softgpu: Separately profile verts and lighting.

This commit is contained in:
Unknown W. Brackets 2022-01-01 21:28:20 -08:00
parent d3f0af7458
commit e4673a5fa4

View file

@ -21,6 +21,7 @@
#include "Common/CPUDetect.h"
#include "Common/Math/math_util.h"
#include "Common/MemoryUtil.h"
#include "Common/Profiler/Profiler.h"
#include "Core/Config.h"
#include "GPU/GPUState.h"
#include "GPU/Common/DrawEngineCommon.h"
@ -157,6 +158,7 @@ ScreenCoords TransformUnit::DrawingToScreen(const DrawingCoords& coords)
}
VertexData TransformUnit::ReadVertex(VertexReader &vreader, bool &outside_range_flag) {
PROFILE_THIS_SCOPE("read_vert");
VertexData vertex;
float pos[3];
@ -277,6 +279,7 @@ VertexData TransformUnit::ReadVertex(VertexReader &vreader, bool &outside_range_
vertex.texturecoords = Vec2f(stq.x * z_recip, stq.y * z_recip);
}
PROFILE_THIS_SCOPE("light");
Lighting::Process(vertex, vreader.hasColor0());
} else {
vertex.screenpos.x = (int)(pos[0] * 16) + gstate.getOffsetX16();