_BAD_WAIT_DATA = -2,
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// Returned when the wait ID of the thread no longer matches the kernel object.
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WAIT_CB_BAD_WAIT_ID = -1,
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// Success, whether that means the wait was paused, deleted, etc.
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WAIT_CB_SUCCESS = 0,
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// Success, and resumed waiting. Useful for logging.
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WAIT_CB_RESUMED_WAIT = 1,
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};
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// Meant to be called in a registered begin callback function for a wait type.
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//
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// The goal of this function is to pause the wait. While inside a callback, waits are released.
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// Once the callback returns, the wait should be resumed (see WaitEndCallback.)
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//
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// This assumes the object has been validated already. The primary purpose is if you need
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// to use a specific pausedWaits list (for example, sceMsgPipe has two types of waiting per object.)
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//
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// In most cases, use the other, simpler version of WaitBeginCallback().
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template <typename WaitInfoType, typename PauseType>
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WaitBeginEndCallbackResult WaitBeginCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits, bool doTimeout = true) {
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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@ -101,6 +127,12 @@ WaitBeginEndCallbackResult WaitBeginCallback(SceUID threadID, SceUID prevCallbac
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return WAIT_CB_SUCCESS;
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}
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// Meant to be called in a registered begin callback function for a wait type.
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//
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// The goal of this function is to pause the wait. While inside a callback, waits are released.
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// Once the callback returns, the wait should be resumed (see WaitEndCallback.)
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//
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// In the majority of cases, calling this function is sufficient for the BeginCallback handler.
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template <typename KO, WaitType waitType, typename WaitInfoType>
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WaitBeginEndCallbackResult WaitBeginCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer) {
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u32 error;
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@ -114,6 +146,15 @@ WaitBeginEndCallbackResult WaitBeginCallback(SceUID threadID, SceUID prevCallbac
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}
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}
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// Meant to be called in a registered end callback function for a wait type.
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//
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// The goal of this function is to resume the wait, or to complete it if a wait is no longer needed.
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//
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// This version allows you to specify the pausedWaits and waitingThreads vectors, primarily for
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// MsgPipes which have two waiting thread lists. Unlike the matching WaitBeginCallback() function,
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// this still validates the wait (since it needs other data from the object.)
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//
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// In most cases, use the other, simpler version of WaitEndCallback().
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template <typename KO, WaitType waitType, typename WaitInfoType, typename PauseType, class TryUnlockFunc>
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WaitBeginEndCallbackResult WaitEndCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, TryUnlockFunc TryUnlock, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits) {
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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@ -165,12 +206,19 @@ WaitBeginEndCallbackResult WaitEndCallback(SceUID threadID, SceUID prevCallbackI
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}
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}
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// Meant to be called in a registered end callback function for a wait type.
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//
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// The goal of this function is to resume the wait, or to complete it if a wait is no longer needed.
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//
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// The TryUnlockFunc signature should be (choosen due to similarity to existing funcitons):
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// bool TryUnlock(KO *ko, WaitInfoType waitingThreadInfo, u32 &error, int result, bool &wokeThreads)
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template <typename KO, WaitType waitType, typename WaitInfoType, class TryUnlockFunc>
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WaitBeginEndCallbackResult WaitEndCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, TryUnlockFunc TryUnlock) {
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u32 error;
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SceUID uid = __KernelGetWaitID(threadID, waitType, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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KO *ko = uid == 0 ? NULL : kernelObjects.Get<KO>(uid, error);
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// We need the ko for the vectors, but to avoid a null check we validate it here too.
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if (!ko) {
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// TODO: Since it was deleted, we don't know how long was actually left.
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// For now, we just say the full time was taken.
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