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Fix issue on EmuScreen after a crash
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1 changed files with 2 additions and 1 deletions
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@ -1612,7 +1612,6 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {
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PSP_EndHostFrame();
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}
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screenManager()->getUIContext()->BeginFrame();
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if (gpu && !gpu->PresentedThisFrame() && !skipBufferEffects) {
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draw->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::CLEAR, RPAction::CLEAR, clearColor }, "EmuScreen_NoFrame");
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@ -1620,6 +1619,8 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {
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draw->SetScissorRect(0, 0, g_display.pixel_xres, g_display.pixel_yres);
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}
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screenManager()->getUIContext()->BeginFrame();
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if (!(mode & ScreenRenderMode::TOP)) {
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// We're in run-behind mode, but we don't want to draw chat, debug UI and stuff.
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// So, darken and bail here.
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