diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index c9f4a8a0aa..ed462fd10c 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -309,7 +309,7 @@ void GameSettingsScreen::CreateViews() { controlsSettingsScroll->Add(controlsSettings); tabHolder->AddTab(ms->T("Controls"), controlsSettingsScroll); controlsSettings->Add(new ItemHeader(ms->T("Controls"))); - controlsSettings->Add(new Choice(gs->T("Control Mapping")))->OnClick.Handle(this, &GameSettingsScreen::OnControlMapping); + controlsSettings->Add(new Choice(c->T("Control Mapping")))->OnClick.Handle(this, &GameSettingsScreen::OnControlMapping); controlsSettings->Add(new CheckBox(&g_Config.bAccelerometerToAnalogHoriz, c->T("Tilt", "Tilt to Analog (horizontal)"))); controlsSettings->Add(new ItemHeader(c->T("OnScreen", "On-Screen Touch Controls"))); controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, c->T("OnScreen", "On-Screen Touch Controls"))); @@ -341,12 +341,14 @@ void GameSettingsScreen::CreateViews() { systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded (experimental)")))->SetEnabled(!PSP_IsInited()); systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, s->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited()); #endif - systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, gs->T("Change CPU Clock", "Change CPU Clock (0 = default)"), screenManager())); + systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, s->T("Change CPU Clock", "Change CPU Clock (0 = default)"), screenManager())); enableReports_ = g_Config.sReportHost != "default"; #ifndef ANDROID systemSettings->Add(new ItemHeader(s->T("Cheats", "Cheats (experimental, see forums)"))); + // Need to move the cheat config dir somewhere where it can be read/written on android + systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, s->T("Enable Cheats"))); systemSettings->Add(new Choice(s->T("Reload Cheats")))->OnClick.Handle(this, &GameSettingsScreen::OnReloadCheats); #endif @@ -354,13 +356,9 @@ void GameSettingsScreen::CreateViews() { systemSettings->SetSpacing(0); systemSettings->Add(new ItemHeader(g->T("General"))); systemSettings->Add(new Choice(s->T("System Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage); -#ifndef ANDROID - // Need to move the cheat config dir somewhere where it can be read/written on android - systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, s->T("Enable Cheats"))); -#endif #ifdef _WIN32 // Screenshot functionality is not yet available on non-Windows - systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG"))); + systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, s->T("Screenshots as PNG"))); #endif // TODO: Come up with a way to display a keyboard for mobile users, @@ -375,11 +373,11 @@ void GameSettingsScreen::CreateViews() { systemSettings->Add(new ItemHeader(s->T("PSP Settings"))); systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, s->T("Day Light Saving"))); static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"}; - systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, gs->T("Date Format"), dateFormat, 1, 3, s, screenManager())); + systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, s->T("Date Format"), dateFormat, 1, 3, s, screenManager())); static const char *timeFormat[] = { "12HR", "24HR"}; - systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, gs->T("Time Format"), timeFormat, 1, 2, s, screenManager())); + systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, s->T("Time Format"), timeFormat, 1, 2, s, screenManager())); static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm" }; - systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, gs->T("Confirmation Button"), buttonPref, 0, 2, s, screenManager())); + systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, s->T("Confirmation Button"), buttonPref, 0, 2, s, screenManager())); } UI::EventReturn GameSettingsScreen::OnReloadCheats(UI::EventParams &e) {