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Merge pull request #10113 from unknownbrackets/core-context
Request a core profile in OpenGL (after 1.5.0)
This commit is contained in:
commit
e3eb6d36b1
2 changed files with 82 additions and 43 deletions
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@ -253,47 +253,50 @@ bool WindowsGLContext::Init(HINSTANCE hInst, HWND window, std::string *error_mes
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// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
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// glewExperimental allows us to force GLEW to search for the pointers anyway.
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if (gl_extensions.IsCoreContext)
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glewExperimental = true;
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glewExperimental = true;
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if (GLEW_OK != glewInit()) {
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*error_message = "Failed to initialize GLEW.";
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return false;
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}
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// Unfortunately, glew will generate an invalid enum error, ignore.
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if (gl_extensions.IsCoreContext)
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glGetError();
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glGetError();
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int contextFlags = g_Config.bGfxDebugOutput ? WGL_CONTEXT_DEBUG_BIT_ARB : 0;
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HGLRC m_hrc = NULL;
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HGLRC m_hrc = nullptr;
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// Alright, now for the modernity. First try a 4.4, then 4.3, context, if that fails try 3.3.
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// I can't seem to find a way that lets you simply request the newest version available.
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if (wglewIsSupported("WGL_ARB_create_context") == 1) {
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for (int minor = 5; minor >= 0 && m_hrc == NULL; --minor) {
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const int attribs4x[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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WGL_CONTEXT_MINOR_VERSION_ARB, minor,
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for (int tryCore = 1; tryCore >= 0 && m_hrc == nullptr; --tryCore) {
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SetGLCoreContext(tryCore == 1);
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for (int minor = 6; minor >= 0 && m_hrc == nullptr; --minor) {
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const int attribs4x[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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WGL_CONTEXT_MINOR_VERSION_ARB, minor,
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WGL_CONTEXT_FLAGS_ARB, contextFlags,
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WGL_CONTEXT_PROFILE_MASK_ARB, gl_extensions.IsCoreContext ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0
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};
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs4x);
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}
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const int attribs33[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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WGL_CONTEXT_FLAGS_ARB, contextFlags,
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WGL_CONTEXT_PROFILE_MASK_ARB, gl_extensions.IsCoreContext ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0
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};
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs4x);
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if (!m_hrc)
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs33);
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}
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const int attribs33[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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WGL_CONTEXT_FLAGS_ARB, contextFlags,
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WGL_CONTEXT_PROFILE_MASK_ARB, gl_extensions.IsCoreContext ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0
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};
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if (!m_hrc)
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs33);
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if (!m_hrc) {
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// Fall back
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m_hrc = hRC;
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} else {
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// Switch to the new ARB context.
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wglMakeCurrent(NULL, NULL);
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wglMakeCurrent(nullptr, nullptr);
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wglDeleteContext(hRC);
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wglMakeCurrent(hDC, m_hrc);
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}
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@ -439,16 +439,6 @@ int main(int argc, char *argv[]) {
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}
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}
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#ifdef __APPLE__
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// Make sure to request a somewhat modern GL context at least - the
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// latest supported by MacOSX (really, really sad...)
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// Requires SDL 2.0
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// We really should upgrade to SDL 2.0 soon.
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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#endif
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#ifdef USING_EGL
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if (EGL_Open())
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return 1;
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@ -590,22 +580,68 @@ int main(int argc, char *argv[]) {
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if (g_Config.bFullScreen)
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mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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g_Screen = SDL_CreateWindow(app_name_nice.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber()),\
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SDL_WINDOWPOS_UNDEFINED, pixel_xres, pixel_yres, mode);
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int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber());
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int y = SDL_WINDOWPOS_UNDEFINED;
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if (g_Screen == NULL) {
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NativeShutdown();
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fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
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SDL_Quit();
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return 2;
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struct GLVersionPair {
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int major;
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int minor;
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};
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GLVersionPair attemptVersions[] = {
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{4, 6}, {4, 5}, {4, 4}, {4, 3}, {4, 2}, {4, 1}, {4, 0},
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{3, 3}, {3, 2}, {3, 1}, {3, 0},
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};
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SDL_GLContext glContext = nullptr;
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for (size_t i = 0; i < ARRAY_SIZE(attemptVersions); ++i) {
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const auto &ver = attemptVersions[i];
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// Make sure to request a somewhat modern GL context at least - the
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// latest supported by MacOS X (really, really sad...)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, ver.major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, ver.minor);
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SetGLCoreContext(true);
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g_Screen = SDL_CreateWindow(app_name_nice.c_str(), x,y, pixel_xres, pixel_yres, mode);
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if (g_Screen == nullptr) {
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NativeShutdown();
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fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
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SDL_Quit();
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return 2;
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}
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glContext = SDL_GL_CreateContext(g_Screen);
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if (glContext != nullptr) {
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// Victory, got one.
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break;
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}
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// Let's keep trying. To be safe, destroy the window - docs say needed to change profile.
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// in practice, it doesn't seem to matter, but maybe it differs by platform.
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SDL_DestroyWindow(g_Screen);
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}
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SDL_GLContext glContext = SDL_GL_CreateContext(g_Screen);
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if (glContext == NULL) {
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NativeShutdown();
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fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
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SDL_Quit();
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return 2;
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if (glContext == nullptr) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SetGLCoreContext(false);
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g_Screen = SDL_CreateWindow(app_name_nice.c_str(), x,y, pixel_xres, pixel_yres, mode);
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if (g_Screen == nullptr) {
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NativeShutdown();
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fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
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SDL_Quit();
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return 2;
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}
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glContext = SDL_GL_CreateContext(g_Screen);
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if (glContext == nullptr) {
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NativeShutdown();
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fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
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SDL_Quit();
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return 2;
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}
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}
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#ifdef USING_EGL
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